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| author | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
|---|---|---|
| committer | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
| commit | 3bf9df6b2785fa6d951086978a3e66f49427166a (patch) | |
| tree | 2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /utils/nvtristriplib/nvtristripobjects.cpp | |
| download | archived-source-engine-2018-hl2-src-master.tar.xz archived-source-engine-2018-hl2-src-master.zip | |
Diffstat (limited to 'utils/nvtristriplib/nvtristripobjects.cpp')
| -rw-r--r-- | utils/nvtristriplib/nvtristripobjects.cpp | 1742 |
1 files changed, 1742 insertions, 0 deletions
diff --git a/utils/nvtristriplib/nvtristripobjects.cpp b/utils/nvtristriplib/nvtristripobjects.cpp new file mode 100644 index 0000000..647956a --- /dev/null +++ b/utils/nvtristriplib/nvtristripobjects.cpp @@ -0,0 +1,1742 @@ + +#pragma warning( disable : 4786 4018 4530 ) + +#include <assert.h> +#include <set> +#include "NvTriStripObjects.h" +#include "VertexCache.h" +#include "tier0/platform.h" + +#define CACHE_INEFFICIENCY 6 + +NvStripifier::NvStripifier() +{ + +} + +NvStripifier::~NvStripifier() +{ + +} + +/////////////////////////////////////////////////////////////////////////////////////////// +// FindEdgeInfo() +// +// find the edge info for these two indices +// +NvEdgeInfo * NvStripifier::FindEdgeInfo(NvEdgeInfoVec &edgeInfos, int v0, int v1){ + + // we can get to it through either array + // because the edge infos have a v0 and v1 + // and there is no order except how it was + // first created. + NvEdgeInfo *infoIter = edgeInfos[v0]; + while (infoIter != NULL){ + if (infoIter->m_v0 == v0){ + if (infoIter->m_v1 == v1) + return infoIter; + else + infoIter = infoIter->m_nextV0; + } + else { + assert(infoIter->m_v1 == v0); + if (infoIter->m_v0 == v1) + return infoIter; + else + infoIter = infoIter->m_nextV1; + } + } + return NULL; +} + + +/////////////////////////////////////////////////////////////////////////////////////////// +// FindOtherFace +// +// find the other face sharing these vertices +// exactly like the edge info above +// +NvFaceInfo * NvStripifier::FindOtherFace(NvEdgeInfoVec &edgeInfos, int v0, int v1, NvFaceInfo *faceInfo){ + NvEdgeInfo *edgeInfo = FindEdgeInfo(edgeInfos, v0, v1); + + if( (edgeInfo == NULL) && (v0 == v1)) + { + //we've hit a degenerate + return NULL; + } + + assert(edgeInfo != NULL); + return (edgeInfo->m_face0 == faceInfo ? edgeInfo->m_face1 : edgeInfo->m_face0); +} + + +bool NvStripifier::AlreadyExists(NvFaceInfo* faceInfo, NvFaceInfoVec& faceInfos) +{ + for(int i = 0; i < faceInfos.size(); ++i) + { + if( (faceInfos[i]->m_v0 == faceInfo->m_v0) && + (faceInfos[i]->m_v1 == faceInfo->m_v1) && + (faceInfos[i]->m_v2 == faceInfo->m_v2) ) + return true; + } + + return false; +} + +/////////////////////////////////////////////////////////////////////////////////////////// +// BuildStripifyInfo() +// +// Builds the list of all face and edge infos +// +void NvStripifier::BuildStripifyInfo(NvFaceInfoVec &faceInfos, NvEdgeInfoVec &edgeInfos, + const unsigned short maxIndex) +{ + // reserve space for the face infos, but do not resize them. + int numIndices = indices.size(); + faceInfos.reserve(numIndices / 3); + + // we actually resize the edge infos, so we must initialize to NULL + edgeInfos.resize(maxIndex + 1); + for (int i = 0; i < maxIndex + 1; i++) + edgeInfos[i] = NULL; + + // iterate through the triangles of the triangle list + int numTriangles = numIndices / 3; + int index = 0; + bool bFaceUpdated[3]; + + for (int i = 0; i < numTriangles; i++) + { + bool bMightAlreadyExist = true; + bFaceUpdated[0] = false; + bFaceUpdated[1] = false; + bFaceUpdated[2] = false; + + // grab the indices + int v0 = indices[index++]; + int v1 = indices[index++]; + int v2 = indices[index++]; + + //we disregard degenerates + if(IsDegenerate(v0, v1, v2)) + continue; + + // create the face info and add it to the list of faces, but only if this exact face doesn't already + // exist in the list + NvFaceInfo *faceInfo = new NvFaceInfo(v0, v1, v2); + + // grab the edge infos, creating them if they do not already exist + NvEdgeInfo *edgeInfo01 = FindEdgeInfo(edgeInfos, v0, v1); + if (edgeInfo01 == NULL) + { + //since one of it's edges isn't in the edge data structure, it can't already exist in the face structure + bMightAlreadyExist = false; + + // create the info + edgeInfo01 = new NvEdgeInfo(v0, v1); + + // update the linked list on both + edgeInfo01->m_nextV0 = edgeInfos[v0]; + edgeInfo01->m_nextV1 = edgeInfos[v1]; + edgeInfos[v0] = edgeInfo01; + edgeInfos[v1] = edgeInfo01; + + // set face 0 + edgeInfo01->m_face0 = faceInfo; + } + else + { + if (edgeInfo01->m_face1 != NULL) + { +// printf("BuildStripifyInfo: > 2 triangles on an edge... uncertain consequences\n"); + } + else + { + edgeInfo01->m_face1 = faceInfo; + bFaceUpdated[0] = true; + } + } + + // grab the edge infos, creating them if they do not already exist + NvEdgeInfo *edgeInfo12 = FindEdgeInfo(edgeInfos, v1, v2); + if (edgeInfo12 == NULL) + { + bMightAlreadyExist = false; + + // create the info + edgeInfo12 = new NvEdgeInfo(v1, v2); + + // update the linked list on both + edgeInfo12->m_nextV0 = edgeInfos[v1]; + edgeInfo12->m_nextV1 = edgeInfos[v2]; + edgeInfos[v1] = edgeInfo12; + edgeInfos[v2] = edgeInfo12; + + // set face 0 + edgeInfo12->m_face0 = faceInfo; + } + else + { + if (edgeInfo12->m_face1 != NULL) + { +// printf("BuildStripifyInfo: > 2 triangles on an edge... uncertain consequences\n"); + } + else + { + edgeInfo12->m_face1 = faceInfo; + bFaceUpdated[1] = true; + } + } + + // grab the edge infos, creating them if they do not already exist + NvEdgeInfo *edgeInfo20 = FindEdgeInfo(edgeInfos, v2, v0); + if (edgeInfo20 == NULL) + { + bMightAlreadyExist = false; + + // create the info + edgeInfo20 = new NvEdgeInfo(v2, v0); + + // update the linked list on both + edgeInfo20->m_nextV0 = edgeInfos[v2]; + edgeInfo20->m_nextV1 = edgeInfos[v0]; + edgeInfos[v2] = edgeInfo20; + edgeInfos[v0] = edgeInfo20; + + // set face 0 + edgeInfo20->m_face0 = faceInfo; + } + else + { + if (edgeInfo20->m_face1 != NULL) + { +// printf("BuildStripifyInfo: > 2 triangles on an edge... uncertain consequences\n"); + } + else + { + edgeInfo20->m_face1 = faceInfo; + bFaceUpdated[2] = true; + } + } + + if(bMightAlreadyExist) + { + if(!AlreadyExists(faceInfo, faceInfos)) + faceInfos.push_back(faceInfo); + else + { + delete faceInfo; + + //cleanup pointers that point to this deleted face + if(bFaceUpdated[0]) + edgeInfo01->m_face1 = NULL; + if(bFaceUpdated[1]) + edgeInfo12->m_face1 = NULL; + if(bFaceUpdated[2]) + edgeInfo20->m_face1 = NULL; + } + } + else + { + faceInfos.push_back(faceInfo); + } + + } +} + + +/////////////////////////////////////////////////////////////////////////////////////////// +// FindStartPoint() +// +// Finds a good starting point, namely one which has only one neighbor +// +int NvStripifier::FindStartPoint(NvFaceInfoVec &faceInfos, NvEdgeInfoVec &edgeInfos) +{ + int bestCtr = -1; + int bestIndex = -1; + + for(int i = 0; i < faceInfos.size(); i++) + { + int ctr = 0; + + if(FindOtherFace(edgeInfos, faceInfos[i]->m_v0, faceInfos[i]->m_v1, faceInfos[i]) == NULL) + ctr++; + if(FindOtherFace(edgeInfos, faceInfos[i]->m_v1, faceInfos[i]->m_v2, faceInfos[i]) == NULL) + ctr++; + if(FindOtherFace(edgeInfos, faceInfos[i]->m_v2, faceInfos[i]->m_v0, faceInfos[i]) == NULL) + ctr++; + if(ctr > bestCtr) + { + bestCtr = ctr; + bestIndex = i; + //return i; + } + } + //return -1; + + if(bestCtr == 0) + return -1; + else + return bestIndex; +} + + +/////////////////////////////////////////////////////////////////////////////////////////// +// FindGoodResetPoint() +// +// A good reset point is one near other commited areas so that +// we know that when we've made the longest strips its because +// we're stripifying in the same general orientation. +// +NvFaceInfo* NvStripifier::FindGoodResetPoint(NvFaceInfoVec &faceInfos, NvEdgeInfoVec &edgeInfos){ + // we hop into different areas of the mesh to try to get + // other large open spans done. Areas of small strips can + // just be left to triangle lists added at the end. + NvFaceInfo *result = NULL; + + if(result == NULL) + { + int numFaces = faceInfos.size(); + int startPoint; + if(bFirstTimeResetPoint) + { + //first time, find a face with few neighbors (look for an edge of the mesh) + startPoint = FindStartPoint(faceInfos, edgeInfos); + bFirstTimeResetPoint = false; + } + else + startPoint = (int)(((float) numFaces - 1) * meshJump); + + if(startPoint == -1) + { + startPoint = (int)(((float) numFaces - 1) * meshJump); + + //meshJump += 0.1f; + //if (meshJump > 1.0f) + // meshJump = .05f; + } + + int i = startPoint; + do { + + // if this guy isn't visited, try him + if (faceInfos[i]->m_stripId < 0){ + result = faceInfos[i]; + break; + } + + // update the index and clamp to 0-(numFaces-1) + if (++i >= numFaces) + i = 0; + + } while (i != startPoint); + + // update the meshJump + meshJump += 0.1f; + if (meshJump > 1.0f) + meshJump = .05f; + } + + // return the best face we found + return result; +} + + +/////////////////////////////////////////////////////////////////////////////////////////// +// GetUniqueVertexInB() +// +// Returns the vertex unique to faceB +// +int NvStripifier::GetUniqueVertexInB(NvFaceInfo *faceA, NvFaceInfo *faceB){ + + int facev0 = faceB->m_v0; + if (facev0 != faceA->m_v0 && + facev0 != faceA->m_v1 && + facev0 != faceA->m_v2) + return facev0; + + int facev1 = faceB->m_v1; + if (facev1 != faceA->m_v0 && + facev1 != faceA->m_v1 && + facev1 != faceA->m_v2) + return facev1; + + int facev2 = faceB->m_v2; + if (facev2 != faceA->m_v0 && + facev2 != faceA->m_v1 && + facev2 != faceA->m_v2) + return facev2; + + // nothing is different + return -1; +} + + +/////////////////////////////////////////////////////////////////////////////////////////// +// GetSharedVertices() +// +// Returns the (at most) two vertices shared between the two faces +// +void NvStripifier::GetSharedVertices(NvFaceInfo *faceA, NvFaceInfo *faceB, int* vertex0, int* vertex1) +{ + *vertex0 = -1; + *vertex1 = -1; + + int facev0 = faceB->m_v0; + if (facev0 == faceA->m_v0 || + facev0 == faceA->m_v1 || + facev0 == faceA->m_v2) + { + if(*vertex0 == -1) + *vertex0 = facev0; + else + { + *vertex1 = facev0; + return; + } + } + + int facev1 = faceB->m_v1; + if (facev1 == faceA->m_v0 || + facev1 == faceA->m_v1 || + facev1 == faceA->m_v2) + { + if(*vertex0 == -1) + *vertex0 = facev1; + else + { + *vertex1 = facev1; + return; + } + } + + int facev2 = faceB->m_v2; + if (facev2 == faceA->m_v0 || + facev2 == faceA->m_v1 || + facev2 == faceA->m_v2) + { + if(*vertex0 == -1) + *vertex0 = facev2; + else + { + *vertex1 = facev2; + return; + } + } + +} + + +/////////////////////////////////////////////////////////////////////////////////////////// +// GetNextIndex() +// +// Returns vertex of the input face which is "next" in the input index list +// +inline int NvStripifier::GetNextIndex(const WordVec &indices, NvFaceInfo *face){ + + int numIndices = indices.size(); + assert(numIndices >= 2); + + int v0 = indices[numIndices-2]; + int v1 = indices[numIndices-1]; + + int fv0 = face->m_v0; + int fv1 = face->m_v1; + int fv2 = face->m_v2; + + if (fv0 != v0 && fv0 != v1){ + if ((fv1 != v0 && fv1 != v1) || (fv2 != v0 && fv2 != v1)){ + printf("GetNextIndex: Triangle doesn't have all of its vertices\n"); + printf("GetNextIndex: Duplicate triangle probably got us derailed\n"); + } + return fv0; + } + if (fv1 != v0 && fv1 != v1){ + if ((fv0 != v0 && fv0 != v1) || (fv2 != v0 && fv2 != v1)){ + printf("GetNextIndex: Triangle doesn't have all of its vertices\n"); + printf("GetNextIndex: Duplicate triangle probably got us derailed\n"); + } + return fv1; + } + if (fv2 != v0 && fv2 != v1){ + if ((fv0 != v0 && fv0 != v1) || (fv1 != v0 && fv1 != v1)){ + printf("GetNextIndex: Triangle doesn't have all of its vertices\n"); + printf("GetNextIndex: Duplicate triangle probably got us derailed\n"); + } + return fv2; + } + + // shouldn't get here, but let's try and fail gracefully + if( (fv0 == fv1) || (fv0 == fv2) ) + return fv0; + else if( (fv1 == fv0) || (fv1 == fv2) ) + return fv1; + else if( (fv2 == fv0) || (fv2 == fv1) ) + return fv2; + else + return -1; +} + + +/////////////////////////////////////////////////////////////////////////////////////////// +// IsMarked() +// +// If either the faceInfo has a real strip index because it is +// already assign to a committed strip OR it is assigned in an +// experiment and the experiment index is the one we are building +// for, then it is marked and unavailable +inline bool NvStripInfo::IsMarked(NvFaceInfo *faceInfo){ + return (faceInfo->m_stripId >= 0) || (IsExperiment() && faceInfo->m_experimentId == m_experimentId); +} + + +/////////////////////////////////////////////////////////////////////////////////////////// +// MarkTriangle() +// +// Marks the face with the current strip ID +// +inline void NvStripInfo::MarkTriangle(NvFaceInfo *faceInfo){ + assert(!IsMarked(faceInfo)); + if (IsExperiment()){ + faceInfo->m_experimentId = m_experimentId; + faceInfo->m_testStripId = m_stripId; + } + else{ + assert(faceInfo->m_stripId == -1); + faceInfo->m_experimentId = -1; + faceInfo->m_stripId = m_stripId; + } +} + + +bool NvStripInfo::Unique(NvFaceInfoVec& faceVec, NvFaceInfo* face) +{ + bool bv0, bv1, bv2; //bools to indicate whether a vertex is in the faceVec or not + bv0 = bv1 = bv2 = false; + + for(int i = 0; i < faceVec.size(); i++) + { + if(!bv0) + { + if( (faceVec[i]->m_v0 == face->m_v0) || + (faceVec[i]->m_v1 == face->m_v0) || + (faceVec[i]->m_v2 == face->m_v0) ) + bv0 = true; + } + + if(!bv1) + { + if( (faceVec[i]->m_v0 == face->m_v1) || + (faceVec[i]->m_v1 == face->m_v1) || + (faceVec[i]->m_v2 == face->m_v1) ) + bv1 = true; + } + + if(!bv2) + { + if( (faceVec[i]->m_v0 == face->m_v2) || + (faceVec[i]->m_v1 == face->m_v2) || + (faceVec[i]->m_v2 == face->m_v2) ) + bv2 = true; + } + + //the face is not unique, all it's vertices exist in the face vector + if(bv0 && bv1 && bv2) + return false; + } + + //if we get out here, it's unique + return true; +} + + +/////////////////////////////////////////////////////////////////////////////////////////// +// Build() +// +// Builds a strip forward as far as we can go, then builds backwards, and joins the two lists +// +void NvStripInfo::Build(NvEdgeInfoVec &edgeInfos, NvFaceInfoVec &faceInfos) +{ + // used in building the strips forward and backward + WordVec scratchIndices; + + // build forward... start with the initial face + NvFaceInfoVec forwardFaces, backwardFaces; + forwardFaces.push_back(m_startInfo.m_startFace); + + MarkTriangle(m_startInfo.m_startFace); + + int v0 = (m_startInfo.m_toV1 ? m_startInfo.m_startEdge->m_v0 : m_startInfo.m_startEdge->m_v1); + int v1 = (m_startInfo.m_toV1 ? m_startInfo.m_startEdge->m_v1 : m_startInfo.m_startEdge->m_v0); + + // easiest way to get v2 is to use this function which requires the + // other indices to already be in the list. + scratchIndices.push_back(v0); + scratchIndices.push_back(v1); + int v2 = NvStripifier::GetNextIndex(scratchIndices, m_startInfo.m_startFace); + scratchIndices.push_back(v2); + + // + // build the forward list + // + int nv0 = v1; + int nv1 = v2; + + NvFaceInfo *nextFace = NvStripifier::FindOtherFace(edgeInfos, nv0, nv1, m_startInfo.m_startFace); + while (nextFace != NULL && !IsMarked(nextFace)) + { + //check to see if this next face is going to cause us to die soon + int testnv0 = nv1; + int testnv1 = NvStripifier::GetNextIndex(scratchIndices, nextFace); + + NvFaceInfo* nextNextFace = NvStripifier::FindOtherFace(edgeInfos, testnv0, testnv1, nextFace); + + if( (nextNextFace == NULL) || (IsMarked(nextNextFace)) ) + { + //uh, oh, we're following a dead end, try swapping + NvFaceInfo* testNextFace = NvStripifier::FindOtherFace(edgeInfos, nv0, testnv1, nextFace); + + if( ((testNextFace != NULL) && !IsMarked(testNextFace)) ) + { + //we only swap if it buys us something + + //add a "fake" degenerate face + NvFaceInfo* tempFace = new NvFaceInfo(nv0, nv1, nv0); + + forwardFaces.push_back(tempFace); + MarkTriangle(tempFace); + + scratchIndices.push_back(nv0); + testnv0 = nv0; + + ++m_numDegenerates; + } + + } + + // add this to the strip + forwardFaces.push_back(nextFace); + + MarkTriangle(nextFace); + + // add the index + //nv0 = nv1; + //nv1 = NvStripifier::GetNextIndex(scratchIndices, nextFace); + scratchIndices.push_back(testnv1); + + // and get the next face + nv0 = testnv0; + nv1 = testnv1; + + nextFace = NvStripifier::FindOtherFace(edgeInfos, nv0, nv1, nextFace); + + } + + // tempAllFaces is going to be forwardFaces + backwardFaces + // it's used for Unique() + NvFaceInfoVec tempAllFaces; + for(int i = 0; i < forwardFaces.size(); i++) + tempAllFaces.push_back(forwardFaces[i]); + + // + // reset the indices for building the strip backwards and do so + // + scratchIndices.resize(0); + scratchIndices.push_back(v2); + scratchIndices.push_back(v1); + scratchIndices.push_back(v0); + nv0 = v1; + nv1 = v0; + nextFace = NvStripifier::FindOtherFace(edgeInfos, nv0, nv1, m_startInfo.m_startFace); + while (nextFace != NULL && !IsMarked(nextFace)) + { + //this tests to see if a face is "unique", meaning that its vertices aren't already in the list + // so, strips which "wrap-around" are not allowed + if(!Unique(tempAllFaces, nextFace)) + break; + + //check to see if this next face is going to cause us to die soon + int testnv0 = nv1; + int testnv1 = NvStripifier::GetNextIndex(scratchIndices, nextFace); + + NvFaceInfo* nextNextFace = NvStripifier::FindOtherFace(edgeInfos, testnv0, testnv1, nextFace); + + if( (nextNextFace == NULL) || (IsMarked(nextNextFace)) ) + { + //uh, oh, we're following a dead end, try swapping + NvFaceInfo* testNextFace = NvStripifier::FindOtherFace(edgeInfos, nv0, testnv1, nextFace); + if( ((testNextFace != NULL) && !IsMarked(testNextFace)) ) + { + //we only swap if it buys us something + + //add a "fake" degenerate face + NvFaceInfo* tempFace = new NvFaceInfo(nv0, nv1, nv0); + + backwardFaces.push_back(tempFace); + MarkTriangle(tempFace); + scratchIndices.push_back(nv0); + testnv0 = nv0; + + ++m_numDegenerates; + } + + } + + // add this to the strip + backwardFaces.push_back(nextFace); + + //this is just so Unique() will work + tempAllFaces.push_back(nextFace); + + MarkTriangle(nextFace); + + // add the index + //nv0 = nv1; + //nv1 = NvStripifier::GetNextIndex(scratchIndices, nextFace); + scratchIndices.push_back(testnv1); + + // and get the next face + nv0 = testnv0; + nv1 = testnv1; + nextFace = NvStripifier::FindOtherFace(edgeInfos, nv0, nv1, nextFace); + } + + // Combine the forward and backwards stripification lists and put into our own face vector + Combine(forwardFaces, backwardFaces); +} + + +/////////////////////////////////////////////////////////////////////////////////////////// +// Combine() +// +// Combines the two input face vectors and puts the result into m_faces +// +void NvStripInfo::Combine(const NvFaceInfoVec &forward, const NvFaceInfoVec &backward){ + + // add backward faces + int numFaces = backward.size(); + for (int i = numFaces - 1; i >= 0; i--) + m_faces.push_back(backward[i]); + + // add forward faces + numFaces = forward.size(); + for (int i = 0; i < numFaces; i++) + m_faces.push_back(forward[i]); +} + + +/////////////////////////////////////////////////////////////////////////////////////////// +// SharesEdge() +// +// Returns true if the input face and the current strip share an edge +// +bool NvStripInfo::SharesEdge(const NvFaceInfo* faceInfo, NvEdgeInfoVec &edgeInfos) +{ + //check v0->v1 edge + NvEdgeInfo* currEdge = NvStripifier::FindEdgeInfo(edgeInfos, faceInfo->m_v0, faceInfo->m_v1); + + if(IsInStrip(currEdge->m_face0) || IsInStrip(currEdge->m_face1)) + return true; + + //check v1->v2 edge + currEdge = NvStripifier::FindEdgeInfo(edgeInfos, faceInfo->m_v1, faceInfo->m_v2); + + if(IsInStrip(currEdge->m_face0) || IsInStrip(currEdge->m_face1)) + return true; + + //check v2->v0 edge + currEdge = NvStripifier::FindEdgeInfo(edgeInfos, faceInfo->m_v2, faceInfo->m_v0); + + if(IsInStrip(currEdge->m_face0) || IsInStrip(currEdge->m_face1)) + return true; + + return false; + +} + + +/////////////////////////////////////////////////////////////////////////////////////////// +// CommitStrips() +// +// "Commits" the input strips by setting their m_experimentId to -1 and adding to the allStrips +// vector +// +void NvStripifier::CommitStrips(NvStripInfoVec &allStrips, const NvStripInfoVec &strips) +{ + // Iterate through strips + int numStrips = strips.size(); + for (int i = 0; i < numStrips; i++){ + + // Tell the strip that it is now real + NvStripInfo *strip = strips[i]; + strip->m_experimentId = -1; + + // add to the list of real strips + allStrips.push_back(strip); + + // Iterate through the faces of the strip + // Tell the faces of the strip that they belong to a real strip now + const NvFaceInfoVec &faces = strips[i]->m_faces; + int numFaces = faces.size(); + + for (int j = 0; j < numFaces; j++) + { + strip->MarkTriangle(faces[j]); + } + } +} + + +/////////////////////////////////////////////////////////////////////////////////////////// +// FindTraversal() +// +// Finds the next face to start the next strip on. +// +bool NvStripifier::FindTraversal(NvFaceInfoVec &faceInfos, + NvEdgeInfoVec &edgeInfos, + NvStripInfo *strip, + NvStripStartInfo &startInfo){ + + // if the strip was v0->v1 on the edge, then v1 will be a vertex in the next edge. + int v = (strip->m_startInfo.m_toV1 ? strip->m_startInfo.m_startEdge->m_v1 : strip->m_startInfo.m_startEdge->m_v0); + + NvFaceInfo *untouchedFace = NULL; + NvEdgeInfo *edgeIter = edgeInfos[v]; + while (edgeIter != NULL){ + NvFaceInfo *face0 = edgeIter->m_face0; + NvFaceInfo *face1 = edgeIter->m_face1; + if ((face0 != NULL && !strip->IsInStrip(face0)) && face1 != NULL && !strip->IsMarked(face1)) + { + untouchedFace = face1; + break; + } + if ((face1 != NULL && !strip->IsInStrip(face1)) && face0 != NULL && !strip->IsMarked(face0)){ + untouchedFace = face0; + break; + } + + // find the next edgeIter + edgeIter = (edgeIter->m_v0 == v ? edgeIter->m_nextV0 : edgeIter->m_nextV1); + } + + startInfo.m_startFace = untouchedFace; + startInfo.m_startEdge = edgeIter; + if (edgeIter != NULL) + { + if(strip->SharesEdge(startInfo.m_startFace, edgeInfos)) + startInfo.m_toV1 = (edgeIter->m_v0 == v); //note! used to be m_v1 + else + startInfo.m_toV1 = (edgeIter->m_v1 == v); + } + return (startInfo.m_startFace != NULL); +} + + +//////////////////////////////////////////////////////////////////////////////////////// +// RemoveSmallStrips() +// +// allStrips is the whole strip vector...all small strips will be deleted from this list, to avoid leaking mem +// allBigStrips is an out parameter which will contain all strips above minStripLength +// faceList is an out parameter which will contain all faces which were removed from the striplist +// +void NvStripifier::RemoveSmallStrips(NvStripInfoVec& allStrips, NvStripInfoVec& allBigStrips, NvFaceInfoVec& faceList) +{ + faceList.clear(); + allBigStrips.clear(); //make sure these are empty + NvFaceInfoVec tempFaceList; + + for(int i = 0; i < allStrips.size(); i++) + { + if(allStrips[i]->m_faces.size() < minStripLength) + { + //strip is too small, add faces to faceList + for(int j = 0; j < allStrips[i]->m_faces.size(); j++) + tempFaceList.push_back(allStrips[i]->m_faces[j]); + + //and free memory + delete allStrips[i]; + } + else + { + allBigStrips.push_back(allStrips[i]); + } + } + + bool *bVisitedList = new bool[tempFaceList.size()]; + memset(bVisitedList, 0, tempFaceList.size()*sizeof(bool)); + + VertexCache* vcache = new VertexCache(cacheSize); + + int bestNumHits = -1; + int numHits; + int bestIndex = 0; + + while(1) + { + bestNumHits = -1; + + //find best face to add next, given the current cache + for(int i = 0; i < tempFaceList.size(); i++) + { + if(bVisitedList[i]) + continue; + + numHits = CalcNumHitsFace(vcache, tempFaceList[i]); + if(numHits > bestNumHits) + { + bestNumHits = numHits; + bestIndex = i; + } + } + + if(bestNumHits == -1.0f) + break; + bVisitedList[bestIndex] = true; + UpdateCacheFace(vcache, tempFaceList[bestIndex]); + faceList.push_back(tempFaceList[bestIndex]); + } + + delete vcache; + delete[] bVisitedList; +} + + +/////////////////////////////////////////////////////////////////////////////////////////// +// NextIsCW() +// +// Returns true if the next face should be ordered in CW fashion +// +bool NvStripifier::NextIsCW(const int numIndices) +{ + return ((numIndices % 2) == 0); +} + + +/////////////////////////////////////////////////////////////////////////////////////////// +// IsCW() +// +// Returns true if the face is ordered in CW fashion +// +bool NvStripifier::IsCW(NvFaceInfo *faceInfo, int v0, int v1) +{ + if (faceInfo->m_v0 == v0) + return (faceInfo->m_v1 == v1); + + else if (faceInfo->m_v1 == v0) + return (faceInfo->m_v2 == v1); + + else + return (faceInfo->m_v0 == v1); + + // shouldn't get here + assert(0); + return false; +} + +bool NvStripifier::FaceContainsIndex(const NvFaceInfo& face, const unsigned int index) +{ + return ( (face.m_v0 == (int)index) || (face.m_v1 == (int)index) || (face.m_v2 == (int)index) ); +} + +bool NvStripifier::IsMoneyFace(const NvFaceInfo& face) +{ + if(FaceContainsIndex(face, 800) && + FaceContainsIndex(face, 812) && + FaceContainsIndex(face, 731)) + return true; + + return false; +} + +//////////////////////////////////////////////////////////////////////////////////////// +// CreateStrips() +// +// Generates actual strips from the list-in-strip-order. +// +void NvStripifier::CreateStrips(const NvStripInfoVec& allStrips, IntVec& stripIndices, + const bool bStitchStrips, unsigned int& numSeparateStrips) +{ + assert(numSeparateStrips == 0); + + NvFaceInfo tLastFace(0, 0, 0); + NvFaceInfo tPrevStripLastFace(0, 0, 0); + int nStripCount = allStrips.size(); + assert(nStripCount > 0); + + //we infer the cw/ccw ordering depending on the number of indices + //this is screwed up by the fact that we insert -1s to denote changing strips + //this is to account for that + int accountForNegatives = 0; + + for (int i = 0; i < nStripCount; i++) + { + NvStripInfo *strip = allStrips[i]; + int nStripFaceCount = strip->m_faces.size(); + assert(nStripFaceCount > 0); + + // Handle the first face in the strip + { + NvFaceInfo tFirstFace(strip->m_faces[0]->m_v0, strip->m_faces[0]->m_v1, strip->m_faces[0]->m_v2); + + // If there is a second face, reorder vertices such that the + // unique vertex is first + if (nStripFaceCount > 1) + { + int nUnique = NvStripifier::GetUniqueVertexInB(strip->m_faces[1], &tFirstFace); + if (nUnique == tFirstFace.m_v1) + { + SWAP(tFirstFace.m_v0, tFirstFace.m_v1); + } + else if (nUnique == tFirstFace.m_v2) + { + SWAP(tFirstFace.m_v0, tFirstFace.m_v2); + } + + // If there is a third face, reorder vertices such that the + // shared vertex is last + if (nStripFaceCount > 2) + { + if(IsDegenerate(strip->m_faces[1])) + { + int pivot = strip->m_faces[1]->m_v1; + if(tFirstFace.m_v1 == pivot) + { + SWAP(tFirstFace.m_v1, tFirstFace.m_v2); + } + } + else + { + int nShared0, nShared1; + GetSharedVertices(strip->m_faces[2], &tFirstFace, &nShared0, &nShared1); + if ( (nShared0 == tFirstFace.m_v1) && (nShared1 == -1) ) + { + SWAP(tFirstFace.m_v1, tFirstFace.m_v2); + } + } + } + } + + if( (i == 0) || !bStitchStrips) + { + if(!IsCW(strip->m_faces[0], tFirstFace.m_v0, tFirstFace.m_v1)) + stripIndices.push_back(tFirstFace.m_v0); + } + else + { + // Double tap the first in the new strip + stripIndices.push_back(tFirstFace.m_v0); + + // Check CW/CCW ordering + if (NextIsCW(stripIndices.size() - accountForNegatives) != IsCW(strip->m_faces[0], tFirstFace.m_v0, tFirstFace.m_v1)) + { + stripIndices.push_back(tFirstFace.m_v0); + } + } + + stripIndices.push_back(tFirstFace.m_v0); + stripIndices.push_back(tFirstFace.m_v1); + stripIndices.push_back(tFirstFace.m_v2); + + // Update last face info + tLastFace = tFirstFace; + } + + for (int j = 1; j < nStripFaceCount; j++) + { + int nUnique = GetUniqueVertexInB(&tLastFace, strip->m_faces[j]); + if (nUnique != -1) + { + stripIndices.push_back(nUnique); + + // Update last face info + tLastFace.m_v0 = tLastFace.m_v1; + tLastFace.m_v1 = tLastFace.m_v2; + tLastFace.m_v2 = nUnique; + } + else + { + //we've hit a degenerate + stripIndices.push_back(strip->m_faces[j]->m_v2); + tLastFace.m_v0 = strip->m_faces[j]->m_v0;//tLastFace.m_v1; + tLastFace.m_v1 = strip->m_faces[j]->m_v1;//tLastFace.m_v2; + tLastFace.m_v2 = strip->m_faces[j]->m_v2;//tLastFace.m_v1; + + } + } + + // Double tap between strips. + if(bStitchStrips) + { + if(i != nStripCount - 1) + stripIndices.push_back(tLastFace.m_v2); + } + else + { + //-1 index indicates next strip + stripIndices.push_back(-1); + accountForNegatives++; + numSeparateStrips++; + } + + // Update last face info + tLastFace.m_v0 = tLastFace.m_v1; + tLastFace.m_v1 = tLastFace.m_v2; + tLastFace.m_v2 = tLastFace.m_v2; + } + + if(bStitchStrips) + numSeparateStrips = 1; +} + + +/////////////////////////////////////////////////////////////////////////////////////////// +// Stripify() +// +// +// in_indices are the input indices of the mesh to stripify +// in_cacheSize is the target cache size +// +void NvStripifier::Stripify(const WordVec &in_indices, const int in_cacheSize, + const int in_minStripLength, const unsigned short maxIndex, + NvStripInfoVec &outStrips, NvFaceInfoVec& outFaceList) +{ + meshJump = 0.0f; + bFirstTimeResetPoint = true; //used in FindGoodResetPoint() + + //the number of times to run the experiments + int numSamples = 10; + + //the cache size, clamped to one + cacheSize = max(1, in_cacheSize - CACHE_INEFFICIENCY); + + minStripLength = in_minStripLength; //this is the strip size threshold below which we dump the strip into a list + + indices = in_indices; + + // build the stripification info + NvFaceInfoVec allFaceInfos; + NvEdgeInfoVec allEdgeInfos; + + BuildStripifyInfo(allFaceInfos, allEdgeInfos, maxIndex); + + NvStripInfoVec allStrips; + + // stripify + FindAllStrips(allStrips, allFaceInfos, allEdgeInfos, numSamples); + + //split up the strips into cache friendly pieces, optimize them, then dump these into outStrips + SplitUpStripsAndOptimize(allStrips, outStrips, allEdgeInfos, outFaceList); + + //clean up + for(int i = 0; i < allStrips.size(); i++) + { + delete allStrips[i]; + } + + for (int i = 0; i < allEdgeInfos.size(); i++) + { + NvEdgeInfo *info = allEdgeInfos[i]; + while (info != NULL) + { + NvEdgeInfo *next = (info->m_v0 == i ? info->m_nextV0 : info->m_nextV1); + info->Unref(); + info = next; + } + } + +} + + +bool NvStripifier::IsDegenerate(const NvFaceInfo* face) +{ + if(face->m_v0 == face->m_v1) + return true; + else if(face->m_v0 == face->m_v2) + return true; + else if(face->m_v1 == face->m_v2) + return true; + else + return false; +} + +bool NvStripifier::IsDegenerate(const unsigned short v0, const unsigned short v1, const unsigned short v2) +{ + if(v0 == v1) + return true; + else if(v0 == v2) + return true; + else if(v1 == v2) + return true; + else + return false; +} + +/////////////////////////////////////////////////////////////////////////////////////////// +// SplitUpStripsAndOptimize() +// +// Splits the input vector of strips (allBigStrips) into smaller, cache friendly pieces, then +// reorders these pieces to maximize cache hits +// The final strips are output through outStrips +// +void NvStripifier::SplitUpStripsAndOptimize(NvStripInfoVec &allStrips, NvStripInfoVec &outStrips, + NvEdgeInfoVec& edgeInfos, NvFaceInfoVec& outFaceList) +{ + int threshold = cacheSize; + NvStripInfoVec tempStrips; + + //split up strips into threshold-sized pieces + for(int i = 0; i < allStrips.size(); i++) + { + NvStripInfo* currentStrip; + NvStripStartInfo startInfo(NULL, NULL, false); + + int actualStripSize = 0; + for(int j = 0; j < allStrips[i]->m_faces.size(); ++j) + { + if( !IsDegenerate(allStrips[i]->m_faces[j]) ) + actualStripSize++; + } + + if(actualStripSize /*allStrips[i]->m_faces.size()*/ > threshold) + { + + int numTimes = actualStripSize /*allStrips[i]->m_faces.size()*/ / threshold; + int numLeftover = actualStripSize /*allStrips[i]->m_faces.size()*/ % threshold; + + int degenerateCount = 0; + int j = 0; + for(j; j < numTimes; j++) + { + currentStrip = new NvStripInfo(startInfo, 0, -1); + + int faceCtr = j*threshold + degenerateCount; + bool bFirstTime = true; + while(faceCtr < threshold+(j*threshold)+degenerateCount) + { + if(IsDegenerate(allStrips[i]->m_faces[faceCtr])) + { + degenerateCount++; + + //last time or first time through, no need for a degenerate + if( (((faceCtr + 1) != threshold+(j*threshold)+degenerateCount) || + ((j == numTimes - 1) && (numLeftover < 4) && (numLeftover > 0))) && + !bFirstTime) + { + currentStrip->m_faces.push_back(allStrips[i]->m_faces[faceCtr++]); + } + else + ++faceCtr; + } + else + { + currentStrip->m_faces.push_back(allStrips[i]->m_faces[faceCtr++]); + bFirstTime = false; + } + } + /* + for(int faceCtr = j*threshold; faceCtr < threshold+(j*threshold); faceCtr++) + { + currentStrip->m_faces.push_back(allStrips[i]->m_faces[faceCtr]); + } + */ + ///* + if(j == numTimes - 1) //last time through + { + if( (numLeftover < 4) && (numLeftover > 0) ) //way too small + { + //just add to last strip + int ctr = 0; + while(ctr < numLeftover) + { + if(!IsDegenerate(allStrips[i]->m_faces[faceCtr])) + { + currentStrip->m_faces.push_back(allStrips[i]->m_faces[faceCtr++]); + ++ctr; + } + else + { + currentStrip->m_faces.push_back(allStrips[i]->m_faces[faceCtr++]); + ++degenerateCount; + } + } + numLeftover = 0; + } + } + //*/ + tempStrips.push_back(currentStrip); + } + + int leftOff = j * threshold + degenerateCount; + + if(numLeftover != 0) + { + currentStrip = new NvStripInfo(startInfo, 0, -1); + + int ctr = 0; + bool bFirstTime = true; + while(ctr < numLeftover) + { + if( !IsDegenerate(allStrips[i]->m_faces[leftOff]) ) + { + ctr++; + bFirstTime = false; + currentStrip->m_faces.push_back(allStrips[i]->m_faces[leftOff++]); + } + else if(!bFirstTime) + currentStrip->m_faces.push_back(allStrips[i]->m_faces[leftOff++]); + else + leftOff++; + } + /* + for(int k = 0; k < numLeftover; k++) + { + currentStrip->m_faces.push_back(allStrips[i]->m_faces[leftOff++]); + } + */ + + tempStrips.push_back(currentStrip); + } + } + else + { + //we're not just doing a tempStrips.push_back(allBigStrips[i]) because + // this way we can delete allBigStrips later to free the memory + currentStrip = new NvStripInfo(startInfo, 0, -1); + + for(int j = 0; j < allStrips[i]->m_faces.size(); j++) + currentStrip->m_faces.push_back(allStrips[i]->m_faces[j]); + + tempStrips.push_back(currentStrip); + } + } + + //add small strips to face list + NvStripInfoVec tempStrips2; + RemoveSmallStrips(tempStrips, tempStrips2, outFaceList); + + outStrips.clear(); + //screw optimization for now +// for(i = 0; i < tempStrips.size(); ++i) +// outStrips.push_back(tempStrips[i]); + + if(tempStrips2.size() != 0) + { + //Optimize for the vertex cache + VertexCache* vcache = new VertexCache(cacheSize); + + float bestNumHits = -1.0f; + float numHits; + int bestIndex = 0; + + int firstIndex = 0; + float minCost = 10000.0f; + + for(int i = 0; i < tempStrips2.size(); i++) + { + int numNeighbors = 0; + + //find strip with least number of neighbors per face + for(int j = 0; j < tempStrips2[i]->m_faces.size(); j++) + { + numNeighbors += NumNeighbors(tempStrips2[i]->m_faces[j], edgeInfos); + } + + float currCost = (float)numNeighbors / (float)tempStrips2[i]->m_faces.size(); + if(currCost < minCost) + { + minCost = currCost; + firstIndex = i; + } + } + + UpdateCacheStrip(vcache, tempStrips2[firstIndex]); + outStrips.push_back(tempStrips2[firstIndex]); + + tempStrips2[firstIndex]->visited = true; + + bool bWantsCW = (tempStrips2[firstIndex]->m_faces.size() % 2) == 0; + + //this n^2 algo is what slows down stripification so much.... + // needs to be improved + while(1) + { + bestNumHits = -1.0f; + + //find best strip to add next, given the current cache + for(int i = 0; i < tempStrips2.size(); i++) + { + if(tempStrips2[i]->visited) + continue; + + numHits = CalcNumHitsStrip(vcache, tempStrips2[i]); + if(numHits > bestNumHits) + { + bestNumHits = numHits; + bestIndex = i; + } + else if(numHits >= bestNumHits) + { + //check previous strip to see if this one requires it to switch polarity + NvStripInfo *strip = tempStrips2[i]; + int nStripFaceCount = strip->m_faces.size(); + + NvFaceInfo tFirstFace(strip->m_faces[0]->m_v0, strip->m_faces[0]->m_v1, strip->m_faces[0]->m_v2); + + // If there is a second face, reorder vertices such that the + // unique vertex is first + if (nStripFaceCount > 1) + { + int nUnique = NvStripifier::GetUniqueVertexInB(strip->m_faces[1], &tFirstFace); + if (nUnique == tFirstFace.m_v1) + { + SWAP(tFirstFace.m_v0, tFirstFace.m_v1); + } + else if (nUnique == tFirstFace.m_v2) + { + SWAP(tFirstFace.m_v0, tFirstFace.m_v2); + } + + // If there is a third face, reorder vertices such that the + // shared vertex is last + if (nStripFaceCount > 2) + { + int nShared0, nShared1; + GetSharedVertices(strip->m_faces[2], &tFirstFace, &nShared0, &nShared1); + if ( (nShared0 == tFirstFace.m_v1) && (nShared1 == -1) ) + { + SWAP(tFirstFace.m_v1, tFirstFace.m_v2); + } + } + } + + // Check CW/CCW ordering + if (bWantsCW == IsCW(strip->m_faces[0], tFirstFace.m_v0, tFirstFace.m_v1)) + { + //I like this one! + bestIndex = i; + } + } + } + + if(bestNumHits == -1.0f) + break; + tempStrips2[bestIndex]->visited = true; + UpdateCacheStrip(vcache, tempStrips2[bestIndex]); + outStrips.push_back(tempStrips2[bestIndex]); + bWantsCW = (tempStrips2[bestIndex]->m_faces.size() % 2 == 0) ? bWantsCW : !bWantsCW; + } + + delete vcache; + } +} + + +/////////////////////////////////////////////////////////////////////////////////////////// +// UpdateCacheStrip() +// +// Updates the input vertex cache with this strip's vertices +// +void NvStripifier::UpdateCacheStrip(VertexCache* vcache, NvStripInfo* strip) +{ + for(int i = 0; i < strip->m_faces.size(); ++i) + { + if(!vcache->InCache(strip->m_faces[i]->m_v0)) + vcache->AddEntry(strip->m_faces[i]->m_v0); + + if(!vcache->InCache(strip->m_faces[i]->m_v1)) + vcache->AddEntry(strip->m_faces[i]->m_v1); + + if(!vcache->InCache(strip->m_faces[i]->m_v2)) + vcache->AddEntry(strip->m_faces[i]->m_v2); + } +} + +/////////////////////////////////////////////////////////////////////////////////////////// +// UpdateCacheFace() +// +// Updates the input vertex cache with this face's vertices +// +void NvStripifier::UpdateCacheFace(VertexCache* vcache, NvFaceInfo* face) +{ + if(!vcache->InCache(face->m_v0)) + vcache->AddEntry(face->m_v0); + + if(!vcache->InCache(face->m_v1)) + vcache->AddEntry(face->m_v1); + + if(!vcache->InCache(face->m_v2)) + vcache->AddEntry(face->m_v2); +} + + +/////////////////////////////////////////////////////////////////////////////////////////// +// CalcNumHitsStrip() +// +// returns the number of cache hits per face in the strip +// +float NvStripifier::CalcNumHitsStrip(VertexCache* vcache, NvStripInfo* strip) +{ + int numHits = 0; + int numFaces = 0; + + for(int i = 0; i < strip->m_faces.size(); i++) + { + if(vcache->InCache(strip->m_faces[i]->m_v0)) + ++numHits; + + if(vcache->InCache(strip->m_faces[i]->m_v1)) + ++numHits; + + if(vcache->InCache(strip->m_faces[i]->m_v2)) + ++numHits; + + numFaces++; + } + + return ((float)numHits / (float)numFaces); +} + + +/////////////////////////////////////////////////////////////////////////////////////////// +// CalcNumHitsFace() +// +// returns the number of cache hits in the face +// +int NvStripifier::CalcNumHitsFace(VertexCache* vcache, NvFaceInfo* face) +{ + int numHits = 0; + + if(vcache->InCache(face->m_v0)) + numHits++; + + if(vcache->InCache(face->m_v1)) + numHits++; + + if(vcache->InCache(face->m_v2)) + numHits++; + + return numHits; +} + + +/////////////////////////////////////////////////////////////////////////////////////////// +// NumNeighbors() +// +// Returns the number of neighbors that this face has +// +int NvStripifier::NumNeighbors(NvFaceInfo* face, NvEdgeInfoVec& edgeInfoVec) +{ + int numNeighbors = 0; + + if(FindOtherFace(edgeInfoVec, face->m_v0, face->m_v1, face) != NULL) + { + numNeighbors++; + } + + if(FindOtherFace(edgeInfoVec, face->m_v1, face->m_v2, face) != NULL) + { + numNeighbors++; + } + + if(FindOtherFace(edgeInfoVec, face->m_v2, face->m_v0, face) != NULL) + { + numNeighbors++; + } + + return numNeighbors; +} + + +/////////////////////////////////////////////////////////////////////////////////////////// +// AvgStripSize() +// +// Finds the average strip size of the input vector of strips +// +float NvStripifier::AvgStripSize(const NvStripInfoVec &strips){ + int sizeAccum = 0; + int numStrips = strips.size(); + for (int i = 0; i < numStrips; i++){ + NvStripInfo *strip = strips[i]; + sizeAccum += strip->m_faces.size(); + sizeAccum -= strip->m_numDegenerates; + } + return ((float)sizeAccum) / ((float)numStrips); +} + + +/////////////////////////////////////////////////////////////////////////////////////////// +// FindAllStrips() +// +// Does the stripification, puts output strips into vector allStrips +// +// Works by setting runnning a number of experiments in different areas of the mesh, and +// accepting the one which results in the longest strips. It then accepts this, and moves +// on to a different area of the mesh. We try to jump around the mesh some, to ensure that +// large open spans of strips get generated. +// +void NvStripifier::FindAllStrips(NvStripInfoVec &allStrips, + NvFaceInfoVec &allFaceInfos, + NvEdgeInfoVec &allEdgeInfos, + int numSamples){ + // the experiments + int experimentId = 0; + int stripId = 0; + bool done = false; + + int loopCtr = 0; + + while (!done) + { + loopCtr++; + + // + // PHASE 1: Set up numSamples * numEdges experiments + // + NvStripInfoVec *experiments = new NvStripInfoVec [numSamples * 6]; + int experimentIndex = 0; + std::set <NvFaceInfo*> resetPoints; + for (int i = 0; i < numSamples; i++) + { + + // Try to find another good reset point. + // If there are none to be found, we are done + NvFaceInfo *nextFace = FindGoodResetPoint(allFaceInfos, allEdgeInfos); + if (nextFace == NULL){ + done = true; + break; + } + // If we have already evaluated starting at this face in this slew + // of experiments, then skip going any further + else if (resetPoints.find(nextFace) != resetPoints.end()){ + continue; + } + + // trying it now... + resetPoints.insert(nextFace); + + // otherwise, we shall now try experiments for starting on the 01,12, and 20 edges + assert(nextFace->m_stripId < 0); + + // build the strip off of this face's 0-1 edge + NvEdgeInfo *edge01 = FindEdgeInfo(allEdgeInfos, nextFace->m_v0, nextFace->m_v1); + NvStripInfo *strip01 = new NvStripInfo(NvStripStartInfo(nextFace, edge01, true), stripId++, experimentId++); + experiments[experimentIndex++].push_back(strip01); + + // build the strip off of this face's 1-0 edge + NvEdgeInfo *edge10 = FindEdgeInfo(allEdgeInfos, nextFace->m_v0, nextFace->m_v1); + NvStripInfo *strip10 = new NvStripInfo(NvStripStartInfo(nextFace, edge10, false), stripId++, experimentId++); + experiments[experimentIndex++].push_back(strip10); + + // build the strip off of this face's 1-2 edge + NvEdgeInfo *edge12 = FindEdgeInfo(allEdgeInfos, nextFace->m_v1, nextFace->m_v2); + NvStripInfo *strip12 = new NvStripInfo(NvStripStartInfo(nextFace, edge12, true), stripId++, experimentId++); + experiments[experimentIndex++].push_back(strip12); + + // build the strip off of this face's 2-1 edge + NvEdgeInfo *edge21 = FindEdgeInfo(allEdgeInfos, nextFace->m_v1, nextFace->m_v2); + NvStripInfo *strip21 = new NvStripInfo(NvStripStartInfo(nextFace, edge21, false), stripId++, experimentId++); + experiments[experimentIndex++].push_back(strip21); + + // build the strip off of this face's 2-0 edge + NvEdgeInfo *edge20 = FindEdgeInfo(allEdgeInfos, nextFace->m_v2, nextFace->m_v0); + NvStripInfo *strip20 = new NvStripInfo(NvStripStartInfo(nextFace, edge20, true), stripId++, experimentId++); + experiments[experimentIndex++].push_back(strip20); + + // build the strip off of this face's 0-2 edge + NvEdgeInfo *edge02 = FindEdgeInfo(allEdgeInfos, nextFace->m_v2, nextFace->m_v0); + NvStripInfo *strip02 = new NvStripInfo(NvStripStartInfo(nextFace, edge02, false), stripId++, experimentId++); + experiments[experimentIndex++].push_back(strip02); + } + + // + // PHASE 2: Iterate through that we setup in the last phase + // and really build each of the strips and strips that follow to see how + // far we get + // + int numExperiments = experimentIndex; + for (int i = 0; i < numExperiments; i++){ + + // get the strip set + + // build the first strip of the list + experiments[i][0]->Build(allEdgeInfos, allFaceInfos); + int experimentId = experiments[i][0]->m_experimentId; + + NvStripInfo *stripIter = experiments[i][0]; + NvStripStartInfo startInfo(NULL, NULL, false); + while (FindTraversal(allFaceInfos, allEdgeInfos, stripIter, startInfo)){ + + // create the new strip info + stripIter = new NvStripInfo(startInfo, stripId++, experimentId); + + // build the next strip + stripIter->Build(allEdgeInfos, allFaceInfos); + + // add it to the list + experiments[i].push_back(stripIter); + } + } + + // + // Phase 3: Find the experiment that has the most promise + // + int bestIndex = 0; + double bestValue = 0; + for (int i = 0; i < numExperiments; i++) + { + const float avgStripSizeWeight = 1.0f; +// const float numTrisWeight = 0.0f; + const float numStripsWeight = 0.0f; + float avgStripSize = AvgStripSize(experiments[i]); + float numStrips = (float) experiments[i].size(); + float value = avgStripSize * avgStripSizeWeight + (numStrips * numStripsWeight); + //float value = 1.f / numStrips; + //float value = numStrips * avgStripSize; + + if (value > bestValue) + { + bestValue = value; + bestIndex = i; + } + } + + // + // Phase 4: commit the best experiment of the bunch + // + CommitStrips(allStrips, experiments[bestIndex]); + + // and destroy all of the others + for (int i = 0; i < numExperiments; i++) + { + if (i != bestIndex) + { + int numStrips = experiments[i].size(); + for (int j = 0; j < numStrips; j++) + { + delete experiments[i][j]; + } + } + } + + // delete the array that we used for all experiments + delete [] experiments; + } +} + + +/////////////////////////////////////////////////////////////////////////////////////////// +// CountRemainingTris() +// +// This will count the number of triangles left in the +// strip list starting at iter and finishing up at end +// +int NvStripifier::CountRemainingTris(std::list<NvStripInfo*>::iterator iter, + std::list<NvStripInfo*>::iterator end){ + int count = 0; + while (iter != end){ + count += (*iter)->m_faces.size(); + iter++; + } + return count; +} + |