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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: A network message that sends chat messages
//
// $Revision: $
// $NoKeywords: $
//===========================================================================//
#include "networkmessages.h"
#include "networkmanager.h"
#include "tier1/bitbuf.h"
//-----------------------------------------------------------------------------
// Chat network message
//-----------------------------------------------------------------------------
REGISTER_NETWORK_MESSAGE( CNetworkMessage_Chat );
CNetworkMessage_Chat::CNetworkMessage_Chat()
{
SetReliable( false );
}
bool CNetworkMessage_Chat::WriteToBuffer( bf_write &buffer )
{
int nLen = m_Message.Length();
buffer.WriteShort( nLen );
if ( nLen )
{
buffer.WriteBytes( m_Message.Get(), nLen );
}
return !buffer.IsOverflowed();
}
bool CNetworkMessage_Chat::ReadFromBuffer( bf_read &buffer )
{
int nLen = buffer.ReadShort();
if ( nLen )
{
m_Message.SetLength( nLen + 1 );
char *pDest = m_Message.Get();
buffer.ReadBytes( pDest, nLen );
pDest[ nLen ] = 0;
}
else
{
m_Message.Set( NULL );
}
return !buffer.IsOverflowed();
}
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