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Diffstat (limited to 'game/client/tf2/c_tf_class_commando.h')
| -rw-r--r-- | game/client/tf2/c_tf_class_commando.h | 50 |
1 files changed, 50 insertions, 0 deletions
diff --git a/game/client/tf2/c_tf_class_commando.h b/game/client/tf2/c_tf_class_commando.h new file mode 100644 index 0000000..9ce42de --- /dev/null +++ b/game/client/tf2/c_tf_class_commando.h @@ -0,0 +1,50 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $NoKeywords: $ +//=============================================================================// + +#ifndef C_TF_CLASS_COMMANDO_H +#define C_TF_CLASS_COMMANDO_H +#ifdef _WIN32 +#pragma once +#endif + +#include "c_tf_playerclass.h" +#include "dt_recv.h" + +class C_PlayerClassCommando : public C_PlayerClass +{ +public: + + DECLARE_CLASS( C_PlayerClassCommando, C_PlayerClass ); + + DECLARE_PREDICTABLE(); + + C_PlayerClassCommando( C_BaseTFPlayer *pPlayer ); + virtual ~C_PlayerClassCommando(); + + PlayerClassCommandoData_t *GetClassData( void ) { return &m_ClassData; } + + void ClassThink( void ); + void PostClassThink( void ); + void ClassPreDataUpdate( void ); + void ClassOnDataChanged( void ); + + void CreateMove( float flInputSampleTime, CUserCmd *pCmd ); + + // Vehicles + bool CanGetInVehicle( void ); + + PlayerClassCommandoData_t m_ClassData; + +private: + + void CheckBullRushState( void ); + void InterpolateBullRushViewAngles( void ); +}; + +EXTERN_RECV_TABLE( DT_PlayerClassCommandoData ) + +#endif // C_TF_CLASS_COMMANDO_H
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