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authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/client/tf/tf_hud_achievement_tracker.cpp
downloadarchived-source-engine-2018-hl2-src-master.tar.xz
archived-source-engine-2018-hl2-src-master.zip
Diffstat (limited to 'game/client/tf/tf_hud_achievement_tracker.cpp')
-rw-r--r--game/client/tf/tf_hud_achievement_tracker.cpp171
1 files changed, 171 insertions, 0 deletions
diff --git a/game/client/tf/tf_hud_achievement_tracker.cpp b/game/client/tf/tf_hud_achievement_tracker.cpp
new file mode 100644
index 0000000..d6c74ce
--- /dev/null
+++ b/game/client/tf/tf_hud_achievement_tracker.cpp
@@ -0,0 +1,171 @@
+//========= Copyright Valve Corporation, All rights reserved. ============//
+#include "cbase.h"
+#include "hud_baseachievement_tracker.h"
+#include "c_tf_player.h"
+#include "iachievementmgr.h"
+#include "achievementmgr.h"
+#include "hud_vote.h"
+#include "baseachievement.h"
+
+// memdbgon must be the last include file in a .cpp file!!!
+#include "tier0/memdbgon.h"
+
+using namespace vgui;
+
+ConVar hud_achievement_count_engineer( "hud_achievement_count_engineer", "3", FCVAR_ARCHIVE, "Max number of achievements that can be shown on the HUD when you're an engineer" );
+
+class CHudAchievementTracker : public CHudBaseAchievementTracker
+{
+ DECLARE_CLASS_SIMPLE( CHudAchievementTracker, CHudBaseAchievementTracker );
+
+public:
+ CHudAchievementTracker( const char *pElementName );
+ virtual void OnThink();
+ virtual void PerformLayout();
+ virtual int GetMaxAchievementsShown();
+ virtual bool ShouldShowAchievement( IAchievement *pAchievement );
+ virtual bool ShouldDraw();
+
+private:
+ int m_iPlayerClass;
+ CPanelAnimationVarAliasType( int, m_iNormalY, "NormalY", "5", "proportional_int" );
+ CPanelAnimationVarAliasType( int, m_iEngineerY, "EngineerY", "170", "proportional_int" );
+};
+
+DECLARE_HUDELEMENT( CHudAchievementTracker );
+
+
+CHudAchievementTracker::CHudAchievementTracker( const char *pElementName ) : BaseClass( pElementName )
+{
+ m_iPlayerClass = -1;
+}
+
+// layout panel again if player class changes
+void CHudAchievementTracker::OnThink()
+{
+ C_TFPlayer *pPlayer = CTFPlayer::GetLocalTFPlayer();
+ if ( pPlayer )
+ {
+ C_TFPlayerClass *pClass = pPlayer->GetPlayerClass();
+ if ( pClass && m_iPlayerClass != pClass->GetClassIndex() )
+ {
+ InvalidateLayout();
+ m_iPlayerClass = pClass->GetClassIndex();
+ m_flNextThink = gpGlobals->curtime - 0.1f;
+ }
+ }
+
+ BaseClass::OnThink();
+}
+
+// Show less achievements on the HUD for the engineer
+int CHudAchievementTracker::GetMaxAchievementsShown()
+{
+ C_TFPlayer *pPlayer = CTFPlayer::GetLocalTFPlayer();
+ if ( pPlayer && pPlayer->IsPlayerClass( TF_CLASS_ENGINEER ) )
+ {
+ return hud_achievement_count_engineer.GetInt();
+ }
+ return BaseClass::GetMaxAchievementsShown();
+}
+
+// shift panel down for the engineer
+void CHudAchievementTracker::PerformLayout()
+{
+ BaseClass::PerformLayout();
+
+ C_TFPlayer *pPlayer = CTFPlayer::GetLocalTFPlayer();
+ int x, y;
+ GetPos( x, y );
+ if ( pPlayer && pPlayer->IsPlayerClass( TF_CLASS_ENGINEER ) )
+ {
+ SetPos( x, m_iEngineerY );
+ }
+ else
+ {
+ SetPos( x, m_iNormalY );
+ }
+}
+
+bool CHudAchievementTracker::ShouldShowAchievement( IAchievement *pAchievement )
+{
+ if ( !BaseClass::ShouldShowAchievement( pAchievement ) )
+ return false;
+
+ C_TFPlayer *pPlayer = CTFPlayer::GetLocalTFPlayer();
+ if ( !pPlayer )
+ return false;
+
+ // filter out class specific achievements
+ int id = pAchievement->GetAchievementID();
+ if ( id >= ACHIEVEMENT_TF_MEDIC_START_RANGE && id <= ACHIEVEMENT_TF_MEDIC_END_RANGE )
+ {
+ if ( !pPlayer->IsPlayerClass( TF_CLASS_MEDIC ) )
+ return false;
+ }
+ else if ( id >= ACHIEVEMENT_TF_PYRO_START_RANGE && id <= ACHIEVEMENT_TF_PYRO_END_RANGE )
+ {
+ if ( !pPlayer->IsPlayerClass( TF_CLASS_PYRO ) )
+ return false;
+ }
+ else if ( id >= ACHIEVEMENT_TF_HEAVY_START_RANGE && id <= ACHIEVEMENT_TF_HEAVY_END_RANGE )
+ {
+ if ( !pPlayer->IsPlayerClass( TF_CLASS_HEAVYWEAPONS ) )
+ return false;
+ }
+ else if ( id >= ACHIEVEMENT_TF_SCOUT_START_RANGE && id <= ACHIEVEMENT_TF_SCOUT_END_RANGE )
+ {
+ if ( !pPlayer->IsPlayerClass( TF_CLASS_SCOUT ) )
+ return false;
+ }
+ else if ( id >= ACHIEVEMENT_TF_SNIPER_START_RANGE && id <= ACHIEVEMENT_TF_SNIPER_END_RANGE )
+ {
+ if ( !pPlayer->IsPlayerClass( TF_CLASS_SNIPER ) )
+ return false;
+ }
+ else if ( id >= ACHIEVEMENT_TF_SPY_START_RANGE && id <= ACHIEVEMENT_TF_SPY_END_RANGE )
+ {
+ if ( !pPlayer->IsPlayerClass( TF_CLASS_SPY ) )
+ return false;
+ }
+ else if ( id >= ACHIEVEMENT_TF_SOLDIER_START_RANGE && id <= ACHIEVEMENT_TF_SOLDIER_END_RANGE )
+ {
+ if ( !pPlayer->IsPlayerClass( TF_CLASS_SOLDIER ) )
+ return false;
+ }
+ else if ( id >= ACHIEVEMENT_TF_DEMOMAN_START_RANGE && id <= ACHIEVEMENT_TF_DEMOMAN_END_RANGE )
+ {
+ if ( !pPlayer->IsPlayerClass( TF_CLASS_DEMOMAN ) )
+ return false;
+ }
+ else if ( id >= ACHIEVEMENT_TF_ENGINEER_START_RANGE && id <= ACHIEVEMENT_TF_ENGINEER_END_RANGE )
+ {
+ if ( !pPlayer->IsPlayerClass( TF_CLASS_ENGINEER ) )
+ return false;
+ }
+
+ CBaseAchievement *pBaseAchievement = dynamic_cast< CBaseAchievement * >( pAchievement );
+ if ( pBaseAchievement && pBaseAchievement->GetMapNameFilter() && pBaseAchievement->GetAchievementMgr() )
+ {
+ if ( Q_strcmp( pBaseAchievement->GetAchievementMgr()->GetMapName(), pBaseAchievement->GetMapNameFilter() ) != 0 )
+ return false;
+ }
+
+ return true;
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+bool CHudAchievementTracker::ShouldDraw()
+{
+ C_TFPlayer *pPlayer = CTFPlayer::GetLocalTFPlayer();
+ if ( pPlayer && pPlayer->IsPlayerClass( TF_CLASS_ENGINEER ) )
+ {
+ CHudVote *pHudVote = GET_HUDELEMENT( CHudVote );
+ if ( pHudVote && pHudVote->ShouldDraw() )
+ return false;
+ }
+
+ return BaseClass::ShouldDraw();
+} \ No newline at end of file