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-rw-r--r--utils/nvtristriplib/nvtristripobjects.cpp1742
1 files changed, 1742 insertions, 0 deletions
diff --git a/utils/nvtristriplib/nvtristripobjects.cpp b/utils/nvtristriplib/nvtristripobjects.cpp
new file mode 100644
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+++ b/utils/nvtristriplib/nvtristripobjects.cpp
@@ -0,0 +1,1742 @@
+
+#pragma warning( disable : 4786 4018 4530 )
+
+#include <assert.h>
+#include <set>
+#include "NvTriStripObjects.h"
+#include "VertexCache.h"
+#include "tier0/platform.h"
+
+#define CACHE_INEFFICIENCY 6
+
+NvStripifier::NvStripifier()
+{
+
+}
+
+NvStripifier::~NvStripifier()
+{
+
+}
+
+///////////////////////////////////////////////////////////////////////////////////////////
+// FindEdgeInfo()
+//
+// find the edge info for these two indices
+//
+NvEdgeInfo * NvStripifier::FindEdgeInfo(NvEdgeInfoVec &edgeInfos, int v0, int v1){
+
+ // we can get to it through either array
+ // because the edge infos have a v0 and v1
+ // and there is no order except how it was
+ // first created.
+ NvEdgeInfo *infoIter = edgeInfos[v0];
+ while (infoIter != NULL){
+ if (infoIter->m_v0 == v0){
+ if (infoIter->m_v1 == v1)
+ return infoIter;
+ else
+ infoIter = infoIter->m_nextV0;
+ }
+ else {
+ assert(infoIter->m_v1 == v0);
+ if (infoIter->m_v0 == v1)
+ return infoIter;
+ else
+ infoIter = infoIter->m_nextV1;
+ }
+ }
+ return NULL;
+}
+
+
+///////////////////////////////////////////////////////////////////////////////////////////
+// FindOtherFace
+//
+// find the other face sharing these vertices
+// exactly like the edge info above
+//
+NvFaceInfo * NvStripifier::FindOtherFace(NvEdgeInfoVec &edgeInfos, int v0, int v1, NvFaceInfo *faceInfo){
+ NvEdgeInfo *edgeInfo = FindEdgeInfo(edgeInfos, v0, v1);
+
+ if( (edgeInfo == NULL) && (v0 == v1))
+ {
+ //we've hit a degenerate
+ return NULL;
+ }
+
+ assert(edgeInfo != NULL);
+ return (edgeInfo->m_face0 == faceInfo ? edgeInfo->m_face1 : edgeInfo->m_face0);
+}
+
+
+bool NvStripifier::AlreadyExists(NvFaceInfo* faceInfo, NvFaceInfoVec& faceInfos)
+{
+ for(int i = 0; i < faceInfos.size(); ++i)
+ {
+ if( (faceInfos[i]->m_v0 == faceInfo->m_v0) &&
+ (faceInfos[i]->m_v1 == faceInfo->m_v1) &&
+ (faceInfos[i]->m_v2 == faceInfo->m_v2) )
+ return true;
+ }
+
+ return false;
+}
+
+///////////////////////////////////////////////////////////////////////////////////////////
+// BuildStripifyInfo()
+//
+// Builds the list of all face and edge infos
+//
+void NvStripifier::BuildStripifyInfo(NvFaceInfoVec &faceInfos, NvEdgeInfoVec &edgeInfos,
+ const unsigned short maxIndex)
+{
+ // reserve space for the face infos, but do not resize them.
+ int numIndices = indices.size();
+ faceInfos.reserve(numIndices / 3);
+
+ // we actually resize the edge infos, so we must initialize to NULL
+ edgeInfos.resize(maxIndex + 1);
+ for (int i = 0; i < maxIndex + 1; i++)
+ edgeInfos[i] = NULL;
+
+ // iterate through the triangles of the triangle list
+ int numTriangles = numIndices / 3;
+ int index = 0;
+ bool bFaceUpdated[3];
+
+ for (int i = 0; i < numTriangles; i++)
+ {
+ bool bMightAlreadyExist = true;
+ bFaceUpdated[0] = false;
+ bFaceUpdated[1] = false;
+ bFaceUpdated[2] = false;
+
+ // grab the indices
+ int v0 = indices[index++];
+ int v1 = indices[index++];
+ int v2 = indices[index++];
+
+ //we disregard degenerates
+ if(IsDegenerate(v0, v1, v2))
+ continue;
+
+ // create the face info and add it to the list of faces, but only if this exact face doesn't already
+ // exist in the list
+ NvFaceInfo *faceInfo = new NvFaceInfo(v0, v1, v2);
+
+ // grab the edge infos, creating them if they do not already exist
+ NvEdgeInfo *edgeInfo01 = FindEdgeInfo(edgeInfos, v0, v1);
+ if (edgeInfo01 == NULL)
+ {
+ //since one of it's edges isn't in the edge data structure, it can't already exist in the face structure
+ bMightAlreadyExist = false;
+
+ // create the info
+ edgeInfo01 = new NvEdgeInfo(v0, v1);
+
+ // update the linked list on both
+ edgeInfo01->m_nextV0 = edgeInfos[v0];
+ edgeInfo01->m_nextV1 = edgeInfos[v1];
+ edgeInfos[v0] = edgeInfo01;
+ edgeInfos[v1] = edgeInfo01;
+
+ // set face 0
+ edgeInfo01->m_face0 = faceInfo;
+ }
+ else
+ {
+ if (edgeInfo01->m_face1 != NULL)
+ {
+// printf("BuildStripifyInfo: > 2 triangles on an edge... uncertain consequences\n");
+ }
+ else
+ {
+ edgeInfo01->m_face1 = faceInfo;
+ bFaceUpdated[0] = true;
+ }
+ }
+
+ // grab the edge infos, creating them if they do not already exist
+ NvEdgeInfo *edgeInfo12 = FindEdgeInfo(edgeInfos, v1, v2);
+ if (edgeInfo12 == NULL)
+ {
+ bMightAlreadyExist = false;
+
+ // create the info
+ edgeInfo12 = new NvEdgeInfo(v1, v2);
+
+ // update the linked list on both
+ edgeInfo12->m_nextV0 = edgeInfos[v1];
+ edgeInfo12->m_nextV1 = edgeInfos[v2];
+ edgeInfos[v1] = edgeInfo12;
+ edgeInfos[v2] = edgeInfo12;
+
+ // set face 0
+ edgeInfo12->m_face0 = faceInfo;
+ }
+ else
+ {
+ if (edgeInfo12->m_face1 != NULL)
+ {
+// printf("BuildStripifyInfo: > 2 triangles on an edge... uncertain consequences\n");
+ }
+ else
+ {
+ edgeInfo12->m_face1 = faceInfo;
+ bFaceUpdated[1] = true;
+ }
+ }
+
+ // grab the edge infos, creating them if they do not already exist
+ NvEdgeInfo *edgeInfo20 = FindEdgeInfo(edgeInfos, v2, v0);
+ if (edgeInfo20 == NULL)
+ {
+ bMightAlreadyExist = false;
+
+ // create the info
+ edgeInfo20 = new NvEdgeInfo(v2, v0);
+
+ // update the linked list on both
+ edgeInfo20->m_nextV0 = edgeInfos[v2];
+ edgeInfo20->m_nextV1 = edgeInfos[v0];
+ edgeInfos[v2] = edgeInfo20;
+ edgeInfos[v0] = edgeInfo20;
+
+ // set face 0
+ edgeInfo20->m_face0 = faceInfo;
+ }
+ else
+ {
+ if (edgeInfo20->m_face1 != NULL)
+ {
+// printf("BuildStripifyInfo: > 2 triangles on an edge... uncertain consequences\n");
+ }
+ else
+ {
+ edgeInfo20->m_face1 = faceInfo;
+ bFaceUpdated[2] = true;
+ }
+ }
+
+ if(bMightAlreadyExist)
+ {
+ if(!AlreadyExists(faceInfo, faceInfos))
+ faceInfos.push_back(faceInfo);
+ else
+ {
+ delete faceInfo;
+
+ //cleanup pointers that point to this deleted face
+ if(bFaceUpdated[0])
+ edgeInfo01->m_face1 = NULL;
+ if(bFaceUpdated[1])
+ edgeInfo12->m_face1 = NULL;
+ if(bFaceUpdated[2])
+ edgeInfo20->m_face1 = NULL;
+ }
+ }
+ else
+ {
+ faceInfos.push_back(faceInfo);
+ }
+
+ }
+}
+
+
+///////////////////////////////////////////////////////////////////////////////////////////
+// FindStartPoint()
+//
+// Finds a good starting point, namely one which has only one neighbor
+//
+int NvStripifier::FindStartPoint(NvFaceInfoVec &faceInfos, NvEdgeInfoVec &edgeInfos)
+{
+ int bestCtr = -1;
+ int bestIndex = -1;
+
+ for(int i = 0; i < faceInfos.size(); i++)
+ {
+ int ctr = 0;
+
+ if(FindOtherFace(edgeInfos, faceInfos[i]->m_v0, faceInfos[i]->m_v1, faceInfos[i]) == NULL)
+ ctr++;
+ if(FindOtherFace(edgeInfos, faceInfos[i]->m_v1, faceInfos[i]->m_v2, faceInfos[i]) == NULL)
+ ctr++;
+ if(FindOtherFace(edgeInfos, faceInfos[i]->m_v2, faceInfos[i]->m_v0, faceInfos[i]) == NULL)
+ ctr++;
+ if(ctr > bestCtr)
+ {
+ bestCtr = ctr;
+ bestIndex = i;
+ //return i;
+ }
+ }
+ //return -1;
+
+ if(bestCtr == 0)
+ return -1;
+ else
+ return bestIndex;
+}
+
+
+///////////////////////////////////////////////////////////////////////////////////////////
+// FindGoodResetPoint()
+//
+// A good reset point is one near other commited areas so that
+// we know that when we've made the longest strips its because
+// we're stripifying in the same general orientation.
+//
+NvFaceInfo* NvStripifier::FindGoodResetPoint(NvFaceInfoVec &faceInfos, NvEdgeInfoVec &edgeInfos){
+ // we hop into different areas of the mesh to try to get
+ // other large open spans done. Areas of small strips can
+ // just be left to triangle lists added at the end.
+ NvFaceInfo *result = NULL;
+
+ if(result == NULL)
+ {
+ int numFaces = faceInfos.size();
+ int startPoint;
+ if(bFirstTimeResetPoint)
+ {
+ //first time, find a face with few neighbors (look for an edge of the mesh)
+ startPoint = FindStartPoint(faceInfos, edgeInfos);
+ bFirstTimeResetPoint = false;
+ }
+ else
+ startPoint = (int)(((float) numFaces - 1) * meshJump);
+
+ if(startPoint == -1)
+ {
+ startPoint = (int)(((float) numFaces - 1) * meshJump);
+
+ //meshJump += 0.1f;
+ //if (meshJump > 1.0f)
+ // meshJump = .05f;
+ }
+
+ int i = startPoint;
+ do {
+
+ // if this guy isn't visited, try him
+ if (faceInfos[i]->m_stripId < 0){
+ result = faceInfos[i];
+ break;
+ }
+
+ // update the index and clamp to 0-(numFaces-1)
+ if (++i >= numFaces)
+ i = 0;
+
+ } while (i != startPoint);
+
+ // update the meshJump
+ meshJump += 0.1f;
+ if (meshJump > 1.0f)
+ meshJump = .05f;
+ }
+
+ // return the best face we found
+ return result;
+}
+
+
+///////////////////////////////////////////////////////////////////////////////////////////
+// GetUniqueVertexInB()
+//
+// Returns the vertex unique to faceB
+//
+int NvStripifier::GetUniqueVertexInB(NvFaceInfo *faceA, NvFaceInfo *faceB){
+
+ int facev0 = faceB->m_v0;
+ if (facev0 != faceA->m_v0 &&
+ facev0 != faceA->m_v1 &&
+ facev0 != faceA->m_v2)
+ return facev0;
+
+ int facev1 = faceB->m_v1;
+ if (facev1 != faceA->m_v0 &&
+ facev1 != faceA->m_v1 &&
+ facev1 != faceA->m_v2)
+ return facev1;
+
+ int facev2 = faceB->m_v2;
+ if (facev2 != faceA->m_v0 &&
+ facev2 != faceA->m_v1 &&
+ facev2 != faceA->m_v2)
+ return facev2;
+
+ // nothing is different
+ return -1;
+}
+
+
+///////////////////////////////////////////////////////////////////////////////////////////
+// GetSharedVertices()
+//
+// Returns the (at most) two vertices shared between the two faces
+//
+void NvStripifier::GetSharedVertices(NvFaceInfo *faceA, NvFaceInfo *faceB, int* vertex0, int* vertex1)
+{
+ *vertex0 = -1;
+ *vertex1 = -1;
+
+ int facev0 = faceB->m_v0;
+ if (facev0 == faceA->m_v0 ||
+ facev0 == faceA->m_v1 ||
+ facev0 == faceA->m_v2)
+ {
+ if(*vertex0 == -1)
+ *vertex0 = facev0;
+ else
+ {
+ *vertex1 = facev0;
+ return;
+ }
+ }
+
+ int facev1 = faceB->m_v1;
+ if (facev1 == faceA->m_v0 ||
+ facev1 == faceA->m_v1 ||
+ facev1 == faceA->m_v2)
+ {
+ if(*vertex0 == -1)
+ *vertex0 = facev1;
+ else
+ {
+ *vertex1 = facev1;
+ return;
+ }
+ }
+
+ int facev2 = faceB->m_v2;
+ if (facev2 == faceA->m_v0 ||
+ facev2 == faceA->m_v1 ||
+ facev2 == faceA->m_v2)
+ {
+ if(*vertex0 == -1)
+ *vertex0 = facev2;
+ else
+ {
+ *vertex1 = facev2;
+ return;
+ }
+ }
+
+}
+
+
+///////////////////////////////////////////////////////////////////////////////////////////
+// GetNextIndex()
+//
+// Returns vertex of the input face which is "next" in the input index list
+//
+inline int NvStripifier::GetNextIndex(const WordVec &indices, NvFaceInfo *face){
+
+ int numIndices = indices.size();
+ assert(numIndices >= 2);
+
+ int v0 = indices[numIndices-2];
+ int v1 = indices[numIndices-1];
+
+ int fv0 = face->m_v0;
+ int fv1 = face->m_v1;
+ int fv2 = face->m_v2;
+
+ if (fv0 != v0 && fv0 != v1){
+ if ((fv1 != v0 && fv1 != v1) || (fv2 != v0 && fv2 != v1)){
+ printf("GetNextIndex: Triangle doesn't have all of its vertices\n");
+ printf("GetNextIndex: Duplicate triangle probably got us derailed\n");
+ }
+ return fv0;
+ }
+ if (fv1 != v0 && fv1 != v1){
+ if ((fv0 != v0 && fv0 != v1) || (fv2 != v0 && fv2 != v1)){
+ printf("GetNextIndex: Triangle doesn't have all of its vertices\n");
+ printf("GetNextIndex: Duplicate triangle probably got us derailed\n");
+ }
+ return fv1;
+ }
+ if (fv2 != v0 && fv2 != v1){
+ if ((fv0 != v0 && fv0 != v1) || (fv1 != v0 && fv1 != v1)){
+ printf("GetNextIndex: Triangle doesn't have all of its vertices\n");
+ printf("GetNextIndex: Duplicate triangle probably got us derailed\n");
+ }
+ return fv2;
+ }
+
+ // shouldn't get here, but let's try and fail gracefully
+ if( (fv0 == fv1) || (fv0 == fv2) )
+ return fv0;
+ else if( (fv1 == fv0) || (fv1 == fv2) )
+ return fv1;
+ else if( (fv2 == fv0) || (fv2 == fv1) )
+ return fv2;
+ else
+ return -1;
+}
+
+
+///////////////////////////////////////////////////////////////////////////////////////////
+// IsMarked()
+//
+// If either the faceInfo has a real strip index because it is
+// already assign to a committed strip OR it is assigned in an
+// experiment and the experiment index is the one we are building
+// for, then it is marked and unavailable
+inline bool NvStripInfo::IsMarked(NvFaceInfo *faceInfo){
+ return (faceInfo->m_stripId >= 0) || (IsExperiment() && faceInfo->m_experimentId == m_experimentId);
+}
+
+
+///////////////////////////////////////////////////////////////////////////////////////////
+// MarkTriangle()
+//
+// Marks the face with the current strip ID
+//
+inline void NvStripInfo::MarkTriangle(NvFaceInfo *faceInfo){
+ assert(!IsMarked(faceInfo));
+ if (IsExperiment()){
+ faceInfo->m_experimentId = m_experimentId;
+ faceInfo->m_testStripId = m_stripId;
+ }
+ else{
+ assert(faceInfo->m_stripId == -1);
+ faceInfo->m_experimentId = -1;
+ faceInfo->m_stripId = m_stripId;
+ }
+}
+
+
+bool NvStripInfo::Unique(NvFaceInfoVec& faceVec, NvFaceInfo* face)
+{
+ bool bv0, bv1, bv2; //bools to indicate whether a vertex is in the faceVec or not
+ bv0 = bv1 = bv2 = false;
+
+ for(int i = 0; i < faceVec.size(); i++)
+ {
+ if(!bv0)
+ {
+ if( (faceVec[i]->m_v0 == face->m_v0) ||
+ (faceVec[i]->m_v1 == face->m_v0) ||
+ (faceVec[i]->m_v2 == face->m_v0) )
+ bv0 = true;
+ }
+
+ if(!bv1)
+ {
+ if( (faceVec[i]->m_v0 == face->m_v1) ||
+ (faceVec[i]->m_v1 == face->m_v1) ||
+ (faceVec[i]->m_v2 == face->m_v1) )
+ bv1 = true;
+ }
+
+ if(!bv2)
+ {
+ if( (faceVec[i]->m_v0 == face->m_v2) ||
+ (faceVec[i]->m_v1 == face->m_v2) ||
+ (faceVec[i]->m_v2 == face->m_v2) )
+ bv2 = true;
+ }
+
+ //the face is not unique, all it's vertices exist in the face vector
+ if(bv0 && bv1 && bv2)
+ return false;
+ }
+
+ //if we get out here, it's unique
+ return true;
+}
+
+
+///////////////////////////////////////////////////////////////////////////////////////////
+// Build()
+//
+// Builds a strip forward as far as we can go, then builds backwards, and joins the two lists
+//
+void NvStripInfo::Build(NvEdgeInfoVec &edgeInfos, NvFaceInfoVec &faceInfos)
+{
+ // used in building the strips forward and backward
+ WordVec scratchIndices;
+
+ // build forward... start with the initial face
+ NvFaceInfoVec forwardFaces, backwardFaces;
+ forwardFaces.push_back(m_startInfo.m_startFace);
+
+ MarkTriangle(m_startInfo.m_startFace);
+
+ int v0 = (m_startInfo.m_toV1 ? m_startInfo.m_startEdge->m_v0 : m_startInfo.m_startEdge->m_v1);
+ int v1 = (m_startInfo.m_toV1 ? m_startInfo.m_startEdge->m_v1 : m_startInfo.m_startEdge->m_v0);
+
+ // easiest way to get v2 is to use this function which requires the
+ // other indices to already be in the list.
+ scratchIndices.push_back(v0);
+ scratchIndices.push_back(v1);
+ int v2 = NvStripifier::GetNextIndex(scratchIndices, m_startInfo.m_startFace);
+ scratchIndices.push_back(v2);
+
+ //
+ // build the forward list
+ //
+ int nv0 = v1;
+ int nv1 = v2;
+
+ NvFaceInfo *nextFace = NvStripifier::FindOtherFace(edgeInfos, nv0, nv1, m_startInfo.m_startFace);
+ while (nextFace != NULL && !IsMarked(nextFace))
+ {
+ //check to see if this next face is going to cause us to die soon
+ int testnv0 = nv1;
+ int testnv1 = NvStripifier::GetNextIndex(scratchIndices, nextFace);
+
+ NvFaceInfo* nextNextFace = NvStripifier::FindOtherFace(edgeInfos, testnv0, testnv1, nextFace);
+
+ if( (nextNextFace == NULL) || (IsMarked(nextNextFace)) )
+ {
+ //uh, oh, we're following a dead end, try swapping
+ NvFaceInfo* testNextFace = NvStripifier::FindOtherFace(edgeInfos, nv0, testnv1, nextFace);
+
+ if( ((testNextFace != NULL) && !IsMarked(testNextFace)) )
+ {
+ //we only swap if it buys us something
+
+ //add a "fake" degenerate face
+ NvFaceInfo* tempFace = new NvFaceInfo(nv0, nv1, nv0);
+
+ forwardFaces.push_back(tempFace);
+ MarkTriangle(tempFace);
+
+ scratchIndices.push_back(nv0);
+ testnv0 = nv0;
+
+ ++m_numDegenerates;
+ }
+
+ }
+
+ // add this to the strip
+ forwardFaces.push_back(nextFace);
+
+ MarkTriangle(nextFace);
+
+ // add the index
+ //nv0 = nv1;
+ //nv1 = NvStripifier::GetNextIndex(scratchIndices, nextFace);
+ scratchIndices.push_back(testnv1);
+
+ // and get the next face
+ nv0 = testnv0;
+ nv1 = testnv1;
+
+ nextFace = NvStripifier::FindOtherFace(edgeInfos, nv0, nv1, nextFace);
+
+ }
+
+ // tempAllFaces is going to be forwardFaces + backwardFaces
+ // it's used for Unique()
+ NvFaceInfoVec tempAllFaces;
+ for(int i = 0; i < forwardFaces.size(); i++)
+ tempAllFaces.push_back(forwardFaces[i]);
+
+ //
+ // reset the indices for building the strip backwards and do so
+ //
+ scratchIndices.resize(0);
+ scratchIndices.push_back(v2);
+ scratchIndices.push_back(v1);
+ scratchIndices.push_back(v0);
+ nv0 = v1;
+ nv1 = v0;
+ nextFace = NvStripifier::FindOtherFace(edgeInfos, nv0, nv1, m_startInfo.m_startFace);
+ while (nextFace != NULL && !IsMarked(nextFace))
+ {
+ //this tests to see if a face is "unique", meaning that its vertices aren't already in the list
+ // so, strips which "wrap-around" are not allowed
+ if(!Unique(tempAllFaces, nextFace))
+ break;
+
+ //check to see if this next face is going to cause us to die soon
+ int testnv0 = nv1;
+ int testnv1 = NvStripifier::GetNextIndex(scratchIndices, nextFace);
+
+ NvFaceInfo* nextNextFace = NvStripifier::FindOtherFace(edgeInfos, testnv0, testnv1, nextFace);
+
+ if( (nextNextFace == NULL) || (IsMarked(nextNextFace)) )
+ {
+ //uh, oh, we're following a dead end, try swapping
+ NvFaceInfo* testNextFace = NvStripifier::FindOtherFace(edgeInfos, nv0, testnv1, nextFace);
+ if( ((testNextFace != NULL) && !IsMarked(testNextFace)) )
+ {
+ //we only swap if it buys us something
+
+ //add a "fake" degenerate face
+ NvFaceInfo* tempFace = new NvFaceInfo(nv0, nv1, nv0);
+
+ backwardFaces.push_back(tempFace);
+ MarkTriangle(tempFace);
+ scratchIndices.push_back(nv0);
+ testnv0 = nv0;
+
+ ++m_numDegenerates;
+ }
+
+ }
+
+ // add this to the strip
+ backwardFaces.push_back(nextFace);
+
+ //this is just so Unique() will work
+ tempAllFaces.push_back(nextFace);
+
+ MarkTriangle(nextFace);
+
+ // add the index
+ //nv0 = nv1;
+ //nv1 = NvStripifier::GetNextIndex(scratchIndices, nextFace);
+ scratchIndices.push_back(testnv1);
+
+ // and get the next face
+ nv0 = testnv0;
+ nv1 = testnv1;
+ nextFace = NvStripifier::FindOtherFace(edgeInfos, nv0, nv1, nextFace);
+ }
+
+ // Combine the forward and backwards stripification lists and put into our own face vector
+ Combine(forwardFaces, backwardFaces);
+}
+
+
+///////////////////////////////////////////////////////////////////////////////////////////
+// Combine()
+//
+// Combines the two input face vectors and puts the result into m_faces
+//
+void NvStripInfo::Combine(const NvFaceInfoVec &forward, const NvFaceInfoVec &backward){
+
+ // add backward faces
+ int numFaces = backward.size();
+ for (int i = numFaces - 1; i >= 0; i--)
+ m_faces.push_back(backward[i]);
+
+ // add forward faces
+ numFaces = forward.size();
+ for (int i = 0; i < numFaces; i++)
+ m_faces.push_back(forward[i]);
+}
+
+
+///////////////////////////////////////////////////////////////////////////////////////////
+// SharesEdge()
+//
+// Returns true if the input face and the current strip share an edge
+//
+bool NvStripInfo::SharesEdge(const NvFaceInfo* faceInfo, NvEdgeInfoVec &edgeInfos)
+{
+ //check v0->v1 edge
+ NvEdgeInfo* currEdge = NvStripifier::FindEdgeInfo(edgeInfos, faceInfo->m_v0, faceInfo->m_v1);
+
+ if(IsInStrip(currEdge->m_face0) || IsInStrip(currEdge->m_face1))
+ return true;
+
+ //check v1->v2 edge
+ currEdge = NvStripifier::FindEdgeInfo(edgeInfos, faceInfo->m_v1, faceInfo->m_v2);
+
+ if(IsInStrip(currEdge->m_face0) || IsInStrip(currEdge->m_face1))
+ return true;
+
+ //check v2->v0 edge
+ currEdge = NvStripifier::FindEdgeInfo(edgeInfos, faceInfo->m_v2, faceInfo->m_v0);
+
+ if(IsInStrip(currEdge->m_face0) || IsInStrip(currEdge->m_face1))
+ return true;
+
+ return false;
+
+}
+
+
+///////////////////////////////////////////////////////////////////////////////////////////
+// CommitStrips()
+//
+// "Commits" the input strips by setting their m_experimentId to -1 and adding to the allStrips
+// vector
+//
+void NvStripifier::CommitStrips(NvStripInfoVec &allStrips, const NvStripInfoVec &strips)
+{
+ // Iterate through strips
+ int numStrips = strips.size();
+ for (int i = 0; i < numStrips; i++){
+
+ // Tell the strip that it is now real
+ NvStripInfo *strip = strips[i];
+ strip->m_experimentId = -1;
+
+ // add to the list of real strips
+ allStrips.push_back(strip);
+
+ // Iterate through the faces of the strip
+ // Tell the faces of the strip that they belong to a real strip now
+ const NvFaceInfoVec &faces = strips[i]->m_faces;
+ int numFaces = faces.size();
+
+ for (int j = 0; j < numFaces; j++)
+ {
+ strip->MarkTriangle(faces[j]);
+ }
+ }
+}
+
+
+///////////////////////////////////////////////////////////////////////////////////////////
+// FindTraversal()
+//
+// Finds the next face to start the next strip on.
+//
+bool NvStripifier::FindTraversal(NvFaceInfoVec &faceInfos,
+ NvEdgeInfoVec &edgeInfos,
+ NvStripInfo *strip,
+ NvStripStartInfo &startInfo){
+
+ // if the strip was v0->v1 on the edge, then v1 will be a vertex in the next edge.
+ int v = (strip->m_startInfo.m_toV1 ? strip->m_startInfo.m_startEdge->m_v1 : strip->m_startInfo.m_startEdge->m_v0);
+
+ NvFaceInfo *untouchedFace = NULL;
+ NvEdgeInfo *edgeIter = edgeInfos[v];
+ while (edgeIter != NULL){
+ NvFaceInfo *face0 = edgeIter->m_face0;
+ NvFaceInfo *face1 = edgeIter->m_face1;
+ if ((face0 != NULL && !strip->IsInStrip(face0)) && face1 != NULL && !strip->IsMarked(face1))
+ {
+ untouchedFace = face1;
+ break;
+ }
+ if ((face1 != NULL && !strip->IsInStrip(face1)) && face0 != NULL && !strip->IsMarked(face0)){
+ untouchedFace = face0;
+ break;
+ }
+
+ // find the next edgeIter
+ edgeIter = (edgeIter->m_v0 == v ? edgeIter->m_nextV0 : edgeIter->m_nextV1);
+ }
+
+ startInfo.m_startFace = untouchedFace;
+ startInfo.m_startEdge = edgeIter;
+ if (edgeIter != NULL)
+ {
+ if(strip->SharesEdge(startInfo.m_startFace, edgeInfos))
+ startInfo.m_toV1 = (edgeIter->m_v0 == v); //note! used to be m_v1
+ else
+ startInfo.m_toV1 = (edgeIter->m_v1 == v);
+ }
+ return (startInfo.m_startFace != NULL);
+}
+
+
+////////////////////////////////////////////////////////////////////////////////////////
+// RemoveSmallStrips()
+//
+// allStrips is the whole strip vector...all small strips will be deleted from this list, to avoid leaking mem
+// allBigStrips is an out parameter which will contain all strips above minStripLength
+// faceList is an out parameter which will contain all faces which were removed from the striplist
+//
+void NvStripifier::RemoveSmallStrips(NvStripInfoVec& allStrips, NvStripInfoVec& allBigStrips, NvFaceInfoVec& faceList)
+{
+ faceList.clear();
+ allBigStrips.clear(); //make sure these are empty
+ NvFaceInfoVec tempFaceList;
+
+ for(int i = 0; i < allStrips.size(); i++)
+ {
+ if(allStrips[i]->m_faces.size() < minStripLength)
+ {
+ //strip is too small, add faces to faceList
+ for(int j = 0; j < allStrips[i]->m_faces.size(); j++)
+ tempFaceList.push_back(allStrips[i]->m_faces[j]);
+
+ //and free memory
+ delete allStrips[i];
+ }
+ else
+ {
+ allBigStrips.push_back(allStrips[i]);
+ }
+ }
+
+ bool *bVisitedList = new bool[tempFaceList.size()];
+ memset(bVisitedList, 0, tempFaceList.size()*sizeof(bool));
+
+ VertexCache* vcache = new VertexCache(cacheSize);
+
+ int bestNumHits = -1;
+ int numHits;
+ int bestIndex = 0;
+
+ while(1)
+ {
+ bestNumHits = -1;
+
+ //find best face to add next, given the current cache
+ for(int i = 0; i < tempFaceList.size(); i++)
+ {
+ if(bVisitedList[i])
+ continue;
+
+ numHits = CalcNumHitsFace(vcache, tempFaceList[i]);
+ if(numHits > bestNumHits)
+ {
+ bestNumHits = numHits;
+ bestIndex = i;
+ }
+ }
+
+ if(bestNumHits == -1.0f)
+ break;
+ bVisitedList[bestIndex] = true;
+ UpdateCacheFace(vcache, tempFaceList[bestIndex]);
+ faceList.push_back(tempFaceList[bestIndex]);
+ }
+
+ delete vcache;
+ delete[] bVisitedList;
+}
+
+
+///////////////////////////////////////////////////////////////////////////////////////////
+// NextIsCW()
+//
+// Returns true if the next face should be ordered in CW fashion
+//
+bool NvStripifier::NextIsCW(const int numIndices)
+{
+ return ((numIndices % 2) == 0);
+}
+
+
+///////////////////////////////////////////////////////////////////////////////////////////
+// IsCW()
+//
+// Returns true if the face is ordered in CW fashion
+//
+bool NvStripifier::IsCW(NvFaceInfo *faceInfo, int v0, int v1)
+{
+ if (faceInfo->m_v0 == v0)
+ return (faceInfo->m_v1 == v1);
+
+ else if (faceInfo->m_v1 == v0)
+ return (faceInfo->m_v2 == v1);
+
+ else
+ return (faceInfo->m_v0 == v1);
+
+ // shouldn't get here
+ assert(0);
+ return false;
+}
+
+bool NvStripifier::FaceContainsIndex(const NvFaceInfo& face, const unsigned int index)
+{
+ return ( (face.m_v0 == (int)index) || (face.m_v1 == (int)index) || (face.m_v2 == (int)index) );
+}
+
+bool NvStripifier::IsMoneyFace(const NvFaceInfo& face)
+{
+ if(FaceContainsIndex(face, 800) &&
+ FaceContainsIndex(face, 812) &&
+ FaceContainsIndex(face, 731))
+ return true;
+
+ return false;
+}
+
+////////////////////////////////////////////////////////////////////////////////////////
+// CreateStrips()
+//
+// Generates actual strips from the list-in-strip-order.
+//
+void NvStripifier::CreateStrips(const NvStripInfoVec& allStrips, IntVec& stripIndices,
+ const bool bStitchStrips, unsigned int& numSeparateStrips)
+{
+ assert(numSeparateStrips == 0);
+
+ NvFaceInfo tLastFace(0, 0, 0);
+ NvFaceInfo tPrevStripLastFace(0, 0, 0);
+ int nStripCount = allStrips.size();
+ assert(nStripCount > 0);
+
+ //we infer the cw/ccw ordering depending on the number of indices
+ //this is screwed up by the fact that we insert -1s to denote changing strips
+ //this is to account for that
+ int accountForNegatives = 0;
+
+ for (int i = 0; i < nStripCount; i++)
+ {
+ NvStripInfo *strip = allStrips[i];
+ int nStripFaceCount = strip->m_faces.size();
+ assert(nStripFaceCount > 0);
+
+ // Handle the first face in the strip
+ {
+ NvFaceInfo tFirstFace(strip->m_faces[0]->m_v0, strip->m_faces[0]->m_v1, strip->m_faces[0]->m_v2);
+
+ // If there is a second face, reorder vertices such that the
+ // unique vertex is first
+ if (nStripFaceCount > 1)
+ {
+ int nUnique = NvStripifier::GetUniqueVertexInB(strip->m_faces[1], &tFirstFace);
+ if (nUnique == tFirstFace.m_v1)
+ {
+ SWAP(tFirstFace.m_v0, tFirstFace.m_v1);
+ }
+ else if (nUnique == tFirstFace.m_v2)
+ {
+ SWAP(tFirstFace.m_v0, tFirstFace.m_v2);
+ }
+
+ // If there is a third face, reorder vertices such that the
+ // shared vertex is last
+ if (nStripFaceCount > 2)
+ {
+ if(IsDegenerate(strip->m_faces[1]))
+ {
+ int pivot = strip->m_faces[1]->m_v1;
+ if(tFirstFace.m_v1 == pivot)
+ {
+ SWAP(tFirstFace.m_v1, tFirstFace.m_v2);
+ }
+ }
+ else
+ {
+ int nShared0, nShared1;
+ GetSharedVertices(strip->m_faces[2], &tFirstFace, &nShared0, &nShared1);
+ if ( (nShared0 == tFirstFace.m_v1) && (nShared1 == -1) )
+ {
+ SWAP(tFirstFace.m_v1, tFirstFace.m_v2);
+ }
+ }
+ }
+ }
+
+ if( (i == 0) || !bStitchStrips)
+ {
+ if(!IsCW(strip->m_faces[0], tFirstFace.m_v0, tFirstFace.m_v1))
+ stripIndices.push_back(tFirstFace.m_v0);
+ }
+ else
+ {
+ // Double tap the first in the new strip
+ stripIndices.push_back(tFirstFace.m_v0);
+
+ // Check CW/CCW ordering
+ if (NextIsCW(stripIndices.size() - accountForNegatives) != IsCW(strip->m_faces[0], tFirstFace.m_v0, tFirstFace.m_v1))
+ {
+ stripIndices.push_back(tFirstFace.m_v0);
+ }
+ }
+
+ stripIndices.push_back(tFirstFace.m_v0);
+ stripIndices.push_back(tFirstFace.m_v1);
+ stripIndices.push_back(tFirstFace.m_v2);
+
+ // Update last face info
+ tLastFace = tFirstFace;
+ }
+
+ for (int j = 1; j < nStripFaceCount; j++)
+ {
+ int nUnique = GetUniqueVertexInB(&tLastFace, strip->m_faces[j]);
+ if (nUnique != -1)
+ {
+ stripIndices.push_back(nUnique);
+
+ // Update last face info
+ tLastFace.m_v0 = tLastFace.m_v1;
+ tLastFace.m_v1 = tLastFace.m_v2;
+ tLastFace.m_v2 = nUnique;
+ }
+ else
+ {
+ //we've hit a degenerate
+ stripIndices.push_back(strip->m_faces[j]->m_v2);
+ tLastFace.m_v0 = strip->m_faces[j]->m_v0;//tLastFace.m_v1;
+ tLastFace.m_v1 = strip->m_faces[j]->m_v1;//tLastFace.m_v2;
+ tLastFace.m_v2 = strip->m_faces[j]->m_v2;//tLastFace.m_v1;
+
+ }
+ }
+
+ // Double tap between strips.
+ if(bStitchStrips)
+ {
+ if(i != nStripCount - 1)
+ stripIndices.push_back(tLastFace.m_v2);
+ }
+ else
+ {
+ //-1 index indicates next strip
+ stripIndices.push_back(-1);
+ accountForNegatives++;
+ numSeparateStrips++;
+ }
+
+ // Update last face info
+ tLastFace.m_v0 = tLastFace.m_v1;
+ tLastFace.m_v1 = tLastFace.m_v2;
+ tLastFace.m_v2 = tLastFace.m_v2;
+ }
+
+ if(bStitchStrips)
+ numSeparateStrips = 1;
+}
+
+
+///////////////////////////////////////////////////////////////////////////////////////////
+// Stripify()
+//
+//
+// in_indices are the input indices of the mesh to stripify
+// in_cacheSize is the target cache size
+//
+void NvStripifier::Stripify(const WordVec &in_indices, const int in_cacheSize,
+ const int in_minStripLength, const unsigned short maxIndex,
+ NvStripInfoVec &outStrips, NvFaceInfoVec& outFaceList)
+{
+ meshJump = 0.0f;
+ bFirstTimeResetPoint = true; //used in FindGoodResetPoint()
+
+ //the number of times to run the experiments
+ int numSamples = 10;
+
+ //the cache size, clamped to one
+ cacheSize = max(1, in_cacheSize - CACHE_INEFFICIENCY);
+
+ minStripLength = in_minStripLength; //this is the strip size threshold below which we dump the strip into a list
+
+ indices = in_indices;
+
+ // build the stripification info
+ NvFaceInfoVec allFaceInfos;
+ NvEdgeInfoVec allEdgeInfos;
+
+ BuildStripifyInfo(allFaceInfos, allEdgeInfos, maxIndex);
+
+ NvStripInfoVec allStrips;
+
+ // stripify
+ FindAllStrips(allStrips, allFaceInfos, allEdgeInfos, numSamples);
+
+ //split up the strips into cache friendly pieces, optimize them, then dump these into outStrips
+ SplitUpStripsAndOptimize(allStrips, outStrips, allEdgeInfos, outFaceList);
+
+ //clean up
+ for(int i = 0; i < allStrips.size(); i++)
+ {
+ delete allStrips[i];
+ }
+
+ for (int i = 0; i < allEdgeInfos.size(); i++)
+ {
+ NvEdgeInfo *info = allEdgeInfos[i];
+ while (info != NULL)
+ {
+ NvEdgeInfo *next = (info->m_v0 == i ? info->m_nextV0 : info->m_nextV1);
+ info->Unref();
+ info = next;
+ }
+ }
+
+}
+
+
+bool NvStripifier::IsDegenerate(const NvFaceInfo* face)
+{
+ if(face->m_v0 == face->m_v1)
+ return true;
+ else if(face->m_v0 == face->m_v2)
+ return true;
+ else if(face->m_v1 == face->m_v2)
+ return true;
+ else
+ return false;
+}
+
+bool NvStripifier::IsDegenerate(const unsigned short v0, const unsigned short v1, const unsigned short v2)
+{
+ if(v0 == v1)
+ return true;
+ else if(v0 == v2)
+ return true;
+ else if(v1 == v2)
+ return true;
+ else
+ return false;
+}
+
+///////////////////////////////////////////////////////////////////////////////////////////
+// SplitUpStripsAndOptimize()
+//
+// Splits the input vector of strips (allBigStrips) into smaller, cache friendly pieces, then
+// reorders these pieces to maximize cache hits
+// The final strips are output through outStrips
+//
+void NvStripifier::SplitUpStripsAndOptimize(NvStripInfoVec &allStrips, NvStripInfoVec &outStrips,
+ NvEdgeInfoVec& edgeInfos, NvFaceInfoVec& outFaceList)
+{
+ int threshold = cacheSize;
+ NvStripInfoVec tempStrips;
+
+ //split up strips into threshold-sized pieces
+ for(int i = 0; i < allStrips.size(); i++)
+ {
+ NvStripInfo* currentStrip;
+ NvStripStartInfo startInfo(NULL, NULL, false);
+
+ int actualStripSize = 0;
+ for(int j = 0; j < allStrips[i]->m_faces.size(); ++j)
+ {
+ if( !IsDegenerate(allStrips[i]->m_faces[j]) )
+ actualStripSize++;
+ }
+
+ if(actualStripSize /*allStrips[i]->m_faces.size()*/ > threshold)
+ {
+
+ int numTimes = actualStripSize /*allStrips[i]->m_faces.size()*/ / threshold;
+ int numLeftover = actualStripSize /*allStrips[i]->m_faces.size()*/ % threshold;
+
+ int degenerateCount = 0;
+ int j = 0;
+ for(j; j < numTimes; j++)
+ {
+ currentStrip = new NvStripInfo(startInfo, 0, -1);
+
+ int faceCtr = j*threshold + degenerateCount;
+ bool bFirstTime = true;
+ while(faceCtr < threshold+(j*threshold)+degenerateCount)
+ {
+ if(IsDegenerate(allStrips[i]->m_faces[faceCtr]))
+ {
+ degenerateCount++;
+
+ //last time or first time through, no need for a degenerate
+ if( (((faceCtr + 1) != threshold+(j*threshold)+degenerateCount) ||
+ ((j == numTimes - 1) && (numLeftover < 4) && (numLeftover > 0))) &&
+ !bFirstTime)
+ {
+ currentStrip->m_faces.push_back(allStrips[i]->m_faces[faceCtr++]);
+ }
+ else
+ ++faceCtr;
+ }
+ else
+ {
+ currentStrip->m_faces.push_back(allStrips[i]->m_faces[faceCtr++]);
+ bFirstTime = false;
+ }
+ }
+ /*
+ for(int faceCtr = j*threshold; faceCtr < threshold+(j*threshold); faceCtr++)
+ {
+ currentStrip->m_faces.push_back(allStrips[i]->m_faces[faceCtr]);
+ }
+ */
+ ///*
+ if(j == numTimes - 1) //last time through
+ {
+ if( (numLeftover < 4) && (numLeftover > 0) ) //way too small
+ {
+ //just add to last strip
+ int ctr = 0;
+ while(ctr < numLeftover)
+ {
+ if(!IsDegenerate(allStrips[i]->m_faces[faceCtr]))
+ {
+ currentStrip->m_faces.push_back(allStrips[i]->m_faces[faceCtr++]);
+ ++ctr;
+ }
+ else
+ {
+ currentStrip->m_faces.push_back(allStrips[i]->m_faces[faceCtr++]);
+ ++degenerateCount;
+ }
+ }
+ numLeftover = 0;
+ }
+ }
+ //*/
+ tempStrips.push_back(currentStrip);
+ }
+
+ int leftOff = j * threshold + degenerateCount;
+
+ if(numLeftover != 0)
+ {
+ currentStrip = new NvStripInfo(startInfo, 0, -1);
+
+ int ctr = 0;
+ bool bFirstTime = true;
+ while(ctr < numLeftover)
+ {
+ if( !IsDegenerate(allStrips[i]->m_faces[leftOff]) )
+ {
+ ctr++;
+ bFirstTime = false;
+ currentStrip->m_faces.push_back(allStrips[i]->m_faces[leftOff++]);
+ }
+ else if(!bFirstTime)
+ currentStrip->m_faces.push_back(allStrips[i]->m_faces[leftOff++]);
+ else
+ leftOff++;
+ }
+ /*
+ for(int k = 0; k < numLeftover; k++)
+ {
+ currentStrip->m_faces.push_back(allStrips[i]->m_faces[leftOff++]);
+ }
+ */
+
+ tempStrips.push_back(currentStrip);
+ }
+ }
+ else
+ {
+ //we're not just doing a tempStrips.push_back(allBigStrips[i]) because
+ // this way we can delete allBigStrips later to free the memory
+ currentStrip = new NvStripInfo(startInfo, 0, -1);
+
+ for(int j = 0; j < allStrips[i]->m_faces.size(); j++)
+ currentStrip->m_faces.push_back(allStrips[i]->m_faces[j]);
+
+ tempStrips.push_back(currentStrip);
+ }
+ }
+
+ //add small strips to face list
+ NvStripInfoVec tempStrips2;
+ RemoveSmallStrips(tempStrips, tempStrips2, outFaceList);
+
+ outStrips.clear();
+ //screw optimization for now
+// for(i = 0; i < tempStrips.size(); ++i)
+// outStrips.push_back(tempStrips[i]);
+
+ if(tempStrips2.size() != 0)
+ {
+ //Optimize for the vertex cache
+ VertexCache* vcache = new VertexCache(cacheSize);
+
+ float bestNumHits = -1.0f;
+ float numHits;
+ int bestIndex = 0;
+
+ int firstIndex = 0;
+ float minCost = 10000.0f;
+
+ for(int i = 0; i < tempStrips2.size(); i++)
+ {
+ int numNeighbors = 0;
+
+ //find strip with least number of neighbors per face
+ for(int j = 0; j < tempStrips2[i]->m_faces.size(); j++)
+ {
+ numNeighbors += NumNeighbors(tempStrips2[i]->m_faces[j], edgeInfos);
+ }
+
+ float currCost = (float)numNeighbors / (float)tempStrips2[i]->m_faces.size();
+ if(currCost < minCost)
+ {
+ minCost = currCost;
+ firstIndex = i;
+ }
+ }
+
+ UpdateCacheStrip(vcache, tempStrips2[firstIndex]);
+ outStrips.push_back(tempStrips2[firstIndex]);
+
+ tempStrips2[firstIndex]->visited = true;
+
+ bool bWantsCW = (tempStrips2[firstIndex]->m_faces.size() % 2) == 0;
+
+ //this n^2 algo is what slows down stripification so much....
+ // needs to be improved
+ while(1)
+ {
+ bestNumHits = -1.0f;
+
+ //find best strip to add next, given the current cache
+ for(int i = 0; i < tempStrips2.size(); i++)
+ {
+ if(tempStrips2[i]->visited)
+ continue;
+
+ numHits = CalcNumHitsStrip(vcache, tempStrips2[i]);
+ if(numHits > bestNumHits)
+ {
+ bestNumHits = numHits;
+ bestIndex = i;
+ }
+ else if(numHits >= bestNumHits)
+ {
+ //check previous strip to see if this one requires it to switch polarity
+ NvStripInfo *strip = tempStrips2[i];
+ int nStripFaceCount = strip->m_faces.size();
+
+ NvFaceInfo tFirstFace(strip->m_faces[0]->m_v0, strip->m_faces[0]->m_v1, strip->m_faces[0]->m_v2);
+
+ // If there is a second face, reorder vertices such that the
+ // unique vertex is first
+ if (nStripFaceCount > 1)
+ {
+ int nUnique = NvStripifier::GetUniqueVertexInB(strip->m_faces[1], &tFirstFace);
+ if (nUnique == tFirstFace.m_v1)
+ {
+ SWAP(tFirstFace.m_v0, tFirstFace.m_v1);
+ }
+ else if (nUnique == tFirstFace.m_v2)
+ {
+ SWAP(tFirstFace.m_v0, tFirstFace.m_v2);
+ }
+
+ // If there is a third face, reorder vertices such that the
+ // shared vertex is last
+ if (nStripFaceCount > 2)
+ {
+ int nShared0, nShared1;
+ GetSharedVertices(strip->m_faces[2], &tFirstFace, &nShared0, &nShared1);
+ if ( (nShared0 == tFirstFace.m_v1) && (nShared1 == -1) )
+ {
+ SWAP(tFirstFace.m_v1, tFirstFace.m_v2);
+ }
+ }
+ }
+
+ // Check CW/CCW ordering
+ if (bWantsCW == IsCW(strip->m_faces[0], tFirstFace.m_v0, tFirstFace.m_v1))
+ {
+ //I like this one!
+ bestIndex = i;
+ }
+ }
+ }
+
+ if(bestNumHits == -1.0f)
+ break;
+ tempStrips2[bestIndex]->visited = true;
+ UpdateCacheStrip(vcache, tempStrips2[bestIndex]);
+ outStrips.push_back(tempStrips2[bestIndex]);
+ bWantsCW = (tempStrips2[bestIndex]->m_faces.size() % 2 == 0) ? bWantsCW : !bWantsCW;
+ }
+
+ delete vcache;
+ }
+}
+
+
+///////////////////////////////////////////////////////////////////////////////////////////
+// UpdateCacheStrip()
+//
+// Updates the input vertex cache with this strip's vertices
+//
+void NvStripifier::UpdateCacheStrip(VertexCache* vcache, NvStripInfo* strip)
+{
+ for(int i = 0; i < strip->m_faces.size(); ++i)
+ {
+ if(!vcache->InCache(strip->m_faces[i]->m_v0))
+ vcache->AddEntry(strip->m_faces[i]->m_v0);
+
+ if(!vcache->InCache(strip->m_faces[i]->m_v1))
+ vcache->AddEntry(strip->m_faces[i]->m_v1);
+
+ if(!vcache->InCache(strip->m_faces[i]->m_v2))
+ vcache->AddEntry(strip->m_faces[i]->m_v2);
+ }
+}
+
+///////////////////////////////////////////////////////////////////////////////////////////
+// UpdateCacheFace()
+//
+// Updates the input vertex cache with this face's vertices
+//
+void NvStripifier::UpdateCacheFace(VertexCache* vcache, NvFaceInfo* face)
+{
+ if(!vcache->InCache(face->m_v0))
+ vcache->AddEntry(face->m_v0);
+
+ if(!vcache->InCache(face->m_v1))
+ vcache->AddEntry(face->m_v1);
+
+ if(!vcache->InCache(face->m_v2))
+ vcache->AddEntry(face->m_v2);
+}
+
+
+///////////////////////////////////////////////////////////////////////////////////////////
+// CalcNumHitsStrip()
+//
+// returns the number of cache hits per face in the strip
+//
+float NvStripifier::CalcNumHitsStrip(VertexCache* vcache, NvStripInfo* strip)
+{
+ int numHits = 0;
+ int numFaces = 0;
+
+ for(int i = 0; i < strip->m_faces.size(); i++)
+ {
+ if(vcache->InCache(strip->m_faces[i]->m_v0))
+ ++numHits;
+
+ if(vcache->InCache(strip->m_faces[i]->m_v1))
+ ++numHits;
+
+ if(vcache->InCache(strip->m_faces[i]->m_v2))
+ ++numHits;
+
+ numFaces++;
+ }
+
+ return ((float)numHits / (float)numFaces);
+}
+
+
+///////////////////////////////////////////////////////////////////////////////////////////
+// CalcNumHitsFace()
+//
+// returns the number of cache hits in the face
+//
+int NvStripifier::CalcNumHitsFace(VertexCache* vcache, NvFaceInfo* face)
+{
+ int numHits = 0;
+
+ if(vcache->InCache(face->m_v0))
+ numHits++;
+
+ if(vcache->InCache(face->m_v1))
+ numHits++;
+
+ if(vcache->InCache(face->m_v2))
+ numHits++;
+
+ return numHits;
+}
+
+
+///////////////////////////////////////////////////////////////////////////////////////////
+// NumNeighbors()
+//
+// Returns the number of neighbors that this face has
+//
+int NvStripifier::NumNeighbors(NvFaceInfo* face, NvEdgeInfoVec& edgeInfoVec)
+{
+ int numNeighbors = 0;
+
+ if(FindOtherFace(edgeInfoVec, face->m_v0, face->m_v1, face) != NULL)
+ {
+ numNeighbors++;
+ }
+
+ if(FindOtherFace(edgeInfoVec, face->m_v1, face->m_v2, face) != NULL)
+ {
+ numNeighbors++;
+ }
+
+ if(FindOtherFace(edgeInfoVec, face->m_v2, face->m_v0, face) != NULL)
+ {
+ numNeighbors++;
+ }
+
+ return numNeighbors;
+}
+
+
+///////////////////////////////////////////////////////////////////////////////////////////
+// AvgStripSize()
+//
+// Finds the average strip size of the input vector of strips
+//
+float NvStripifier::AvgStripSize(const NvStripInfoVec &strips){
+ int sizeAccum = 0;
+ int numStrips = strips.size();
+ for (int i = 0; i < numStrips; i++){
+ NvStripInfo *strip = strips[i];
+ sizeAccum += strip->m_faces.size();
+ sizeAccum -= strip->m_numDegenerates;
+ }
+ return ((float)sizeAccum) / ((float)numStrips);
+}
+
+
+///////////////////////////////////////////////////////////////////////////////////////////
+// FindAllStrips()
+//
+// Does the stripification, puts output strips into vector allStrips
+//
+// Works by setting runnning a number of experiments in different areas of the mesh, and
+// accepting the one which results in the longest strips. It then accepts this, and moves
+// on to a different area of the mesh. We try to jump around the mesh some, to ensure that
+// large open spans of strips get generated.
+//
+void NvStripifier::FindAllStrips(NvStripInfoVec &allStrips,
+ NvFaceInfoVec &allFaceInfos,
+ NvEdgeInfoVec &allEdgeInfos,
+ int numSamples){
+ // the experiments
+ int experimentId = 0;
+ int stripId = 0;
+ bool done = false;
+
+ int loopCtr = 0;
+
+ while (!done)
+ {
+ loopCtr++;
+
+ //
+ // PHASE 1: Set up numSamples * numEdges experiments
+ //
+ NvStripInfoVec *experiments = new NvStripInfoVec [numSamples * 6];
+ int experimentIndex = 0;
+ std::set <NvFaceInfo*> resetPoints;
+ for (int i = 0; i < numSamples; i++)
+ {
+
+ // Try to find another good reset point.
+ // If there are none to be found, we are done
+ NvFaceInfo *nextFace = FindGoodResetPoint(allFaceInfos, allEdgeInfos);
+ if (nextFace == NULL){
+ done = true;
+ break;
+ }
+ // If we have already evaluated starting at this face in this slew
+ // of experiments, then skip going any further
+ else if (resetPoints.find(nextFace) != resetPoints.end()){
+ continue;
+ }
+
+ // trying it now...
+ resetPoints.insert(nextFace);
+
+ // otherwise, we shall now try experiments for starting on the 01,12, and 20 edges
+ assert(nextFace->m_stripId < 0);
+
+ // build the strip off of this face's 0-1 edge
+ NvEdgeInfo *edge01 = FindEdgeInfo(allEdgeInfos, nextFace->m_v0, nextFace->m_v1);
+ NvStripInfo *strip01 = new NvStripInfo(NvStripStartInfo(nextFace, edge01, true), stripId++, experimentId++);
+ experiments[experimentIndex++].push_back(strip01);
+
+ // build the strip off of this face's 1-0 edge
+ NvEdgeInfo *edge10 = FindEdgeInfo(allEdgeInfos, nextFace->m_v0, nextFace->m_v1);
+ NvStripInfo *strip10 = new NvStripInfo(NvStripStartInfo(nextFace, edge10, false), stripId++, experimentId++);
+ experiments[experimentIndex++].push_back(strip10);
+
+ // build the strip off of this face's 1-2 edge
+ NvEdgeInfo *edge12 = FindEdgeInfo(allEdgeInfos, nextFace->m_v1, nextFace->m_v2);
+ NvStripInfo *strip12 = new NvStripInfo(NvStripStartInfo(nextFace, edge12, true), stripId++, experimentId++);
+ experiments[experimentIndex++].push_back(strip12);
+
+ // build the strip off of this face's 2-1 edge
+ NvEdgeInfo *edge21 = FindEdgeInfo(allEdgeInfos, nextFace->m_v1, nextFace->m_v2);
+ NvStripInfo *strip21 = new NvStripInfo(NvStripStartInfo(nextFace, edge21, false), stripId++, experimentId++);
+ experiments[experimentIndex++].push_back(strip21);
+
+ // build the strip off of this face's 2-0 edge
+ NvEdgeInfo *edge20 = FindEdgeInfo(allEdgeInfos, nextFace->m_v2, nextFace->m_v0);
+ NvStripInfo *strip20 = new NvStripInfo(NvStripStartInfo(nextFace, edge20, true), stripId++, experimentId++);
+ experiments[experimentIndex++].push_back(strip20);
+
+ // build the strip off of this face's 0-2 edge
+ NvEdgeInfo *edge02 = FindEdgeInfo(allEdgeInfos, nextFace->m_v2, nextFace->m_v0);
+ NvStripInfo *strip02 = new NvStripInfo(NvStripStartInfo(nextFace, edge02, false), stripId++, experimentId++);
+ experiments[experimentIndex++].push_back(strip02);
+ }
+
+ //
+ // PHASE 2: Iterate through that we setup in the last phase
+ // and really build each of the strips and strips that follow to see how
+ // far we get
+ //
+ int numExperiments = experimentIndex;
+ for (int i = 0; i < numExperiments; i++){
+
+ // get the strip set
+
+ // build the first strip of the list
+ experiments[i][0]->Build(allEdgeInfos, allFaceInfos);
+ int experimentId = experiments[i][0]->m_experimentId;
+
+ NvStripInfo *stripIter = experiments[i][0];
+ NvStripStartInfo startInfo(NULL, NULL, false);
+ while (FindTraversal(allFaceInfos, allEdgeInfos, stripIter, startInfo)){
+
+ // create the new strip info
+ stripIter = new NvStripInfo(startInfo, stripId++, experimentId);
+
+ // build the next strip
+ stripIter->Build(allEdgeInfos, allFaceInfos);
+
+ // add it to the list
+ experiments[i].push_back(stripIter);
+ }
+ }
+
+ //
+ // Phase 3: Find the experiment that has the most promise
+ //
+ int bestIndex = 0;
+ double bestValue = 0;
+ for (int i = 0; i < numExperiments; i++)
+ {
+ const float avgStripSizeWeight = 1.0f;
+// const float numTrisWeight = 0.0f;
+ const float numStripsWeight = 0.0f;
+ float avgStripSize = AvgStripSize(experiments[i]);
+ float numStrips = (float) experiments[i].size();
+ float value = avgStripSize * avgStripSizeWeight + (numStrips * numStripsWeight);
+ //float value = 1.f / numStrips;
+ //float value = numStrips * avgStripSize;
+
+ if (value > bestValue)
+ {
+ bestValue = value;
+ bestIndex = i;
+ }
+ }
+
+ //
+ // Phase 4: commit the best experiment of the bunch
+ //
+ CommitStrips(allStrips, experiments[bestIndex]);
+
+ // and destroy all of the others
+ for (int i = 0; i < numExperiments; i++)
+ {
+ if (i != bestIndex)
+ {
+ int numStrips = experiments[i].size();
+ for (int j = 0; j < numStrips; j++)
+ {
+ delete experiments[i][j];
+ }
+ }
+ }
+
+ // delete the array that we used for all experiments
+ delete [] experiments;
+ }
+}
+
+
+///////////////////////////////////////////////////////////////////////////////////////////
+// CountRemainingTris()
+//
+// This will count the number of triangles left in the
+// strip list starting at iter and finishing up at end
+//
+int NvStripifier::CountRemainingTris(std::list<NvStripInfo*>::iterator iter,
+ std::list<NvStripInfo*>::iterator end){
+ int count = 0;
+ while (iter != end){
+ count += (*iter)->m_faces.size();
+ iter++;
+ }
+ return count;
+}
+