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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef C_DEMO_ENTITIES_H
#define C_DEMO_ENTITIES_H
#include "c_ai_basenpc.h"
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
class C_Cycler_TF2Commando : public C_AI_BaseNPC
{
DECLARE_CLASS( C_Cycler_TF2Commando, C_AI_BaseNPC );
public:
DECLARE_CLIENTCLASS();
C_Cycler_TF2Commando();
float GetShieldRaiseTime() const;
float GetShieldLowerTime() const;
bool IsShieldActive() const;
private:
C_Cycler_TF2Commando( const C_Cycler_TF2Commando& );
bool m_bShieldActive;
float m_flShieldRaiseTime;
float m_flShieldLowerTime;
};
#endif // C_DEMO_ENTITIES_H
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