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-rw-r--r--game/client/tf2/c_tf_class_sapper.h45
1 files changed, 45 insertions, 0 deletions
diff --git a/game/client/tf2/c_tf_class_sapper.h b/game/client/tf2/c_tf_class_sapper.h
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+++ b/game/client/tf2/c_tf_class_sapper.h
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//=============================================================================//
+
+#ifndef C_TF_CLASS_TECHNICIAN_H
+#define C_TF_CLASS_TECHNICIAN_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+#include "c_tf_playerclass.h"
+#include "dt_recv.h"
+
+class C_PlayerClassSapper : public C_PlayerClass
+{
+
+ DECLARE_CLASS( C_PlayerClassSapper, C_PlayerClass );
+
+public:
+
+ C_PlayerClassSapper( C_BaseTFPlayer *pPlayer );
+ virtual ~C_PlayerClassSapper();
+
+ DECLARE_PREDICTABLE();
+
+ PlayerClassSapperData_t* GetClassData( void ) { return &m_ClassData; }
+
+ // Energy handling
+ float GetDrainedEnergy( void );
+ void DeductDrainedEnergy( float flEnergy );
+
+protected:
+
+ PlayerClassSapperData_t m_ClassData;
+
+public:
+ float m_flDrainedEnergy;
+};
+
+EXTERN_RECV_TABLE( DT_PlayerClassSapperData )
+
+#endif // C_TF_CLASS_TECHNICIAN_H \ No newline at end of file