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Diffstat (limited to 'utils/vbsp/materialsub.h')
| -rw-r--r-- | utils/vbsp/materialsub.h | 25 |
1 files changed, 25 insertions, 0 deletions
diff --git a/utils/vbsp/materialsub.h b/utils/vbsp/materialsub.h new file mode 100644 index 0000000..ce6cac4 --- /dev/null +++ b/utils/vbsp/materialsub.h @@ -0,0 +1,25 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: This file loads a KeyValues file containing material name mappings. +// When the bsp is compiled, all materials listed in the file will +// be replaced by the second material in the pair. +// +//============================================================================= + +#ifndef MATERIALSUB_H +#define MATERIALSUB_H +#ifdef _WIN32 +#pragma once +#endif + +extern bool g_ReplaceMaterials; + +// Setup / Cleanup +void LoadMaterialReplacementKeys( const char *gamedir, const char *mapname ); +void DeleteMaterialReplacementKeys( void ); + +// Takes a material name and returns it's replacement, if there is one. +// If there isn't a replacement, it returns the original. +const char* ReplaceMaterialName( const char *name ); + +#endif // MATERIALSUB_H
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