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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: HUD Target ID element
//
// $NoKeywords: $
//=============================================================================//
#include "cbase.h"
#include "hud.h"
#include "hudelement.h"
#include "c_cs_player.h"
#include "c_playerresource.h"
#include "c_cs_playerresource.h"
#include "vgui_entitypanel.h"
#include "iclientmode.h"
#include "vgui/ILocalize.h"
#include "c_cs_hostage.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
#define PLAYER_HINT_DISTANCE 150
#define PLAYER_HINT_DISTANCE_SQ (PLAYER_HINT_DISTANCE*PLAYER_HINT_DISTANCE)
extern CUtlVector< C_CHostage* > g_Hostages;
static ConVar hud_showtargetpos( "hud_showtargetpos", "0", FCVAR_ARCHIVE, "0: center, 1: upper left, 2 upper right, 3: lower left, 4: lower right" );
static ConVar hud_showtargetid( "hud_showtargetid", "1", FCVAR_ARCHIVE, "Enables display of target names" );
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
class CTargetID : public CHudElement, public vgui::Panel
{
DECLARE_CLASS_SIMPLE( CTargetID, vgui::Panel );
public:
CTargetID( const char *pElementName );
void Init( void );
virtual void ApplySchemeSettings( vgui::IScheme *scheme );
virtual void Paint( void );
void VidInit( void );
private:
Color GetColorForTargetTeam( int iTeamNumber );
vgui::HFont m_hFont;
int m_iLastEntIndex;
float m_flLastChangeTime;
Color m_cCTColor;
Color m_cTerroristColor;
Color m_cHostageColor;
};
DECLARE_HUDELEMENT( CTargetID );
using namespace vgui;
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
CTargetID::CTargetID( const char *pElementName ) :
CHudElement( pElementName ), BaseClass( NULL, "TargetID" )
{
vgui::Panel *pParent = g_pClientMode->GetViewport();
SetParent( pParent );
m_hFont = g_hFontTrebuchet24;
m_flLastChangeTime = 0;
m_iLastEntIndex = 0;
SetHiddenBits( HIDEHUD_MISCSTATUS );
}
//-----------------------------------------------------------------------------
// Purpose: Setup
//-----------------------------------------------------------------------------
void CTargetID::Init( void )
{
};
void CTargetID::ApplySchemeSettings( vgui::IScheme *scheme )
{
BaseClass::ApplySchemeSettings( scheme );
m_cTerroristColor = scheme->GetColor( "T_Red", Color( 255, 64, 64, 255 ) );
m_cCTColor = scheme->GetColor( "CT_Blue", Color( 255, 64, 64, 255 ) );
m_cHostageColor = scheme->GetColor( "Hostage_yellow", Color( 255, 160, 0, 255 ) );
m_hFont = scheme->GetFont( "TargetID", true );
SetPaintBackgroundEnabled( false );
}
//-----------------------------------------------------------------------------
// Purpose: clear out string etc between levels
//-----------------------------------------------------------------------------
void CTargetID::VidInit()
{
CHudElement::VidInit();
// set our size to the current viewport size
SetSize(g_pClientMode->GetViewport()->GetWide(), g_pClientMode->GetViewport()->GetTall());
m_flLastChangeTime = 0;
m_iLastEntIndex = 0;
}
Color CTargetID::GetColorForTargetTeam( int iTeamNumber )
{
switch( iTeamNumber )
{
case TEAM_CT:
return m_cCTColor;
break;
case TEAM_TERRORIST:
return m_cTerroristColor;
break;
default:
return m_cHostageColor;
break;
}
}
//-----------------------------------------------------------------------------
// Purpose: Draw function for the element
//-----------------------------------------------------------------------------
void CTargetID::Paint()
{
if ( hud_showtargetid.GetBool() == false )
return;
#define MAX_ID_STRING 256
wchar_t sIDString[ MAX_ID_STRING ];
sIDString[0] = 0;
Color c = m_cHostageColor;
C_CSPlayer *pPlayer = C_CSPlayer::GetLocalCSPlayer();
if ( !pPlayer )
return;
// don't show target IDs when flashed
if ( pPlayer->m_flFlashBangTime > (gpGlobals->curtime+0.5) )
return;
//=============================================================================
// HPE_BEGIN:
// [menglish] Don't show target ID's when in freezecam mode
//=============================================================================
if ( pPlayer->GetObserverMode() == OBS_MODE_FREEZECAM )
return;
//=============================================================================
// HPE_END
//=============================================================================
// Get our target's ent index
int iEntIndex = pPlayer->GetIDTarget();
// Didn't find one?
if ( !iEntIndex )
{
// Check to see if we should clear our ID
if ( m_flLastChangeTime && (gpGlobals->curtime > (m_flLastChangeTime + 0.5)) )
{
m_flLastChangeTime = 0;
sIDString[0] = 0;
m_iLastEntIndex = 0;
}
else
{
// Keep re-using the old one
iEntIndex = m_iLastEntIndex;
}
}
else
{
m_flLastChangeTime = gpGlobals->curtime;
}
// Is this an entindex sent by the server?
if ( iEntIndex )
{
C_BasePlayer *pPlayer = static_cast<C_BasePlayer*>(cl_entitylist->GetEnt( iEntIndex ));
C_BasePlayer *pLocalPlayer = C_BasePlayer::GetLocalPlayer();
const char *printFormatString = NULL;
wchar_t wszClanTag[ MAX_PLAYER_NAME_LENGTH ];
wchar_t wszPlayerName[ MAX_PLAYER_NAME_LENGTH ];
wchar_t wszHealthText[ 10 ];
bool bShowHealth = false;
bool bShowPlayerName = false;
// Some entities we always want to check, cause the text may change
// even while we're looking at it
// Is it a player?
if ( IsPlayerIndex( iEntIndex ) )
{
if ( !pPlayer )
{
// This can happen because the object was destroyed
sIDString[0] = 0;
m_iLastEntIndex = 0;
}
else
{
c = GetColorForTargetTeam( pPlayer->GetTeamNumber() );
bShowPlayerName = true;
g_pVGuiLocalize->ConvertANSIToUnicode( pPlayer->GetPlayerName(), wszPlayerName, sizeof(wszPlayerName) );
C_CS_PlayerResource *cs_PR = dynamic_cast<C_CS_PlayerResource *>( g_PR );
char szClan[MAX_PLAYER_NAME_LENGTH];
if ( cs_PR && Q_strlen( cs_PR->GetClanTag( iEntIndex ) ) > 1 )
{
Q_snprintf( szClan, sizeof( szClan ), "%s ", cs_PR->GetClanTag( iEntIndex ) );
}
else
{
szClan[ 0 ] = 0;
}
g_pVGuiLocalize->ConvertANSIToUnicode( szClan, wszClanTag, sizeof( wszClanTag ) );
if ( pPlayer->InSameTeam(pLocalPlayer) )
{
printFormatString = "#Cstrike_playerid_sameteam";
bShowHealth = true;
}
else if ( pLocalPlayer->GetTeamNumber() != TEAM_CT && pLocalPlayer->GetTeamNumber() != TEAM_TERRORIST )
{
printFormatString = "#Cstrike_playerid_noteam";
bShowHealth = true;
}
else
{
printFormatString = "#Cstrike_playerid_diffteam";
}
if ( bShowHealth )
{
_snwprintf( wszHealthText, ARRAYSIZE(wszHealthText) - 1, L"%.0f%%", ((float)pPlayer->GetHealth() / (float)pPlayer->GetMaxHealth() ) * 100 );
wszHealthText[ ARRAYSIZE(wszHealthText)-1 ] = '\0';
}
}
}
else
{
C_BaseEntity *pEnt = cl_entitylist->GetEnt( iEntIndex );
//Hostages!
//"Hostage : Health 100%"
/*
if( long range )
{
m_flDisplayHistory |= DHF_HOSTAGE_SEEN_FAR;
switch ( pLocalPlayer->GetTeamNumber() )
{
case TERRORIST:
HintMessage( "#Hint_prevent_hostage_rescue", TRUE );
break;
case CT:
HintMessage( "#Hint_rescue_the_hostages", TRUE );
break;
}
}
else
{
m_flDisplayHistory |= DHF_HOSTAGE_SEEN_NEAR;
m_flDisplayHistory |= DHF_HOSTAGE_SEEN_FAR; // Don't want the other msg to appear now
HintMessage( "#Hint_press_use_so_hostage_will_follow", FALSE );
}
*/
C_CHostage *pHostage = NULL;
for( int i=0;i<g_Hostages.Count();i++ )
{
// compare entity pointers
if( g_Hostages[i] == pEnt )
{
pHostage = g_Hostages[i];
break;
}
}
if( pHostage != NULL )
{
c = m_cHostageColor;
printFormatString = "#Cstrike_playerid_hostage";
_snwprintf( wszHealthText, ARRAYSIZE(wszHealthText) - 1, L"%.0f%%", ((float)pHostage->GetHealth() / (float)pHostage->GetMaxHealth() ) * 100 );
wszHealthText[ ARRAYSIZE(wszHealthText)-1 ] = '\0';
bShowHealth = true;
}
else if ( !pEnt || !pEnt->InSameTeam(pLocalPlayer) )
{
// This can happen because the object was destroyed
sIDString[0] = 0;
m_iLastEntIndex = 0;
}
else
{
// Don't check validity if it's sent by the server
c = m_cHostageColor;
g_pVGuiLocalize->ConvertANSIToUnicode( pEnt->GetIDString(), sIDString, sizeof(sIDString) );
m_iLastEntIndex = iEntIndex;
}
}
if ( printFormatString )
{
if ( bShowPlayerName && bShowHealth )
{
g_pVGuiLocalize->ConstructString( sIDString, sizeof(sIDString), g_pVGuiLocalize->Find(printFormatString), 3, wszClanTag, wszPlayerName, wszHealthText );
}
else if ( bShowPlayerName )
{
g_pVGuiLocalize->ConstructString( sIDString, sizeof(sIDString), g_pVGuiLocalize->Find(printFormatString), 2, wszClanTag, wszPlayerName );
}
else if ( bShowHealth )
{
g_pVGuiLocalize->ConstructString( sIDString, sizeof(sIDString), g_pVGuiLocalize->Find(printFormatString), 1, wszHealthText );
}
else
{
g_pVGuiLocalize->ConstructString( sIDString, sizeof(sIDString), g_pVGuiLocalize->Find(printFormatString), 0 );
}
}
if ( sIDString[0] )
{
C_BasePlayer *pPlayer = C_BasePlayer::GetLocalPlayer();
bool bObserverMode = pPlayer && pPlayer->IsObserver();
int wide, tall;
vgui::surface()->GetTextSize( m_hFont, sIDString, wide, tall );
int ypos;
int xpos;
switch ( hud_showtargetpos.GetInt() )
{
case 0: // center
default:
xpos = (ScreenWidth() - wide) / 2;
ypos = YRES(260) - tall / 2;
break;
case 1: // upper left
xpos = XRES(10);
ypos = bObserverMode ? YRES(55) : YRES(5);
break;
case 2: // upper right
xpos = XRES(630) - wide;
ypos = bObserverMode ? YRES(55) : YRES(5);
break;
case 3: // lower left
xpos = XRES(10);
ypos = bObserverMode ? YRES(415) : YRES(445) - tall;
break;
case 4: // lower right
xpos = XRES(630) - wide;
ypos = bObserverMode ? YRES(415) : YRES(410) - tall;
break;
}
vgui::surface()->DrawSetTextFont( m_hFont );
vgui::surface()->DrawSetTextPos( xpos, ypos );
vgui::surface()->DrawSetTextColor( c );
vgui::surface()->DrawPrintText( sIDString, wcslen(sIDString) );
}
}
}
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