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diff --git a/engine/gl_drawlights.h b/engine/gl_drawlights.h
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $Workfile: $
+// $Date: $
+// $NoKeywords: $
+//=============================================================================//
+
+#ifndef GL_DRAWLIGHTS_H
+#define GL_DRAWLIGHTS_H
+
+#ifdef _WIN32
+#pragma once
+#endif
+
+// Should we draw light sprites over visible lights?
+bool ActivateLightSprites( bool bActive );
+
+// Draws sprites over all visible lights
+void DrawLightSprites( void );
+
+// Draws lighting debugging information
+void DrawLightDebuggingInfo( void );
+
+float ComputeLightRadius( dworldlight_t *pLight, bool bIsHDR );
+
+#endif // GL_DRAWLIGHTS_H