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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef C_BASE_FOUR_WHEEL_VEHICLE_H
#define C_BASE_FOUR_WHEEL_VEHICLE_H
#include "basetfvehicle.h"
class C_BasePlayer;
class C_BaseTFFourWheelVehicle : public C_BaseTFVehicle
{
DECLARE_CLASS( C_BaseTFFourWheelVehicle, C_BaseTFVehicle );
DECLARE_CLIENTCLASS();
public:
C_BaseTFFourWheelVehicle();
float GetDeployFinishTime() const;
VehicleModeDeploy_e GetVehicleModeDeploy() const;
// TF2 vehicles are animated by the server
virtual bool IsSelfAnimating() { return false; };
virtual void OnDataChanged( DataUpdateType_t updateType );
// IClientVehicle overrides.
public:
virtual void UpdateViewAngles( C_BasePlayer *pLocalPlayer, CUserCmd *pCmd );
protected:
// Restricts the view within a range of the center...
void RestrictView( int nRole, float flMinYaw, float flMaxYaw, QAngle &vecViewAngles );
private:
C_BaseTFFourWheelVehicle( const C_BaseTFFourWheelVehicle & ); // not defined, not accessible
private:
// Used to draw deploy timer on vgui screens.
float m_flDeployFinishTime;
VehicleModeDeploy_e m_eDeployMode;
};
#endif // C_BASE_FOUR_WHEEL_VEHICLE_H
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