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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef TF_HUD_BASE_BUILD_MENU
#define TF_HUD_BASE_BUILD_MENU
#ifdef _WIN32
#pragma once
#endif
#include <vgui_controls/EditablePanel.h>
#include "hudelement.h"
#include "c_tf_player.h"
#include "tf_weaponbase.h"
using namespace vgui;
class CHudBaseBuildMenu : public CHudElement, public EditablePanel
{
DECLARE_CLASS_SIMPLE( CHudBaseBuildMenu, EditablePanel );
public:
CHudBaseBuildMenu( const char *pElementName, const char *pMenuName )
: CHudElement( pElementName )
, BaseClass( NULL, pMenuName )
{
m_bBuilderEquipped = false;
}
virtual bool ShouldDraw( void ) OVERRIDE
{
CTFPlayer *pPlayer = C_TFPlayer::GetLocalTFPlayer();
if ( !pPlayer )
return false;
CTFWeaponBase *pWpn = pPlayer->GetActiveTFWeapon();
if ( !pWpn )
return false;
// Don't show the menu for first person spectator
if ( pPlayer != pWpn->GetOwner() )
return false;
if ( !CHudElement::ShouldDraw() )
return false;
return m_bBuilderEquipped;
}
void SetBuilderEquipped( bool bEquipped )
{
m_bBuilderEquipped = bEquipped;
}
private:
bool m_bBuilderEquipped;
};
#endif // TF_HUD_BASE_BUILD_MENU
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