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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================
#include "cbase.h"
#include "hud.h"
#include "hudelement.h"
#include "c_tf_player.h"
#include "iclientmode.h"
#include "ienginevgui.h"
#include <vgui/ILocalize.h>
#include <vgui/ISurface.h>
#include <vgui/IVGui.h>
#include <vgui_controls/Label.h>
#include <vgui_controls/EditablePanel.h>
#include "tf_imagepanel.h"
#include "tf_gamerules.h"
#include "tf_hud_freezepanel.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
using namespace vgui;
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
class CHudAlert : public CHudElement, public EditablePanel
{
DECLARE_CLASS_SIMPLE( CHudAlert, EditablePanel );
public:
CHudAlert( const char *pElementName );
virtual void Init( void );
virtual void OnTick( void );
virtual void LevelInit( void );
virtual void ApplySchemeSettings( IScheme *scheme );
virtual bool ShouldDraw( void );
virtual void FireGameEvent( IGameEvent * event );
void SetupAlertPanel( int iAlertType );
private:
Label *m_pAlertLabel;
float m_flHideAt;
};
DECLARE_HUDELEMENT( CHudAlert );
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
CHudAlert::CHudAlert( const char *pElementName ) : CHudElement( pElementName ), BaseClass( NULL, "HudAlert" )
{
Panel *pParent = g_pClientMode->GetViewport();
SetParent( pParent );
m_flHideAt = 0;
vgui::ivgui()->AddTickSignal( GetVPanel(), 200 );
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CHudAlert::Init( void )
{
ListenForGameEvent( "teamplay_alert" );
SetVisible( false );
CHudElement::Init();
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CHudAlert::FireGameEvent( IGameEvent * event )
{
const char *pEventName = event->GetName();
if ( Q_strcmp( "teamplay_alert", pEventName ) == 0 )
{
int iAlertType = event->GetInt( "alert_type" );
SetupAlertPanel( iAlertType );
SetVisible( true );
}
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : -
//-----------------------------------------------------------------------------
void CHudAlert::OnTick( void )
{
if ( m_flHideAt && m_flHideAt < gpGlobals->curtime )
{
SetVisible( false );
m_flHideAt = 0;
}
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CHudAlert::LevelInit( void )
{
m_flHideAt = 0;
SetVisible( false );
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
bool CHudAlert::ShouldDraw( void )
{
if ( IsTakingAFreezecamScreenshot() )
return false;
if ( engine->IsPlayingDemo() )
return false;
return ( IsVisible() );
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CHudAlert::ApplySchemeSettings( IScheme *pScheme )
{
// load control settings...
LoadControlSettings( "resource/UI/HudAlert.res" );
BaseClass::ApplySchemeSettings( pScheme );
m_pAlertLabel = dynamic_cast<Label *>( FindChildByName("AlertLabel") );
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CHudAlert::SetupAlertPanel( int iAlertType )
{
C_BasePlayer *pPlayer = C_BasePlayer::GetLocalPlayer();
if ( !pPlayer )
return;
if ( !m_pAlertLabel )
return;
// Alert case handling
const char *pszResult = NULL;
switch ( iAlertType )
{
case HUD_ALERT_SCRAMBLE_TEAMS:
pszResult = "#game_scramble_onrestart";
m_flHideAt = gpGlobals->curtime + 5.0;
break;
default:
m_flHideAt = gpGlobals->curtime + 10.0;
break;
}
if ( pszResult )
{
m_pAlertLabel->SetText( g_pVGuiLocalize->Find( pszResult ) );
}
}
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