diff options
Diffstat (limited to 'tier1/NetAdr.cpp')
| -rw-r--r-- | tier1/NetAdr.cpp | 378 |
1 files changed, 378 insertions, 0 deletions
diff --git a/tier1/NetAdr.cpp b/tier1/NetAdr.cpp new file mode 100644 index 0000000..00514d6 --- /dev/null +++ b/tier1/NetAdr.cpp @@ -0,0 +1,378 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// NetAdr.cpp: implementation of the CNetAdr class. +// +//===========================================================================// +#if defined( _WIN32 ) && !defined( _X360 ) +#include <windows.h> +#endif + +#include "tier0/dbg.h" +#include "netadr.h" +#include "tier1/strtools.h" + +#if defined( _WIN32 ) && !defined( _X360 ) +#define WIN32_LEAN_AND_MEAN +#include <winsock.h> +typedef int socklen_t; +#elif !defined( _X360 ) +#include <netinet/in.h> // ntohs() +#include <netdb.h> // gethostbyname() +#include <sys/socket.h> // getsockname() +#endif + +// memdbgon must be the last include file in a .cpp file!!! +#include "tier0/memdbgon.h" + +////////////////////////////////////////////////////////////////////// +// Construction/Destruction +////////////////////////////////////////////////////////////////////// + +bool netadr_t::CompareAdr (const netadr_t &a, bool onlyBase) const +{ + if ( a.type != type ) + return false; + + if ( type == NA_LOOPBACK ) + return true; + + if ( type == NA_BROADCAST ) + return true; + + if ( type == NA_IP ) + { + if ( !onlyBase && (port != a.port) ) + return false; + + if ( a.ip[0] == ip[0] && a.ip[1] == ip[1] && a.ip[2] == ip[2] && a.ip[3] == ip[3] ) + return true; + } + + return false; +} + +bool netadr_t::CompareClassBAdr (const netadr_t &a) const +{ + if ( a.type != type ) + return false; + + if ( type == NA_LOOPBACK ) + return true; + + if ( type == NA_IP ) + { + if (a.ip[0] == ip[0] && a.ip[1] == ip[1] ) + return true; + } + + return false; +} + +bool netadr_t::CompareClassCAdr (const netadr_t &a) const +{ + if ( a.type != type ) + return false; + + if ( type == NA_LOOPBACK ) + return true; + + if ( type == NA_IP ) + { + if (a.ip[0] == ip[0] && a.ip[1] == ip[1] && a.ip[2] == ip[2] ) + return true; + } + + return false; +} +// reserved addresses are not routeable, so they can all be used in a LAN game +bool netadr_t::IsReservedAdr () const +{ + if ( type == NA_LOOPBACK ) + return true; + + if ( type == NA_IP ) + { + if ( (ip[0] == 10) || // 10.x.x.x is reserved + (ip[0] == 127) || // 127.x.x.x + (ip[0] == 172 && ip[1] >= 16 && ip[1] <= 31) || // 172.16.x.x - 172.31.x.x + (ip[0] == 192 && ip[1] >= 168) ) // 192.168.x.x + return true; + } + return false; +} + +const char * netadr_t::ToString( bool onlyBase ) const +{ + // Select a static buffer + static char s[4][64]; + static int slot = 0; + int useSlot = ( slot++ ) % 4; + + // Render into it + ToString( s[useSlot], sizeof(s[0]), onlyBase ); + + // Pray the caller uses it before it gets clobbered + return s[useSlot]; +} + +void netadr_t::ToString( char *pchBuffer, uint32 unBufferSize, bool onlyBase ) const +{ + + if (type == NA_LOOPBACK) + { + V_strncpy( pchBuffer, "loopback", unBufferSize ); + } + else if (type == NA_BROADCAST) + { + V_strncpy( pchBuffer, "broadcast", unBufferSize ); + } + else if (type == NA_IP) + { + if ( onlyBase ) + { + V_snprintf( pchBuffer, unBufferSize, "%i.%i.%i.%i", ip[0], ip[1], ip[2], ip[3]); + } + else + { + V_snprintf( pchBuffer, unBufferSize, "%i.%i.%i.%i:%i", ip[0], ip[1], ip[2], ip[3], ntohs(port)); + } + } + else + { + V_strncpy( pchBuffer, "unknown", unBufferSize ); + } +} + +bool netadr_t::IsLocalhost() const +{ + // are we 127.0.0.1 ? + return (ip[0] == 127) && (ip[1] == 0) && (ip[2] == 0) && (ip[3] == 1); +} + +bool netadr_t::IsLoopback() const +{ + // are we useding engine loopback buffers + return type == NA_LOOPBACK; +} + +void netadr_t::Clear() +{ + ip[0] = ip[1] = ip[2] = ip[3] = 0; + port = 0; + type = NA_NULL; +} + +void netadr_t::SetIP(uint8 b1, uint8 b2, uint8 b3, uint8 b4) +{ + ip[0] = b1; + ip[1] = b2; + ip[2] = b3; + ip[3] = b4; +} + +void netadr_t::SetIP(uint unIP) +{ + *((uint*)ip) = BigLong( unIP ); +} + +void netadr_t::SetType(netadrtype_t newtype) +{ + type = newtype; +} + +netadrtype_t netadr_t::GetType() const +{ + return type; +} + +unsigned short netadr_t::GetPort() const +{ + return BigShort( port ); +} + +unsigned int netadr_t::GetIPNetworkByteOrder() const +{ + return *(unsigned int *)&ip; +} + +unsigned int netadr_t::GetIPHostByteOrder() const +{ + return BigDWord( GetIPNetworkByteOrder() ); +} + +void netadr_t::ToSockadr (struct sockaddr * s) const +{ + Q_memset ( s, 0, sizeof(struct sockaddr)); + + if (type == NA_BROADCAST) + { + ((struct sockaddr_in*)s)->sin_family = AF_INET; + ((struct sockaddr_in*)s)->sin_port = port; + ((struct sockaddr_in*)s)->sin_addr.s_addr = INADDR_BROADCAST; + } + else if (type == NA_IP) + { + ((struct sockaddr_in*)s)->sin_family = AF_INET; + ((struct sockaddr_in*)s)->sin_addr.s_addr = *(int *)&ip; + ((struct sockaddr_in*)s)->sin_port = port; + } + else if (type == NA_LOOPBACK ) + { + ((struct sockaddr_in*)s)->sin_family = AF_INET; + ((struct sockaddr_in*)s)->sin_port = port; + ((struct sockaddr_in*)s)->sin_addr.s_addr = INADDR_LOOPBACK ; + } +} + +bool netadr_t::SetFromSockadr(const struct sockaddr * s) +{ + if (s->sa_family == AF_INET) + { + type = NA_IP; + *(int *)&ip = ((struct sockaddr_in *)s)->sin_addr.s_addr; + port = ((struct sockaddr_in *)s)->sin_port; + return true; + } + else + { + Clear(); + return false; + } +} + +bool netadr_t::IsValid() const +{ + return ( (port !=0 ) && (type != NA_NULL) && + ( ip[0] != 0 || ip[1] != 0 || ip[2] != 0 || ip[3] != 0 ) ); +} + +bool netadr_t::IsBaseAdrValid() const +{ + return ( (type != NA_NULL) && + ( ip[0] != 0 || ip[1] != 0 || ip[2] != 0 || ip[3] != 0 ) ); +} + +#ifdef _WIN32 +#undef SetPort // get around stupid WINSPOOL.H macro +#endif + +void netadr_t::SetPort(unsigned short newport) +{ + port = BigShort( newport ); +} + +bool netadr_t::SetFromString( const char *pch, bool bUseDNS ) +{ + Clear(); + type = NA_IP; + + Assert( pch ); // invalid to call this with NULL pointer; fix your code bug! + if ( !pch ) // but let's not crash + return false; + + char address[ 128 ]; + V_strcpy_safe( address, pch ); + + if ( !V_strnicmp( address, "loopback", 8 ) ) + { + char newaddress[ 128 ]; + type = NA_LOOPBACK; + V_strcpy_safe( newaddress, "127.0.0.1" ); + V_strcat_safe( newaddress, address + 8 ); // copy anything after "loopback" + + V_strcpy_safe( address, newaddress ); + } + + if ( !V_strnicmp( address, "localhost", 9 ) ) + { + V_memcpy( address, "127.0.0.1", 9 ); // Note use of memcpy allows us to keep the colon and rest of string since localhost and 127.0.0.1 are both 9 characters. + } + + // Starts with a number and has a dot + if ( address[0] >= '0' && + address[0] <= '9' && + strchr( address, '.' ) ) + { + int n1 = -1, n2 = -1, n3 = -1, n4 = -1, n5 = 0; // set port to 0 if we don't parse one + int nRes = sscanf( address, "%d.%d.%d.%d:%d", &n1, &n2, &n3, &n4, &n5 ); + if ( + nRes < 4 + || n1 < 0 || n1 > 255 + || n2 < 0 || n2 > 255 + || n3 < 0 || n3 > 255 + || n4 < 0 || n4 > 255 + || n5 < 0 || n5 > 65535 + ) + return false; + SetIP( n1, n2, n3, n4 ); + SetPort( ( uint16 ) n5 ); + return true; + } + + if ( bUseDNS ) + { +// X360TBD: + // dgoodenough - since this is skipped on X360, seems reasonable to skip as well on PS3 + // PS3_BUILDFIX + // FIXME - Leap of faith, this works without asserting on X360, so I assume it will on PS3 +#if !defined( _X360 ) && !defined( _PS3 ) + // Null out the colon if there is one + char *pchColon = strchr( address, ':' ); + if ( pchColon ) + { + *pchColon = 0; + } + + // DNS it base name + struct hostent *h = gethostbyname( address ); + if ( !h ) + return false; + + SetIP( ntohl( *(int *)h->h_addr_list[0] ) ); + + // Set Port to whatever was specified after the colon + if ( pchColon ) + { + SetPort( V_atoi( ++pchColon ) ); + } + return true; +#else + Assert( 0 ); + return false; +#endif + } + + return false; +} + +bool netadr_t::operator<(const netadr_t &netadr) const +{ + if ( *((uint *)netadr.ip) < *((uint *)ip) ) + return true; + else if ( *((uint *)netadr.ip) > *((uint *)ip) ) + return false; + return ( netadr.port < port ); +} + + +void netadr_t::SetFromSocket( int hSocket ) +{ + // dgoodenough - since this is skipped on X360, seems reasonable to skip as well on PS3 + // PS3_BUILDFIX + // FIXME - Leap of faith, this works without asserting on X360, so I assume it will on PS3 +#if !defined( _X360 ) && !defined( _PS3 ) + Clear(); + type = NA_IP; + + struct sockaddr address; + socklen_t namelen = sizeof(address); + if ( getsockname( hSocket, (struct sockaddr *)&address, &namelen) == 0 ) + { + SetFromSockadr( &address ); + } +#else + Assert(0); +#endif +} |