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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================
#ifndef TF_HUD_TEAMSWITCH_H
#define TF_HUD_TEAMSWITCH_H
#ifdef _WIN32
#pragma once
#endif
#include "hudelement.h"
#include <vgui_controls/EditablePanel.h>
using namespace vgui;
using namespace vgui;
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
class CHudTeamSwitch : public CHudElement, public EditablePanel
{
DECLARE_CLASS_SIMPLE( CHudTeamSwitch, EditablePanel );
public:
CHudTeamSwitch( const char *pElementName );
virtual void Init( void );
virtual void OnTick( void );
virtual void LevelInit( void );
virtual void ApplySchemeSettings( IScheme *scheme );
virtual bool ShouldDraw( void );
virtual void FireGameEvent( IGameEvent * event );
void SetupSwitchPanel( int iNewTeam );
private:
Label *m_pBalanceLabel;
float m_flHideAt;
};
#endif // TF_HUD_TEAMSWITCH_H
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