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-rw-r--r--game/client/tf/tf_hud_alert.cpp171
1 files changed, 171 insertions, 0 deletions
diff --git a/game/client/tf/tf_hud_alert.cpp b/game/client/tf/tf_hud_alert.cpp
new file mode 100644
index 0000000..23ce7b4
--- /dev/null
+++ b/game/client/tf/tf_hud_alert.cpp
@@ -0,0 +1,171 @@
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//=============================================================================
+
+#include "cbase.h"
+#include "hud.h"
+#include "hudelement.h"
+#include "c_tf_player.h"
+#include "iclientmode.h"
+#include "ienginevgui.h"
+#include <vgui/ILocalize.h>
+#include <vgui/ISurface.h>
+#include <vgui/IVGui.h>
+#include <vgui_controls/Label.h>
+#include <vgui_controls/EditablePanel.h>
+#include "tf_imagepanel.h"
+#include "tf_gamerules.h"
+#include "tf_hud_freezepanel.h"
+
+// memdbgon must be the last include file in a .cpp file!!!
+#include "tier0/memdbgon.h"
+
+using namespace vgui;
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+class CHudAlert : public CHudElement, public EditablePanel
+{
+ DECLARE_CLASS_SIMPLE( CHudAlert, EditablePanel );
+
+public:
+ CHudAlert( const char *pElementName );
+
+ virtual void Init( void );
+ virtual void OnTick( void );
+ virtual void LevelInit( void );
+ virtual void ApplySchemeSettings( IScheme *scheme );
+ virtual bool ShouldDraw( void );
+
+ virtual void FireGameEvent( IGameEvent * event );
+ void SetupAlertPanel( int iAlertType );
+
+private:
+ Label *m_pAlertLabel;
+ float m_flHideAt;
+};
+
+DECLARE_HUDELEMENT( CHudAlert );
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+CHudAlert::CHudAlert( const char *pElementName ) : CHudElement( pElementName ), BaseClass( NULL, "HudAlert" )
+{
+ Panel *pParent = g_pClientMode->GetViewport();
+ SetParent( pParent );
+
+ m_flHideAt = 0;
+ vgui::ivgui()->AddTickSignal( GetVPanel(), 200 );
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CHudAlert::Init( void )
+{
+ ListenForGameEvent( "teamplay_alert" );
+
+ SetVisible( false );
+ CHudElement::Init();
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CHudAlert::FireGameEvent( IGameEvent * event )
+{
+ const char *pEventName = event->GetName();
+ if ( Q_strcmp( "teamplay_alert", pEventName ) == 0 )
+ {
+ int iAlertType = event->GetInt( "alert_type" );
+
+ SetupAlertPanel( iAlertType );
+ SetVisible( true );
+ }
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+// Input : -
+//-----------------------------------------------------------------------------
+void CHudAlert::OnTick( void )
+{
+ if ( m_flHideAt && m_flHideAt < gpGlobals->curtime )
+ {
+ SetVisible( false );
+ m_flHideAt = 0;
+ }
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CHudAlert::LevelInit( void )
+{
+ m_flHideAt = 0;
+ SetVisible( false );
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+bool CHudAlert::ShouldDraw( void )
+{
+ if ( IsTakingAFreezecamScreenshot() )
+ return false;
+
+ if ( engine->IsPlayingDemo() )
+ return false;
+
+ return ( IsVisible() );
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CHudAlert::ApplySchemeSettings( IScheme *pScheme )
+{
+ // load control settings...
+ LoadControlSettings( "resource/UI/HudAlert.res" );
+
+ BaseClass::ApplySchemeSettings( pScheme );
+
+ m_pAlertLabel = dynamic_cast<Label *>( FindChildByName("AlertLabel") );
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CHudAlert::SetupAlertPanel( int iAlertType )
+{
+ C_BasePlayer *pPlayer = C_BasePlayer::GetLocalPlayer();
+ if ( !pPlayer )
+ return;
+
+ if ( !m_pAlertLabel )
+ return;
+
+ // Alert case handling
+ const char *pszResult = NULL;
+
+ switch ( iAlertType )
+ {
+ case HUD_ALERT_SCRAMBLE_TEAMS:
+ pszResult = "#game_scramble_onrestart";
+ m_flHideAt = gpGlobals->curtime + 5.0;
+ break;
+ default:
+ m_flHideAt = gpGlobals->curtime + 10.0;
+ break;
+ }
+
+ if ( pszResult )
+ {
+ m_pAlertLabel->SetText( g_pVGuiLocalize->Find( pszResult ) );
+ }
+} \ No newline at end of file