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-rw-r--r--engine/host_cmd.h39
1 files changed, 39 insertions, 0 deletions
diff --git a/engine/host_cmd.h b/engine/host_cmd.h
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+++ b/engine/host_cmd.h
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $Workfile: $
+// $Date: $
+//
+//-----------------------------------------------------------------------------
+// $Log: $
+//
+// $NoKeywords: $
+//=============================================================================//
+#if !defined( HOST_CMD_H )
+#define HOST_CMD_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+#include "savegame_version.h"
+#include "host_saverestore.h"
+#include "convar.h"
+
+// The launcher includes this file, too
+#ifndef LAUNCHERONLY
+
+void Host_Init( bool bIsDedicated );
+void Host_Shutdown(void);
+int Host_Frame (float time, int iState );
+void Host_ShutdownServer(void);
+bool Host_NewGame( char *mapName, bool loadGame, bool bBackgroundLevel, const char *pszOldMap = NULL, const char *pszLandmark = NULL, bool bOldSave = false );
+bool Host_Changelevel( bool loadfromsavedgame, const char *mapname, const char *start );
+void Disconnect();
+
+extern ConVar host_name;
+
+extern int gHostSpawnCount;
+
+#endif // LAUNCHERONLY
+#endif // HOST_CMD_H