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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: DOD's custom C_PlayerResource
//
// $NoKeywords: $
//=============================================================================//
#ifndef C_DOD_PLAYERRESOURCE_H
#define C_DOD_PLAYERRESOURCE_H
#ifdef _WIN32
#pragma once
#endif
#include "dod_shareddefs.h"
#include "c_playerresource.h"
class C_DOD_PlayerResource : public C_PlayerResource
{
DECLARE_CLASS( C_DOD_PlayerResource, C_PlayerResource );
public:
DECLARE_CLIENTCLASS();
C_DOD_PlayerResource();
virtual ~C_DOD_PlayerResource();
int GetScore( int iIndex );
int GetPlayerClass( int iIndex );
protected:
int m_iObjScore[MAX_PLAYERS+1];
int m_iPlayerClass[MAX_PLAYERS+1];
};
#endif // C_DOD_PLAYERRESOURCE_H
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