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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef ENGINESOUNDINTERNAL_H
#define ENGINESOUNDINTERNAL_H
#if defined( _WIN32 )
#pragma once
#endif
#include "engine/IEngineSound.h"
//-----------------------------------------------------------------------------
// Method to get at the singleton implementations of the engine sound interfaces
//-----------------------------------------------------------------------------
IEngineSound* EngineSoundClient();
IEngineSound* EngineSoundServer();
#endif // SOUNDENGINEINTERNAL_H
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