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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef VOICE_WAVEFILE_H
#define VOICE_WAVEFILE_H
#pragma once
// Load in a wave file. This isn't very flexible and is only guaranteed to work with files
// saved with WriteWaveFile.
bool ReadWaveFile(
const char *pFilename,
char *&pData,
int &nDataBytes,
int &wBitsPerSample,
int &nChannels,
int &nSamplesPerSec);
// Write out a wave file.
bool WriteWaveFile(
const char *pFilename,
const char *pData,
int nBytes,
int wBitsPerSample,
int nChannels,
int nSamplesPerSec);
#endif // VOICE_WAVEFILE_H
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