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| author | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
|---|---|---|
| committer | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
| commit | 3bf9df6b2785fa6d951086978a3e66f49427166a (patch) | |
| tree | 2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /utils/FileSystemOpenDialog/FileDialogApp.h | |
| download | archived-source-engine-2018-hl2-src-3bf9df6b2785fa6d951086978a3e66f49427166a.tar.xz archived-source-engine-2018-hl2-src-3bf9df6b2785fa6d951086978a3e66f49427166a.zip | |
Diffstat (limited to 'utils/FileSystemOpenDialog/FileDialogApp.h')
| -rw-r--r-- | utils/FileSystemOpenDialog/FileDialogApp.h | 52 |
1 files changed, 52 insertions, 0 deletions
diff --git a/utils/FileSystemOpenDialog/FileDialogApp.h b/utils/FileSystemOpenDialog/FileDialogApp.h new file mode 100644 index 0000000..6a34938 --- /dev/null +++ b/utils/FileSystemOpenDialog/FileDialogApp.h @@ -0,0 +1,52 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $NoKeywords: $ +// +//=============================================================================// +// SteamFileDialog.h : main header file for the STEAMFILEDIALOG DLL +// + +#if !defined(AFX_STEAMFILEDIALOG_H__BF4B825D_4E34_443E_84D2_6212C043388D__INCLUDED_) +#define AFX_STEAMFILEDIALOG_H__BF4B825D_4E34_443E_84D2_6212C043388D__INCLUDED_ + +#if _MSC_VER > 1000 +#pragma once +#endif // _MSC_VER > 1000 + +#ifndef __AFXWIN_H__ + #error include 'stdafx.h' before including this file for PCH +#endif + +#include "resource.h" // main symbols + +///////////////////////////////////////////////////////////////////////////// +// CSteamFileDialogApp +// See SteamFileDialog.cpp for the implementation of this class +// + +class CSteamFileDialogApp : public CWinApp +{ +public: + CSteamFileDialogApp(); + +// Overrides + // ClassWizard generated virtual function overrides + //{{AFX_VIRTUAL(CSteamFileDialogApp) + //}}AFX_VIRTUAL + + //{{AFX_MSG(CSteamFileDialogApp) + // NOTE - the ClassWizard will add and remove member functions here. + // DO NOT EDIT what you see in these blocks of generated code ! + //}}AFX_MSG + DECLARE_MESSAGE_MAP() +}; + + +///////////////////////////////////////////////////////////////////////////// + +//{{AFX_INSERT_LOCATION}} +// Microsoft Visual C++ will insert additional declarations immediately before the previous line. + +#endif // !defined(AFX_STEAMFILEDIALOG_H__BF4B825D_4E34_443E_84D2_6212C043388D__INCLUDED_) |