summaryrefslogtreecommitdiff
path: root/game/client/cstrike/cs_hud_target_id.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'game/client/cstrike/cs_hud_target_id.cpp')
-rw-r--r--game/client/cstrike/cs_hud_target_id.cpp379
1 files changed, 379 insertions, 0 deletions
diff --git a/game/client/cstrike/cs_hud_target_id.cpp b/game/client/cstrike/cs_hud_target_id.cpp
new file mode 100644
index 0000000..8c8c2d8
--- /dev/null
+++ b/game/client/cstrike/cs_hud_target_id.cpp
@@ -0,0 +1,379 @@
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose: HUD Target ID element
+//
+// $NoKeywords: $
+//=============================================================================//
+#include "cbase.h"
+#include "hud.h"
+#include "hudelement.h"
+#include "c_cs_player.h"
+#include "c_playerresource.h"
+#include "c_cs_playerresource.h"
+#include "vgui_entitypanel.h"
+#include "iclientmode.h"
+#include "vgui/ILocalize.h"
+
+#include "c_cs_hostage.h"
+
+// memdbgon must be the last include file in a .cpp file!!!
+#include "tier0/memdbgon.h"
+
+#define PLAYER_HINT_DISTANCE 150
+#define PLAYER_HINT_DISTANCE_SQ (PLAYER_HINT_DISTANCE*PLAYER_HINT_DISTANCE)
+
+extern CUtlVector< C_CHostage* > g_Hostages;
+
+static ConVar hud_showtargetpos( "hud_showtargetpos", "0", FCVAR_ARCHIVE, "0: center, 1: upper left, 2 upper right, 3: lower left, 4: lower right" );
+static ConVar hud_showtargetid( "hud_showtargetid", "1", FCVAR_ARCHIVE, "Enables display of target names" );
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+class CTargetID : public CHudElement, public vgui::Panel
+{
+ DECLARE_CLASS_SIMPLE( CTargetID, vgui::Panel );
+
+public:
+ CTargetID( const char *pElementName );
+ void Init( void );
+ virtual void ApplySchemeSettings( vgui::IScheme *scheme );
+ virtual void Paint( void );
+ void VidInit( void );
+
+private:
+ Color GetColorForTargetTeam( int iTeamNumber );
+
+ vgui::HFont m_hFont;
+ int m_iLastEntIndex;
+ float m_flLastChangeTime;
+
+ Color m_cCTColor;
+ Color m_cTerroristColor;
+ Color m_cHostageColor;
+};
+
+DECLARE_HUDELEMENT( CTargetID );
+
+using namespace vgui;
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+CTargetID::CTargetID( const char *pElementName ) :
+ CHudElement( pElementName ), BaseClass( NULL, "TargetID" )
+{
+ vgui::Panel *pParent = g_pClientMode->GetViewport();
+ SetParent( pParent );
+
+ m_hFont = g_hFontTrebuchet24;
+ m_flLastChangeTime = 0;
+ m_iLastEntIndex = 0;
+
+ SetHiddenBits( HIDEHUD_MISCSTATUS );
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Setup
+//-----------------------------------------------------------------------------
+void CTargetID::Init( void )
+{
+};
+
+void CTargetID::ApplySchemeSettings( vgui::IScheme *scheme )
+{
+ BaseClass::ApplySchemeSettings( scheme );
+
+ m_cTerroristColor = scheme->GetColor( "T_Red", Color( 255, 64, 64, 255 ) );
+ m_cCTColor = scheme->GetColor( "CT_Blue", Color( 255, 64, 64, 255 ) );
+ m_cHostageColor = scheme->GetColor( "Hostage_yellow", Color( 255, 160, 0, 255 ) );
+ m_hFont = scheme->GetFont( "TargetID", true );
+
+ SetPaintBackgroundEnabled( false );
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: clear out string etc between levels
+//-----------------------------------------------------------------------------
+void CTargetID::VidInit()
+{
+ CHudElement::VidInit();
+
+ // set our size to the current viewport size
+ SetSize(g_pClientMode->GetViewport()->GetWide(), g_pClientMode->GetViewport()->GetTall());
+
+ m_flLastChangeTime = 0;
+ m_iLastEntIndex = 0;
+}
+
+Color CTargetID::GetColorForTargetTeam( int iTeamNumber )
+{
+ switch( iTeamNumber )
+ {
+ case TEAM_CT:
+ return m_cCTColor;
+ break;
+
+ case TEAM_TERRORIST:
+ return m_cTerroristColor;
+ break;
+
+ default:
+ return m_cHostageColor;
+ break;
+ }
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Draw function for the element
+//-----------------------------------------------------------------------------
+void CTargetID::Paint()
+{
+ if ( hud_showtargetid.GetBool() == false )
+ return;
+
+#define MAX_ID_STRING 256
+ wchar_t sIDString[ MAX_ID_STRING ];
+ sIDString[0] = 0;
+
+ Color c = m_cHostageColor;
+
+ C_CSPlayer *pPlayer = C_CSPlayer::GetLocalCSPlayer();
+
+ if ( !pPlayer )
+ return;
+
+ // don't show target IDs when flashed
+ if ( pPlayer->m_flFlashBangTime > (gpGlobals->curtime+0.5) )
+ return;
+
+ //=============================================================================
+ // HPE_BEGIN:
+ // [menglish] Don't show target ID's when in freezecam mode
+ //=============================================================================
+
+ if ( pPlayer->GetObserverMode() == OBS_MODE_FREEZECAM )
+ return;
+
+ //=============================================================================
+ // HPE_END
+ //=============================================================================
+
+ // Get our target's ent index
+ int iEntIndex = pPlayer->GetIDTarget();
+ // Didn't find one?
+ if ( !iEntIndex )
+ {
+ // Check to see if we should clear our ID
+ if ( m_flLastChangeTime && (gpGlobals->curtime > (m_flLastChangeTime + 0.5)) )
+ {
+ m_flLastChangeTime = 0;
+ sIDString[0] = 0;
+ m_iLastEntIndex = 0;
+ }
+ else
+ {
+ // Keep re-using the old one
+ iEntIndex = m_iLastEntIndex;
+ }
+ }
+ else
+ {
+ m_flLastChangeTime = gpGlobals->curtime;
+ }
+
+ // Is this an entindex sent by the server?
+ if ( iEntIndex )
+ {
+ C_BasePlayer *pPlayer = static_cast<C_BasePlayer*>(cl_entitylist->GetEnt( iEntIndex ));
+ C_BasePlayer *pLocalPlayer = C_BasePlayer::GetLocalPlayer();
+
+ const char *printFormatString = NULL;
+ wchar_t wszClanTag[ MAX_PLAYER_NAME_LENGTH ];
+ wchar_t wszPlayerName[ MAX_PLAYER_NAME_LENGTH ];
+ wchar_t wszHealthText[ 10 ];
+ bool bShowHealth = false;
+ bool bShowPlayerName = false;
+
+ // Some entities we always want to check, cause the text may change
+ // even while we're looking at it
+ // Is it a player?
+ if ( IsPlayerIndex( iEntIndex ) )
+ {
+ if ( !pPlayer )
+ {
+ // This can happen because the object was destroyed
+ sIDString[0] = 0;
+ m_iLastEntIndex = 0;
+ }
+ else
+ {
+ c = GetColorForTargetTeam( pPlayer->GetTeamNumber() );
+
+ bShowPlayerName = true;
+ g_pVGuiLocalize->ConvertANSIToUnicode( pPlayer->GetPlayerName(), wszPlayerName, sizeof(wszPlayerName) );
+
+ C_CS_PlayerResource *cs_PR = dynamic_cast<C_CS_PlayerResource *>( g_PR );
+
+ char szClan[MAX_PLAYER_NAME_LENGTH];
+ if ( cs_PR && Q_strlen( cs_PR->GetClanTag( iEntIndex ) ) > 1 )
+ {
+ Q_snprintf( szClan, sizeof( szClan ), "%s ", cs_PR->GetClanTag( iEntIndex ) );
+ }
+ else
+ {
+ szClan[ 0 ] = 0;
+ }
+ g_pVGuiLocalize->ConvertANSIToUnicode( szClan, wszClanTag, sizeof( wszClanTag ) );
+
+ if ( pPlayer->InSameTeam(pLocalPlayer) )
+ {
+ printFormatString = "#Cstrike_playerid_sameteam";
+ bShowHealth = true;
+ }
+ else if ( pLocalPlayer->GetTeamNumber() != TEAM_CT && pLocalPlayer->GetTeamNumber() != TEAM_TERRORIST )
+ {
+ printFormatString = "#Cstrike_playerid_noteam";
+ bShowHealth = true;
+ }
+ else
+ {
+ printFormatString = "#Cstrike_playerid_diffteam";
+ }
+
+ if ( bShowHealth )
+ {
+ _snwprintf( wszHealthText, ARRAYSIZE(wszHealthText) - 1, L"%.0f%%", ((float)pPlayer->GetHealth() / (float)pPlayer->GetMaxHealth() ) * 100 );
+ wszHealthText[ ARRAYSIZE(wszHealthText)-1 ] = '\0';
+ }
+ }
+ }
+ else
+ {
+ C_BaseEntity *pEnt = cl_entitylist->GetEnt( iEntIndex );
+
+ //Hostages!
+
+ //"Hostage : Health 100%"
+
+ /*
+ if( long range )
+ {
+ m_flDisplayHistory |= DHF_HOSTAGE_SEEN_FAR;
+ switch ( pLocalPlayer->GetTeamNumber() )
+ {
+ case TERRORIST:
+ HintMessage( "#Hint_prevent_hostage_rescue", TRUE );
+ break;
+
+ case CT:
+ HintMessage( "#Hint_rescue_the_hostages", TRUE );
+ break;
+ }
+ }
+ else
+ {
+ m_flDisplayHistory |= DHF_HOSTAGE_SEEN_NEAR;
+ m_flDisplayHistory |= DHF_HOSTAGE_SEEN_FAR; // Don't want the other msg to appear now
+ HintMessage( "#Hint_press_use_so_hostage_will_follow", FALSE );
+ }
+ */
+
+ C_CHostage *pHostage = NULL;
+
+ for( int i=0;i<g_Hostages.Count();i++ )
+ {
+ // compare entity pointers
+ if( g_Hostages[i] == pEnt )
+ {
+ pHostage = g_Hostages[i];
+ break;
+ }
+ }
+
+ if( pHostage != NULL )
+ {
+ c = m_cHostageColor;
+ printFormatString = "#Cstrike_playerid_hostage";
+ _snwprintf( wszHealthText, ARRAYSIZE(wszHealthText) - 1, L"%.0f%%", ((float)pHostage->GetHealth() / (float)pHostage->GetMaxHealth() ) * 100 );
+ wszHealthText[ ARRAYSIZE(wszHealthText)-1 ] = '\0';
+ bShowHealth = true;
+ }
+ else if ( !pEnt || !pEnt->InSameTeam(pLocalPlayer) )
+ {
+ // This can happen because the object was destroyed
+ sIDString[0] = 0;
+ m_iLastEntIndex = 0;
+ }
+ else
+ {
+ // Don't check validity if it's sent by the server
+ c = m_cHostageColor;
+ g_pVGuiLocalize->ConvertANSIToUnicode( pEnt->GetIDString(), sIDString, sizeof(sIDString) );
+ m_iLastEntIndex = iEntIndex;
+ }
+ }
+
+ if ( printFormatString )
+ {
+ if ( bShowPlayerName && bShowHealth )
+ {
+ g_pVGuiLocalize->ConstructString( sIDString, sizeof(sIDString), g_pVGuiLocalize->Find(printFormatString), 3, wszClanTag, wszPlayerName, wszHealthText );
+ }
+ else if ( bShowPlayerName )
+ {
+ g_pVGuiLocalize->ConstructString( sIDString, sizeof(sIDString), g_pVGuiLocalize->Find(printFormatString), 2, wszClanTag, wszPlayerName );
+ }
+ else if ( bShowHealth )
+ {
+ g_pVGuiLocalize->ConstructString( sIDString, sizeof(sIDString), g_pVGuiLocalize->Find(printFormatString), 1, wszHealthText );
+ }
+ else
+ {
+ g_pVGuiLocalize->ConstructString( sIDString, sizeof(sIDString), g_pVGuiLocalize->Find(printFormatString), 0 );
+ }
+ }
+
+ if ( sIDString[0] )
+ {
+ C_BasePlayer *pPlayer = C_BasePlayer::GetLocalPlayer();
+ bool bObserverMode = pPlayer && pPlayer->IsObserver();
+
+ int wide, tall;
+ vgui::surface()->GetTextSize( m_hFont, sIDString, wide, tall );
+
+ int ypos;
+ int xpos;
+
+ switch ( hud_showtargetpos.GetInt() )
+ {
+ case 0: // center
+ default:
+ xpos = (ScreenWidth() - wide) / 2;
+ ypos = YRES(260) - tall / 2;
+ break;
+ case 1: // upper left
+ xpos = XRES(10);
+ ypos = bObserverMode ? YRES(55) : YRES(5);
+ break;
+ case 2: // upper right
+ xpos = XRES(630) - wide;
+ ypos = bObserverMode ? YRES(55) : YRES(5);
+ break;
+ case 3: // lower left
+ xpos = XRES(10);
+ ypos = bObserverMode ? YRES(415) : YRES(445) - tall;
+ break;
+ case 4: // lower right
+ xpos = XRES(630) - wide;
+ ypos = bObserverMode ? YRES(415) : YRES(410) - tall;
+ break;
+ }
+
+ vgui::surface()->DrawSetTextFont( m_hFont );
+ vgui::surface()->DrawSetTextPos( xpos, ypos );
+ vgui::surface()->DrawSetTextColor( c );
+ vgui::surface()->DrawPrintText( sIDString, wcslen(sIDString) );
+ }
+ }
+}