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-rw-r--r--utils/FileSystemOpenDialog/FileDialogApp.h52
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diff --git a/utils/FileSystemOpenDialog/FileDialogApp.h b/utils/FileSystemOpenDialog/FileDialogApp.h
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//
+//=============================================================================//
+// SteamFileDialog.h : main header file for the STEAMFILEDIALOG DLL
+//
+
+#if !defined(AFX_STEAMFILEDIALOG_H__BF4B825D_4E34_443E_84D2_6212C043388D__INCLUDED_)
+#define AFX_STEAMFILEDIALOG_H__BF4B825D_4E34_443E_84D2_6212C043388D__INCLUDED_
+
+#if _MSC_VER > 1000
+#pragma once
+#endif // _MSC_VER > 1000
+
+#ifndef __AFXWIN_H__
+ #error include 'stdafx.h' before including this file for PCH
+#endif
+
+#include "resource.h" // main symbols
+
+/////////////////////////////////////////////////////////////////////////////
+// CSteamFileDialogApp
+// See SteamFileDialog.cpp for the implementation of this class
+//
+
+class CSteamFileDialogApp : public CWinApp
+{
+public:
+ CSteamFileDialogApp();
+
+// Overrides
+ // ClassWizard generated virtual function overrides
+ //{{AFX_VIRTUAL(CSteamFileDialogApp)
+ //}}AFX_VIRTUAL
+
+ //{{AFX_MSG(CSteamFileDialogApp)
+ // NOTE - the ClassWizard will add and remove member functions here.
+ // DO NOT EDIT what you see in these blocks of generated code !
+ //}}AFX_MSG
+ DECLARE_MESSAGE_MAP()
+};
+
+
+/////////////////////////////////////////////////////////////////////////////
+
+//{{AFX_INSERT_LOCATION}}
+// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
+
+#endif // !defined(AFX_STEAMFILEDIALOG_H__BF4B825D_4E34_443E_84D2_6212C043388D__INCLUDED_)