blob: 9ce42de2d18a4bde7e40c67e70a5f7bcaf0da7d2 (
plain) (
blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
|
//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef C_TF_CLASS_COMMANDO_H
#define C_TF_CLASS_COMMANDO_H
#ifdef _WIN32
#pragma once
#endif
#include "c_tf_playerclass.h"
#include "dt_recv.h"
class C_PlayerClassCommando : public C_PlayerClass
{
public:
DECLARE_CLASS( C_PlayerClassCommando, C_PlayerClass );
DECLARE_PREDICTABLE();
C_PlayerClassCommando( C_BaseTFPlayer *pPlayer );
virtual ~C_PlayerClassCommando();
PlayerClassCommandoData_t *GetClassData( void ) { return &m_ClassData; }
void ClassThink( void );
void PostClassThink( void );
void ClassPreDataUpdate( void );
void ClassOnDataChanged( void );
void CreateMove( float flInputSampleTime, CUserCmd *pCmd );
// Vehicles
bool CanGetInVehicle( void );
PlayerClassCommandoData_t m_ClassData;
private:
void CheckBullRushState( void );
void InterpolateBullRushViewAngles( void );
};
EXTERN_RECV_TABLE( DT_PlayerClassCommandoData )
#endif // C_TF_CLASS_COMMANDO_H
|