summaryrefslogtreecommitdiff
path: root/game/client/tf2/c_tf_class_commando.h
diff options
context:
space:
mode:
Diffstat (limited to 'game/client/tf2/c_tf_class_commando.h')
-rw-r--r--game/client/tf2/c_tf_class_commando.h50
1 files changed, 50 insertions, 0 deletions
diff --git a/game/client/tf2/c_tf_class_commando.h b/game/client/tf2/c_tf_class_commando.h
new file mode 100644
index 0000000..9ce42de
--- /dev/null
+++ b/game/client/tf2/c_tf_class_commando.h
@@ -0,0 +1,50 @@
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//=============================================================================//
+
+#ifndef C_TF_CLASS_COMMANDO_H
+#define C_TF_CLASS_COMMANDO_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+#include "c_tf_playerclass.h"
+#include "dt_recv.h"
+
+class C_PlayerClassCommando : public C_PlayerClass
+{
+public:
+
+ DECLARE_CLASS( C_PlayerClassCommando, C_PlayerClass );
+
+ DECLARE_PREDICTABLE();
+
+ C_PlayerClassCommando( C_BaseTFPlayer *pPlayer );
+ virtual ~C_PlayerClassCommando();
+
+ PlayerClassCommandoData_t *GetClassData( void ) { return &m_ClassData; }
+
+ void ClassThink( void );
+ void PostClassThink( void );
+ void ClassPreDataUpdate( void );
+ void ClassOnDataChanged( void );
+
+ void CreateMove( float flInputSampleTime, CUserCmd *pCmd );
+
+ // Vehicles
+ bool CanGetInVehicle( void );
+
+ PlayerClassCommandoData_t m_ClassData;
+
+private:
+
+ void CheckBullRushState( void );
+ void InterpolateBullRushViewAngles( void );
+};
+
+EXTERN_RECV_TABLE( DT_PlayerClassCommandoData )
+
+#endif // C_TF_CLASS_COMMANDO_H \ No newline at end of file