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Diffstat (limited to 'game/client/dod/c_dod_bombtarget.h')
| -rw-r--r-- | game/client/dod/c_dod_bombtarget.h | 38 |
1 files changed, 38 insertions, 0 deletions
diff --git a/game/client/dod/c_dod_bombtarget.h b/game/client/dod/c_dod_bombtarget.h new file mode 100644 index 0000000..79373eb --- /dev/null +++ b/game/client/dod/c_dod_bombtarget.h @@ -0,0 +1,38 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +//============================================================================= + +#ifndef C_DOD_BOMBTARGET_H +#define C_DOD_BOMBTARGET_H +#ifdef _WIN32 +#pragma once +#endif + +#include "c_baseanimating.h" + +class C_DODBombTarget : public C_BaseAnimating +{ + DECLARE_CLASS( C_DODBombTarget, C_BaseAnimating ); + + DECLARE_NETWORKCLASS(); + +public: + virtual int DrawModel( int flags ); + virtual void NotifyShouldTransmit( ShouldTransmitState_t state ); + virtual void ClientThink( void ); + + // play the hint telling them how to defuse + bool ShouldPlayDefuseHint( int team ); + bool ShouldPlayPlantHint( int team ); + +private: + CNetworkVar( int, m_iState ); + CNetworkVar( int, m_iBombingTeam ); + + CNetworkVar( int, m_iTargetModel ); + CNetworkVar( int, m_iUnavailableModel ); +}; + +#endif //C_DOD_BOMBTARGET_H
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