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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================
#ifndef C_DOD_BOMBTARGET_H
#define C_DOD_BOMBTARGET_H
#ifdef _WIN32
#pragma once
#endif
#include "c_baseanimating.h"
class C_DODBombTarget : public C_BaseAnimating
{
DECLARE_CLASS( C_DODBombTarget, C_BaseAnimating );
DECLARE_NETWORKCLASS();
public:
virtual int DrawModel( int flags );
virtual void NotifyShouldTransmit( ShouldTransmitState_t state );
virtual void ClientThink( void );
// play the hint telling them how to defuse
bool ShouldPlayDefuseHint( int team );
bool ShouldPlayPlantHint( int team );
private:
CNetworkVar( int, m_iState );
CNetworkVar( int, m_iBombingTeam );
CNetworkVar( int, m_iTargetModel );
CNetworkVar( int, m_iUnavailableModel );
};
#endif //C_DOD_BOMBTARGET_H
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