blob: 425bd88d6678879e7f20429046232b801bd5dbe3 (
plain) (
blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
|
//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef CSTRIKEBUYEQUIPMENU_H
#define CSTRIKEBUYEQUIPMENU_H
#ifdef _WIN32
#pragma once
#endif
#include <vgui_controls/WizardPanel.h>
#include <buymenu.h>
namespace vgui
{
class Panel;
}
//============================
// CT Equipment menu
//============================
class CCSBuyEquipMenu_CT : public CBuyMenu
{
private:
typedef vgui::WizardPanel BaseClass;
public:
CCSBuyEquipMenu_CT(IViewPort *pViewPort);
virtual const char *GetName( void ) { return PANEL_BUY_EQUIP_CT; }
// Background panel -------------------------------------------------------
public:
virtual void PaintBackground();
virtual void PerformLayout();
virtual void ApplySchemeSettings( vgui::IScheme *pScheme );
bool m_backgroundLayoutFinished;
// End background panel ---------------------------------------------------
};
//============================
// Terrorist Equipment menu
//============================
class CCSBuyEquipMenu_TER : public CBuyMenu
{
private:
typedef vgui::WizardPanel BaseClass;
public:
CCSBuyEquipMenu_TER(IViewPort *pViewPort);
virtual const char *GetName( void ) { return PANEL_BUY_EQUIP_TER; }
// Background panel -------------------------------------------------------
public:
virtual void PaintBackground();
virtual void PerformLayout();
virtual void ApplySchemeSettings( vgui::IScheme *pScheme );
bool m_backgroundLayoutFinished;
// End background panel ---------------------------------------------------
};
#endif // CSTRIKEBUYEQUIPMENU_H
|