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| author | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
|---|---|---|
| committer | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
| commit | 3bf9df6b2785fa6d951086978a3e66f49427166a (patch) | |
| tree | 2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /utils/vbsp/materialsub.h | |
| download | archived-source-engine-2018-hl2-src-master.tar.xz archived-source-engine-2018-hl2-src-master.zip | |
Diffstat (limited to 'utils/vbsp/materialsub.h')
| -rw-r--r-- | utils/vbsp/materialsub.h | 25 |
1 files changed, 25 insertions, 0 deletions
diff --git a/utils/vbsp/materialsub.h b/utils/vbsp/materialsub.h new file mode 100644 index 0000000..ce6cac4 --- /dev/null +++ b/utils/vbsp/materialsub.h @@ -0,0 +1,25 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: This file loads a KeyValues file containing material name mappings. +// When the bsp is compiled, all materials listed in the file will +// be replaced by the second material in the pair. +// +//============================================================================= + +#ifndef MATERIALSUB_H +#define MATERIALSUB_H +#ifdef _WIN32 +#pragma once +#endif + +extern bool g_ReplaceMaterials; + +// Setup / Cleanup +void LoadMaterialReplacementKeys( const char *gamedir, const char *mapname ); +void DeleteMaterialReplacementKeys( void ); + +// Takes a material name and returns it's replacement, if there is one. +// If there isn't a replacement, it returns the original. +const char* ReplaceMaterialName( const char *name ); + +#endif // MATERIALSUB_H
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