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authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /tracker/common/CompletionEvent.h
downloadarchived-source-engine-2018-hl2-src-master.tar.xz
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diff --git a/tracker/common/CompletionEvent.h b/tracker/common/CompletionEvent.h
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose: Wraps windows WaitForSingleEvent() calls
+//
+// $NoKeywords: $
+//=============================================================================
+
+#ifndef COMPLETIONEVENT_H
+#define COMPLETIONEVENT_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+// handle to an event
+typedef unsigned long EventHandle_t;
+
+// creates an event
+EventHandle_t Event_CreateEvent();
+
+// sets the current thread to wait for either the event to be signalled, or the timeout to occur
+void Event_WaitForEvent(EventHandle_t event, unsigned long timeoutMilliseconds);
+
+// set the timeout to this for it to never time out
+#define TIMEOUT_INFINITE 0xFFFFFFFF
+
+// signals an event to Activate
+// Releases one thread waiting on the event.
+// If the event has no threads waiting on it, the next thread to wait on it will be let right through
+void Event_SignalEvent(EventHandle_t event);
+
+
+#endif // COMPLETIONEVENT_H