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diff --git a/game/client/tf2/c_tf_playerclass.h b/game/client/tf2/c_tf_playerclass.h
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose: Auto Repair
+//
+// $NoKeywords: $
+//=============================================================================//
+
+#ifndef C_TF_PLAYERCLASS_H
+#define C_TF_PLAYERCLASS_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+class C_BaseTFPlayer;
+class CUserCmd;
+
+class C_PlayerClass
+{
+public:
+
+ DECLARE_CLASS_NOBASE( C_PlayerClass );
+
+ C_PlayerClass( C_BaseTFPlayer *pPlayer );
+ ~C_PlayerClass();
+
+ static C_PlayerClass *Create( C_BaseTFPlayer *pPlayer, int iClassType );
+ static void Destroy( C_PlayerClass *pPlayerClass );
+
+ virtual void PreClassThink( void ) {};
+ virtual void ClassThink( void ) {};
+ virtual void PostClassThink( void ) {};
+
+ virtual void ClassPreDataUpdate( void ) {};
+ virtual void ClassOnDataChanged( void ) {};
+
+ virtual void CreateMove( float flInputSampleTime, CUserCmd *pCmd ) {};
+
+ // Vehicles
+ virtual bool CanGetInVehicle( void ) { return true; }
+
+protected:
+
+ C_BaseTFPlayer *m_pPlayer; // reference to player (peer)
+};
+
+
+#include "TFClassData_Shared.h"
+
+
+#endif // C_TF_PLAYERCLASS_H \ No newline at end of file