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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#include "cbase.h"
#include "hl1_c_player.h"
ConVar cl_npc_speedmod_intime( "cl_npc_speedmod_intime", "0.25", FCVAR_CLIENTDLL | FCVAR_ARCHIVE );
ConVar cl_npc_speedmod_outtime( "cl_npc_speedmod_outtime", "1.5", FCVAR_CLIENTDLL | FCVAR_ARCHIVE );
#if defined( CHL1_Player )
#undef CHL1_Player
#endif
IMPLEMENT_CLIENTCLASS_DT( C_HL1_Player, DT_HL1Player, CHL1_Player )
RecvPropInt( RECVINFO( m_bHasLongJump ) ),
RecvPropInt( RECVINFO( m_nFlashBattery ) ),
RecvPropBool( RECVINFO( m_bIsPullingObject ) ),
RecvPropFloat( RECVINFO( m_flStartCharge ) ),
RecvPropFloat( RECVINFO( m_flAmmoStartCharge ) ),
RecvPropFloat( RECVINFO( m_flPlayAftershock ) ),
RecvPropFloat( RECVINFO( m_flNextAmmoBurn ) )
END_RECV_TABLE()
C_HL1_Player::C_HL1_Player()
{
}
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