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| author | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
|---|---|---|
| committer | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
| commit | 3bf9df6b2785fa6d951086978a3e66f49427166a (patch) | |
| tree | 2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/client/tf2/c_basefourwheelvehicle.h | |
| download | archived-source-engine-2018-hl2-src-master.tar.xz archived-source-engine-2018-hl2-src-master.zip | |
Diffstat (limited to 'game/client/tf2/c_basefourwheelvehicle.h')
| -rw-r--r-- | game/client/tf2/c_basefourwheelvehicle.h | 51 |
1 files changed, 51 insertions, 0 deletions
diff --git a/game/client/tf2/c_basefourwheelvehicle.h b/game/client/tf2/c_basefourwheelvehicle.h new file mode 100644 index 0000000..5ccbcaf --- /dev/null +++ b/game/client/tf2/c_basefourwheelvehicle.h @@ -0,0 +1,51 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $NoKeywords: $ +//=============================================================================// + +#ifndef C_BASE_FOUR_WHEEL_VEHICLE_H +#define C_BASE_FOUR_WHEEL_VEHICLE_H + +#include "basetfvehicle.h" + +class C_BasePlayer; + +class C_BaseTFFourWheelVehicle : public C_BaseTFVehicle +{ + DECLARE_CLASS( C_BaseTFFourWheelVehicle, C_BaseTFVehicle ); + DECLARE_CLIENTCLASS(); + +public: + + C_BaseTFFourWheelVehicle(); + + float GetDeployFinishTime() const; + VehicleModeDeploy_e GetVehicleModeDeploy() const; + + // TF2 vehicles are animated by the server + virtual bool IsSelfAnimating() { return false; }; + + virtual void OnDataChanged( DataUpdateType_t updateType ); + +// IClientVehicle overrides. +public: + virtual void UpdateViewAngles( C_BasePlayer *pLocalPlayer, CUserCmd *pCmd ); + +protected: + // Restricts the view within a range of the center... + void RestrictView( int nRole, float flMinYaw, float flMaxYaw, QAngle &vecViewAngles ); + +private: + + C_BaseTFFourWheelVehicle( const C_BaseTFFourWheelVehicle & ); // not defined, not accessible + +private: + + // Used to draw deploy timer on vgui screens. + float m_flDeployFinishTime; + VehicleModeDeploy_e m_eDeployMode; +}; + +#endif // C_BASE_FOUR_WHEEL_VEHICLE_H
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