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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//=============================================================================//
+
+#ifndef C_DEMO_ENTITIES_H
+#define C_DEMO_ENTITIES_H
+
+#include "c_ai_basenpc.h"
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+class C_Cycler_TF2Commando : public C_AI_BaseNPC
+{
+ DECLARE_CLASS( C_Cycler_TF2Commando, C_AI_BaseNPC );
+public:
+ DECLARE_CLIENTCLASS();
+
+ C_Cycler_TF2Commando();
+
+ float GetShieldRaiseTime() const;
+ float GetShieldLowerTime() const;
+ bool IsShieldActive() const;
+
+private:
+ C_Cycler_TF2Commando( const C_Cycler_TF2Commando& );
+
+ bool m_bShieldActive;
+ float m_flShieldRaiseTime;
+ float m_flShieldLowerTime;
+};
+
+#endif // C_DEMO_ENTITIES_H