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Diffstat (limited to 'game/client/tf/tf_hud_teamswitch.h')
| -rw-r--r-- | game/client/tf/tf_hud_teamswitch.h | 44 |
1 files changed, 44 insertions, 0 deletions
diff --git a/game/client/tf/tf_hud_teamswitch.h b/game/client/tf/tf_hud_teamswitch.h new file mode 100644 index 0000000..ae00a8e --- /dev/null +++ b/game/client/tf/tf_hud_teamswitch.h @@ -0,0 +1,44 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +//============================================================================= + +#ifndef TF_HUD_TEAMSWITCH_H +#define TF_HUD_TEAMSWITCH_H +#ifdef _WIN32 +#pragma once +#endif + +#include "hudelement.h" +#include <vgui_controls/EditablePanel.h> + +using namespace vgui; + +using namespace vgui; + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +class CHudTeamSwitch : public CHudElement, public EditablePanel +{ + DECLARE_CLASS_SIMPLE( CHudTeamSwitch, EditablePanel ); + +public: + CHudTeamSwitch( const char *pElementName ); + + virtual void Init( void ); + virtual void OnTick( void ); + virtual void LevelInit( void ); + virtual void ApplySchemeSettings( IScheme *scheme ); + virtual bool ShouldDraw( void ); + + virtual void FireGameEvent( IGameEvent * event ); + void SetupSwitchPanel( int iNewTeam ); + +private: + Label *m_pBalanceLabel; + float m_flHideAt; +}; + +#endif // TF_HUD_TEAMSWITCH_H |