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Diffstat (limited to 'tracker/common/CompletionEvent.h')
| -rw-r--r-- | tracker/common/CompletionEvent.h | 32 |
1 files changed, 32 insertions, 0 deletions
diff --git a/tracker/common/CompletionEvent.h b/tracker/common/CompletionEvent.h new file mode 100644 index 0000000..77075f9 --- /dev/null +++ b/tracker/common/CompletionEvent.h @@ -0,0 +1,32 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: Wraps windows WaitForSingleEvent() calls +// +// $NoKeywords: $ +//============================================================================= + +#ifndef COMPLETIONEVENT_H +#define COMPLETIONEVENT_H +#ifdef _WIN32 +#pragma once +#endif + +// handle to an event +typedef unsigned long EventHandle_t; + +// creates an event +EventHandle_t Event_CreateEvent(); + +// sets the current thread to wait for either the event to be signalled, or the timeout to occur +void Event_WaitForEvent(EventHandle_t event, unsigned long timeoutMilliseconds); + +// set the timeout to this for it to never time out +#define TIMEOUT_INFINITE 0xFFFFFFFF + +// signals an event to Activate +// Releases one thread waiting on the event. +// If the event has no threads waiting on it, the next thread to wait on it will be let right through +void Event_SignalEvent(EventHandle_t event); + + +#endif // COMPLETIONEVENT_H |