summaryrefslogtreecommitdiff
path: root/game/client/tf/tf_hud_alert.cpp
blob: 23ce7b4d972804becd0bfbc2db3e7e720ea24569 (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: 
//
// $NoKeywords: $
//=============================================================================

#include "cbase.h"
#include "hud.h"
#include "hudelement.h"
#include "c_tf_player.h"
#include "iclientmode.h"
#include "ienginevgui.h"
#include <vgui/ILocalize.h>
#include <vgui/ISurface.h>
#include <vgui/IVGui.h>
#include <vgui_controls/Label.h>
#include <vgui_controls/EditablePanel.h>
#include "tf_imagepanel.h"
#include "tf_gamerules.h"
#include "tf_hud_freezepanel.h"

// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"

using namespace vgui;

//-----------------------------------------------------------------------------
// Purpose: 
//-----------------------------------------------------------------------------
class CHudAlert : public CHudElement, public EditablePanel
{
	DECLARE_CLASS_SIMPLE( CHudAlert, EditablePanel );

public:
	CHudAlert( const char *pElementName );

	virtual void	Init( void );
	virtual void	OnTick( void );
	virtual void	LevelInit( void );
	virtual void	ApplySchemeSettings( IScheme *scheme );
	virtual bool	ShouldDraw( void );

	virtual void	FireGameEvent( IGameEvent * event );
	void			SetupAlertPanel( int iAlertType );

private:
	Label			*m_pAlertLabel;
	float			m_flHideAt;
};

DECLARE_HUDELEMENT( CHudAlert );

//-----------------------------------------------------------------------------
// Purpose: 
//-----------------------------------------------------------------------------
CHudAlert::CHudAlert( const char *pElementName ) : CHudElement( pElementName ), BaseClass( NULL, "HudAlert" )
{
	Panel *pParent = g_pClientMode->GetViewport();
	SetParent( pParent );

	m_flHideAt = 0;
	vgui::ivgui()->AddTickSignal( GetVPanel(), 200 );
}

//-----------------------------------------------------------------------------
// Purpose: 
//-----------------------------------------------------------------------------
void CHudAlert::Init( void )
{
	ListenForGameEvent( "teamplay_alert" );

	SetVisible( false );
	CHudElement::Init();
}

//-----------------------------------------------------------------------------
// Purpose: 
//-----------------------------------------------------------------------------
void CHudAlert::FireGameEvent( IGameEvent * event )
{
	const char *pEventName = event->GetName();
	if ( Q_strcmp( "teamplay_alert", pEventName ) == 0 )
	{
		int iAlertType = event->GetInt( "alert_type" );

		SetupAlertPanel( iAlertType );
		SetVisible( true );
	}
}

//-----------------------------------------------------------------------------
// Purpose: 
// Input  :  - 
//-----------------------------------------------------------------------------
void CHudAlert::OnTick( void )
{
	if ( m_flHideAt && m_flHideAt < gpGlobals->curtime )
	{
		SetVisible( false );
		m_flHideAt = 0;
	}
}

//-----------------------------------------------------------------------------
// Purpose: 
//-----------------------------------------------------------------------------
void CHudAlert::LevelInit( void )
{
	m_flHideAt = 0;
	SetVisible( false );
}

//-----------------------------------------------------------------------------
// Purpose: 
//-----------------------------------------------------------------------------
bool CHudAlert::ShouldDraw( void )
{
	if ( IsTakingAFreezecamScreenshot() )
		return false;

	if ( engine->IsPlayingDemo() )
		return false;

	return ( IsVisible() );
}

//-----------------------------------------------------------------------------
// Purpose: 
//-----------------------------------------------------------------------------
void CHudAlert::ApplySchemeSettings( IScheme *pScheme )
{
	// load control settings...
	LoadControlSettings( "resource/UI/HudAlert.res" );

	BaseClass::ApplySchemeSettings( pScheme );

	m_pAlertLabel = dynamic_cast<Label *>( FindChildByName("AlertLabel") );
}

//-----------------------------------------------------------------------------
// Purpose: 
//-----------------------------------------------------------------------------
void CHudAlert::SetupAlertPanel( int iAlertType )
{
	C_BasePlayer *pPlayer = C_BasePlayer::GetLocalPlayer();
	if ( !pPlayer )
		return;

	if ( !m_pAlertLabel )
		return;

	// Alert case handling
	const char *pszResult = NULL;

	switch ( iAlertType )
	{
		case HUD_ALERT_SCRAMBLE_TEAMS:
			pszResult = "#game_scramble_onrestart";
			m_flHideAt = gpGlobals->curtime + 5.0;
			break;
		default:
			m_flHideAt = gpGlobals->curtime + 10.0;
			break;
	}

	if ( pszResult )
	{
		m_pAlertLabel->SetText( g_pVGuiLocalize->Find( pszResult ) );
	}
}