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Diffstat (limited to 'game/client/tf2/c_tf_playerclass.h')
| -rw-r--r-- | game/client/tf2/c_tf_playerclass.h | 50 |
1 files changed, 50 insertions, 0 deletions
diff --git a/game/client/tf2/c_tf_playerclass.h b/game/client/tf2/c_tf_playerclass.h new file mode 100644 index 0000000..36e4317 --- /dev/null +++ b/game/client/tf2/c_tf_playerclass.h @@ -0,0 +1,50 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: Auto Repair +// +// $NoKeywords: $ +//=============================================================================// + +#ifndef C_TF_PLAYERCLASS_H +#define C_TF_PLAYERCLASS_H +#ifdef _WIN32 +#pragma once +#endif + +class C_BaseTFPlayer; +class CUserCmd; + +class C_PlayerClass +{ +public: + + DECLARE_CLASS_NOBASE( C_PlayerClass ); + + C_PlayerClass( C_BaseTFPlayer *pPlayer ); + ~C_PlayerClass(); + + static C_PlayerClass *Create( C_BaseTFPlayer *pPlayer, int iClassType ); + static void Destroy( C_PlayerClass *pPlayerClass ); + + virtual void PreClassThink( void ) {}; + virtual void ClassThink( void ) {}; + virtual void PostClassThink( void ) {}; + + virtual void ClassPreDataUpdate( void ) {}; + virtual void ClassOnDataChanged( void ) {}; + + virtual void CreateMove( float flInputSampleTime, CUserCmd *pCmd ) {}; + + // Vehicles + virtual bool CanGetInVehicle( void ) { return true; } + +protected: + + C_BaseTFPlayer *m_pPlayer; // reference to player (peer) +}; + + +#include "TFClassData_Shared.h" + + +#endif // C_TF_PLAYERCLASS_H
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