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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $Workfile: $
// $Date: $
// $NoKeywords: $
//=============================================================================//
#ifndef GL_DRAWLIGHTS_H
#define GL_DRAWLIGHTS_H
#ifdef _WIN32
#pragma once
#endif
// Should we draw light sprites over visible lights?
bool ActivateLightSprites( bool bActive );
// Draws sprites over all visible lights
void DrawLightSprites( void );
// Draws lighting debugging information
void DrawLightDebuggingInfo( void );
float ComputeLightRadius( dworldlight_t *pLight, bool bIsHDR );
#endif // GL_DRAWLIGHTS_H
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