summaryrefslogtreecommitdiff
path: root/game/client/tf/tf_hud_achievement_tracker.cpp
blob: d6c74ce49c3ea4cbdda684f4227fc58356bc8a02 (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
//========= Copyright Valve Corporation, All rights reserved. ============//
#include "cbase.h"
#include "hud_baseachievement_tracker.h"
#include "c_tf_player.h"
#include "iachievementmgr.h"
#include "achievementmgr.h"
#include "hud_vote.h"
#include "baseachievement.h"

// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"

using namespace vgui;

ConVar hud_achievement_count_engineer( "hud_achievement_count_engineer", "3", FCVAR_ARCHIVE, "Max number of achievements that can be shown on the HUD when you're an engineer" );

class CHudAchievementTracker : public CHudBaseAchievementTracker
{
	DECLARE_CLASS_SIMPLE( CHudAchievementTracker, CHudBaseAchievementTracker );

public:
	CHudAchievementTracker( const char *pElementName );
	virtual void OnThink();
	virtual void PerformLayout();
	virtual int  GetMaxAchievementsShown();
	virtual bool ShouldShowAchievement( IAchievement *pAchievement );
	virtual bool ShouldDraw();

private:
	int m_iPlayerClass;
	CPanelAnimationVarAliasType( int, m_iNormalY, "NormalY", "5", "proportional_int" );
	CPanelAnimationVarAliasType( int, m_iEngineerY, "EngineerY", "170", "proportional_int" );
};

DECLARE_HUDELEMENT( CHudAchievementTracker );


CHudAchievementTracker::CHudAchievementTracker( const char *pElementName ) : BaseClass( pElementName )
{
	m_iPlayerClass = -1;
}

// layout panel again if player class changes
void CHudAchievementTracker::OnThink()
{
	C_TFPlayer *pPlayer = CTFPlayer::GetLocalTFPlayer();
	if ( pPlayer )
	{
		C_TFPlayerClass *pClass = pPlayer->GetPlayerClass();
		if ( pClass && m_iPlayerClass != pClass->GetClassIndex() )
		{
			InvalidateLayout();
			m_iPlayerClass = pClass->GetClassIndex();
			m_flNextThink = gpGlobals->curtime - 0.1f;
		}
	}
	
	BaseClass::OnThink();
}

// Show less achievements on the HUD for the engineer
int CHudAchievementTracker::GetMaxAchievementsShown()
{
	C_TFPlayer *pPlayer = CTFPlayer::GetLocalTFPlayer();
	if ( pPlayer && pPlayer->IsPlayerClass( TF_CLASS_ENGINEER ) )
	{
		return hud_achievement_count_engineer.GetInt();
	}
	return BaseClass::GetMaxAchievementsShown();
}

// shift panel down for the engineer
void CHudAchievementTracker::PerformLayout()
{
	BaseClass::PerformLayout();

	C_TFPlayer *pPlayer = CTFPlayer::GetLocalTFPlayer();
	int x, y;
	GetPos( x, y );
	if ( pPlayer && pPlayer->IsPlayerClass( TF_CLASS_ENGINEER ) )
	{		
		SetPos( x, m_iEngineerY );
	}
	else
	{
		SetPos( x, m_iNormalY );
	}
}

bool CHudAchievementTracker::ShouldShowAchievement( IAchievement *pAchievement )
{
	if ( !BaseClass::ShouldShowAchievement( pAchievement ) )
		return false;
	
	C_TFPlayer *pPlayer = CTFPlayer::GetLocalTFPlayer();
	if ( !pPlayer )
		return false;

	// filter out class specific achievements
	int id = pAchievement->GetAchievementID();
	if ( id >= ACHIEVEMENT_TF_MEDIC_START_RANGE && id <= ACHIEVEMENT_TF_MEDIC_END_RANGE )
	{
		if ( !pPlayer->IsPlayerClass( TF_CLASS_MEDIC ) )
			return false;
	}
	else if ( id >= ACHIEVEMENT_TF_PYRO_START_RANGE && id <= ACHIEVEMENT_TF_PYRO_END_RANGE )
	{
		if ( !pPlayer->IsPlayerClass( TF_CLASS_PYRO ) )
			return false;
	}
	else if ( id >= ACHIEVEMENT_TF_HEAVY_START_RANGE && id <= ACHIEVEMENT_TF_HEAVY_END_RANGE )
	{
		if ( !pPlayer->IsPlayerClass( TF_CLASS_HEAVYWEAPONS ) )
			return false;
	}
	else if ( id >= ACHIEVEMENT_TF_SCOUT_START_RANGE && id <= ACHIEVEMENT_TF_SCOUT_END_RANGE )
	{
		if ( !pPlayer->IsPlayerClass( TF_CLASS_SCOUT ) )
			return false;
	}
	else if ( id >= ACHIEVEMENT_TF_SNIPER_START_RANGE && id <= ACHIEVEMENT_TF_SNIPER_END_RANGE )
	{
		if ( !pPlayer->IsPlayerClass( TF_CLASS_SNIPER ) )
			return false;
	}
	else if ( id >= ACHIEVEMENT_TF_SPY_START_RANGE && id <= ACHIEVEMENT_TF_SPY_END_RANGE )
	{
		if ( !pPlayer->IsPlayerClass( TF_CLASS_SPY ) )
			return false;
	}
	else if ( id >= ACHIEVEMENT_TF_SOLDIER_START_RANGE && id <= ACHIEVEMENT_TF_SOLDIER_END_RANGE )
	{
		if ( !pPlayer->IsPlayerClass( TF_CLASS_SOLDIER ) )
			return false;
	}
	else if ( id >= ACHIEVEMENT_TF_DEMOMAN_START_RANGE && id <= ACHIEVEMENT_TF_DEMOMAN_END_RANGE )
	{
		if ( !pPlayer->IsPlayerClass( TF_CLASS_DEMOMAN ) )
			return false;
	}
	else if ( id >= ACHIEVEMENT_TF_ENGINEER_START_RANGE && id <= ACHIEVEMENT_TF_ENGINEER_END_RANGE )
	{
		if ( !pPlayer->IsPlayerClass( TF_CLASS_ENGINEER ) )
			return false;
	}

	CBaseAchievement *pBaseAchievement = dynamic_cast< CBaseAchievement * >( pAchievement );
	if ( pBaseAchievement && pBaseAchievement->GetMapNameFilter() && pBaseAchievement->GetAchievementMgr() )
	{
		if ( Q_strcmp( pBaseAchievement->GetAchievementMgr()->GetMapName(), pBaseAchievement->GetMapNameFilter() ) != 0 )
			return false;
	}

	return true;
}

//-----------------------------------------------------------------------------
// Purpose: 
//-----------------------------------------------------------------------------
bool CHudAchievementTracker::ShouldDraw()
{
	C_TFPlayer *pPlayer = CTFPlayer::GetLocalTFPlayer();
	if ( pPlayer && pPlayer->IsPlayerClass( TF_CLASS_ENGINEER ) )
	{
		CHudVote *pHudVote = GET_HUDELEMENT( CHudVote );
		if ( pHudVote && pHudVote->ShouldDraw() )
			return false;
	}

	return BaseClass::ShouldDraw();
}