blob: 2a61b7ed56c3ad3824bd8e510cb62323540c0661 (
plain) (
blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
|
//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $Workfile: $
// $Date: $
//
//-----------------------------------------------------------------------------
// $Log: $
//
// $NoKeywords: $
//=============================================================================//
#if !defined( HOST_CMD_H )
#define HOST_CMD_H
#ifdef _WIN32
#pragma once
#endif
#include "savegame_version.h"
#include "host_saverestore.h"
#include "convar.h"
// The launcher includes this file, too
#ifndef LAUNCHERONLY
void Host_Init( bool bIsDedicated );
void Host_Shutdown(void);
int Host_Frame (float time, int iState );
void Host_ShutdownServer(void);
bool Host_NewGame( char *mapName, bool loadGame, bool bBackgroundLevel, const char *pszOldMap = NULL, const char *pszLandmark = NULL, bool bOldSave = false );
bool Host_Changelevel( bool loadfromsavedgame, const char *mapname, const char *start );
void Disconnect();
extern ConVar host_name;
extern int gHostSpawnCount;
#endif // LAUNCHERONLY
#endif // HOST_CMD_H
|