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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#ifndef C_OBJ_BASE_MANNED_GUN_H
#define C_OBJ_BASE_MANNED_GUN_H
#ifdef _WIN32
#pragma once
#endif
#include "basetfvehicle.h"
#include "tf_obj_manned_plasmagun_shared.h"
#include "ObjectControlPanel.h"
#include "tf_obj_base_manned_gun.h"
//-----------------------------------------------------------------------------
// Control screen
//-----------------------------------------------------------------------------
class CMannedPlasmagunControlPanel : public CRotatingObjectControlPanel
{
DECLARE_CLASS( CMannedPlasmagunControlPanel, CRotatingObjectControlPanel );
public:
CMannedPlasmagunControlPanel( vgui::Panel *parent, const char *panelName );
virtual bool Init( KeyValues* pKeyValues, VGuiScreenInitData_t* pInitData );
virtual void OnTick();
virtual void OnCommand( const char *command );
void GetInGun( void );
private:
vgui::Label *m_pMannedLabel;
vgui::Button *m_pOccupyButton;
};
#endif // C_OBJ_BASE_MANNED_GUN_H
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