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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#ifndef SV_USER_H
#define SV_USER_H
#ifdef _WIN32
#pragma once
#endif
// Send a command to the specified client (as though the client typed the command in their console).
class client_t;
void SV_FinishParseStringCommand( client_t *cl, const char *pCommand );
#endif // SV_USER_H
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