blob: a3f728781d1ba2f3703da93ad0c71ea00046339d (
plain) (
blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
|
//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef C_TF_CLASS_TECHNICIAN_H
#define C_TF_CLASS_TECHNICIAN_H
#ifdef _WIN32
#pragma once
#endif
#include "c_tf_playerclass.h"
#include "dt_recv.h"
class C_PlayerClassSapper : public C_PlayerClass
{
DECLARE_CLASS( C_PlayerClassSapper, C_PlayerClass );
public:
C_PlayerClassSapper( C_BaseTFPlayer *pPlayer );
virtual ~C_PlayerClassSapper();
DECLARE_PREDICTABLE();
PlayerClassSapperData_t* GetClassData( void ) { return &m_ClassData; }
// Energy handling
float GetDrainedEnergy( void );
void DeductDrainedEnergy( float flEnergy );
protected:
PlayerClassSapperData_t m_ClassData;
public:
float m_flDrainedEnergy;
};
EXTERN_RECV_TABLE( DT_PlayerClassSapperData )
#endif // C_TF_CLASS_TECHNICIAN_H
|