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| author | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
|---|---|---|
| committer | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
| commit | 3bf9df6b2785fa6d951086978a3e66f49427166a (patch) | |
| tree | 2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/client/tf/tf_hud_base_build_menu.h | |
| download | archived-source-engine-2018-hl2-src-master.tar.xz archived-source-engine-2018-hl2-src-master.zip | |
Diffstat (limited to 'game/client/tf/tf_hud_base_build_menu.h')
| -rw-r--r-- | game/client/tf/tf_hud_base_build_menu.h | 67 |
1 files changed, 67 insertions, 0 deletions
diff --git a/game/client/tf/tf_hud_base_build_menu.h b/game/client/tf/tf_hud_base_build_menu.h new file mode 100644 index 0000000..f9b79d2 --- /dev/null +++ b/game/client/tf/tf_hud_base_build_menu.h @@ -0,0 +1,67 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $NoKeywords: $ +//=============================================================================// + +#ifndef TF_HUD_BASE_BUILD_MENU +#define TF_HUD_BASE_BUILD_MENU +#ifdef _WIN32 +#pragma once +#endif + +#include <vgui_controls/EditablePanel.h> +#include "hudelement.h" +#include "c_tf_player.h" +#include "tf_weaponbase.h" + +using namespace vgui; + + +class CHudBaseBuildMenu : public CHudElement, public EditablePanel +{ + DECLARE_CLASS_SIMPLE( CHudBaseBuildMenu, EditablePanel ); + +public: + + CHudBaseBuildMenu( const char *pElementName, const char *pMenuName ) + : CHudElement( pElementName ) + , BaseClass( NULL, pMenuName ) + { + m_bBuilderEquipped = false; + } + + virtual bool ShouldDraw( void ) OVERRIDE + { + CTFPlayer *pPlayer = C_TFPlayer::GetLocalTFPlayer(); + if ( !pPlayer ) + return false; + + CTFWeaponBase *pWpn = pPlayer->GetActiveTFWeapon(); + + if ( !pWpn ) + return false; + + // Don't show the menu for first person spectator + if ( pPlayer != pWpn->GetOwner() ) + return false; + + if ( !CHudElement::ShouldDraw() ) + return false; + + return m_bBuilderEquipped; + } + + void SetBuilderEquipped( bool bEquipped ) + { + m_bBuilderEquipped = bEquipped; + } + +private: + + bool m_bBuilderEquipped; +}; + + +#endif // TF_HUD_BASE_BUILD_MENU
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