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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef CSLifetimeSTATSPAGE_H
#define CSLifetimeSTATSPAGE_H
#ifdef _WIN32
#pragma once
#endif
#include "base_stats_page.h"
class CLifetimeStatsPage : public CBaseStatsPage
{
DECLARE_CLASS_SIMPLE ( CLifetimeStatsPage, CBaseStatsPage );
public:
CLifetimeStatsPage( vgui::Panel *parent, const char *name );
virtual void ApplySchemeSettings( vgui::IScheme *pScheme );
void RepopulateStats();
int AddSimpleStat( int desiredStat, const StatsCollection_t& personalLifetimeStats);
int AddAccuracyStat(const StatsCollection_t& personalLifetimeStats);
int AddFavoriteWeaponStat(const StatsCollection_t& personalLifetimeStats);
int AddKillToDeathStat(const StatsCollection_t& personalLifetimeStats);
CBaseStatGroupPanel* m_allStatsGroupPanel;
CBaseStatGroupPanel* m_detailedWeaponStatsGroupPanel;
CBaseStatGroupPanel* m_specialSkillsStatsGroupPanel;
CBaseStatGroupPanel* m_mapAndMiscellanyStatsGroupPanel;
CBaseStatGroupPanel* m_mapVictoryStatsGroupPanel;
CBaseStatGroupPanel* m_missionAndObjectiveStatsGroupPanel;
};
#endif // CSLifetimeSTATSPAGE_H
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