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authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /app/legion/networkmessages.cpp
downloadarchived-source-engine-2018-hl2-src-master.tar.xz
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Diffstat (limited to 'app/legion/networkmessages.cpp')
-rw-r--r--app/legion/networkmessages.cpp51
1 files changed, 51 insertions, 0 deletions
diff --git a/app/legion/networkmessages.cpp b/app/legion/networkmessages.cpp
new file mode 100644
index 0000000..3b382a9
--- /dev/null
+++ b/app/legion/networkmessages.cpp
@@ -0,0 +1,51 @@
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose: A network message that sends chat messages
+//
+// $Revision: $
+// $NoKeywords: $
+//===========================================================================//
+
+#include "networkmessages.h"
+#include "networkmanager.h"
+#include "tier1/bitbuf.h"
+
+
+//-----------------------------------------------------------------------------
+// Chat network message
+//-----------------------------------------------------------------------------
+REGISTER_NETWORK_MESSAGE( CNetworkMessage_Chat );
+
+CNetworkMessage_Chat::CNetworkMessage_Chat()
+{
+ SetReliable( false );
+}
+
+bool CNetworkMessage_Chat::WriteToBuffer( bf_write &buffer )
+{
+ int nLen = m_Message.Length();
+ buffer.WriteShort( nLen );
+ if ( nLen )
+ {
+ buffer.WriteBytes( m_Message.Get(), nLen );
+ }
+ return !buffer.IsOverflowed();
+}
+
+bool CNetworkMessage_Chat::ReadFromBuffer( bf_read &buffer )
+{
+ int nLen = buffer.ReadShort();
+ if ( nLen )
+ {
+ m_Message.SetLength( nLen + 1 );
+ char *pDest = m_Message.Get();
+ buffer.ReadBytes( pDest, nLen );
+ pDest[ nLen ] = 0;
+ }
+ else
+ {
+ m_Message.Set( NULL );
+ }
+ return !buffer.IsOverflowed();
+}
+