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Diffstat (limited to 'game/client/tf2/c_tf_class_sapper.h')
| -rw-r--r-- | game/client/tf2/c_tf_class_sapper.h | 45 |
1 files changed, 45 insertions, 0 deletions
diff --git a/game/client/tf2/c_tf_class_sapper.h b/game/client/tf2/c_tf_class_sapper.h new file mode 100644 index 0000000..a3f7287 --- /dev/null +++ b/game/client/tf2/c_tf_class_sapper.h @@ -0,0 +1,45 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $NoKeywords: $ +//=============================================================================// + +#ifndef C_TF_CLASS_TECHNICIAN_H +#define C_TF_CLASS_TECHNICIAN_H +#ifdef _WIN32 +#pragma once +#endif + +#include "c_tf_playerclass.h" +#include "dt_recv.h" + +class C_PlayerClassSapper : public C_PlayerClass +{ + + DECLARE_CLASS( C_PlayerClassSapper, C_PlayerClass ); + +public: + + C_PlayerClassSapper( C_BaseTFPlayer *pPlayer ); + virtual ~C_PlayerClassSapper(); + + DECLARE_PREDICTABLE(); + + PlayerClassSapperData_t* GetClassData( void ) { return &m_ClassData; } + + // Energy handling + float GetDrainedEnergy( void ); + void DeductDrainedEnergy( float flEnergy ); + +protected: + + PlayerClassSapperData_t m_ClassData; + +public: + float m_flDrainedEnergy; +}; + +EXTERN_RECV_TABLE( DT_PlayerClassSapperData ) + +#endif // C_TF_CLASS_TECHNICIAN_H
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