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authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /tier1/NetAdr.cpp
downloadarchived-source-engine-2018-hl2-src-master.tar.xz
archived-source-engine-2018-hl2-src-master.zip
Diffstat (limited to 'tier1/NetAdr.cpp')
-rw-r--r--tier1/NetAdr.cpp378
1 files changed, 378 insertions, 0 deletions
diff --git a/tier1/NetAdr.cpp b/tier1/NetAdr.cpp
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// NetAdr.cpp: implementation of the CNetAdr class.
+//
+//===========================================================================//
+#if defined( _WIN32 ) && !defined( _X360 )
+#include <windows.h>
+#endif
+
+#include "tier0/dbg.h"
+#include "netadr.h"
+#include "tier1/strtools.h"
+
+#if defined( _WIN32 ) && !defined( _X360 )
+#define WIN32_LEAN_AND_MEAN
+#include <winsock.h>
+typedef int socklen_t;
+#elif !defined( _X360 )
+#include <netinet/in.h> // ntohs()
+#include <netdb.h> // gethostbyname()
+#include <sys/socket.h> // getsockname()
+#endif
+
+// memdbgon must be the last include file in a .cpp file!!!
+#include "tier0/memdbgon.h"
+
+//////////////////////////////////////////////////////////////////////
+// Construction/Destruction
+//////////////////////////////////////////////////////////////////////
+
+bool netadr_t::CompareAdr (const netadr_t &a, bool onlyBase) const
+{
+ if ( a.type != type )
+ return false;
+
+ if ( type == NA_LOOPBACK )
+ return true;
+
+ if ( type == NA_BROADCAST )
+ return true;
+
+ if ( type == NA_IP )
+ {
+ if ( !onlyBase && (port != a.port) )
+ return false;
+
+ if ( a.ip[0] == ip[0] && a.ip[1] == ip[1] && a.ip[2] == ip[2] && a.ip[3] == ip[3] )
+ return true;
+ }
+
+ return false;
+}
+
+bool netadr_t::CompareClassBAdr (const netadr_t &a) const
+{
+ if ( a.type != type )
+ return false;
+
+ if ( type == NA_LOOPBACK )
+ return true;
+
+ if ( type == NA_IP )
+ {
+ if (a.ip[0] == ip[0] && a.ip[1] == ip[1] )
+ return true;
+ }
+
+ return false;
+}
+
+bool netadr_t::CompareClassCAdr (const netadr_t &a) const
+{
+ if ( a.type != type )
+ return false;
+
+ if ( type == NA_LOOPBACK )
+ return true;
+
+ if ( type == NA_IP )
+ {
+ if (a.ip[0] == ip[0] && a.ip[1] == ip[1] && a.ip[2] == ip[2] )
+ return true;
+ }
+
+ return false;
+}
+// reserved addresses are not routeable, so they can all be used in a LAN game
+bool netadr_t::IsReservedAdr () const
+{
+ if ( type == NA_LOOPBACK )
+ return true;
+
+ if ( type == NA_IP )
+ {
+ if ( (ip[0] == 10) || // 10.x.x.x is reserved
+ (ip[0] == 127) || // 127.x.x.x
+ (ip[0] == 172 && ip[1] >= 16 && ip[1] <= 31) || // 172.16.x.x - 172.31.x.x
+ (ip[0] == 192 && ip[1] >= 168) ) // 192.168.x.x
+ return true;
+ }
+ return false;
+}
+
+const char * netadr_t::ToString( bool onlyBase ) const
+{
+ // Select a static buffer
+ static char s[4][64];
+ static int slot = 0;
+ int useSlot = ( slot++ ) % 4;
+
+ // Render into it
+ ToString( s[useSlot], sizeof(s[0]), onlyBase );
+
+ // Pray the caller uses it before it gets clobbered
+ return s[useSlot];
+}
+
+void netadr_t::ToString( char *pchBuffer, uint32 unBufferSize, bool onlyBase ) const
+{
+
+ if (type == NA_LOOPBACK)
+ {
+ V_strncpy( pchBuffer, "loopback", unBufferSize );
+ }
+ else if (type == NA_BROADCAST)
+ {
+ V_strncpy( pchBuffer, "broadcast", unBufferSize );
+ }
+ else if (type == NA_IP)
+ {
+ if ( onlyBase )
+ {
+ V_snprintf( pchBuffer, unBufferSize, "%i.%i.%i.%i", ip[0], ip[1], ip[2], ip[3]);
+ }
+ else
+ {
+ V_snprintf( pchBuffer, unBufferSize, "%i.%i.%i.%i:%i", ip[0], ip[1], ip[2], ip[3], ntohs(port));
+ }
+ }
+ else
+ {
+ V_strncpy( pchBuffer, "unknown", unBufferSize );
+ }
+}
+
+bool netadr_t::IsLocalhost() const
+{
+ // are we 127.0.0.1 ?
+ return (ip[0] == 127) && (ip[1] == 0) && (ip[2] == 0) && (ip[3] == 1);
+}
+
+bool netadr_t::IsLoopback() const
+{
+ // are we useding engine loopback buffers
+ return type == NA_LOOPBACK;
+}
+
+void netadr_t::Clear()
+{
+ ip[0] = ip[1] = ip[2] = ip[3] = 0;
+ port = 0;
+ type = NA_NULL;
+}
+
+void netadr_t::SetIP(uint8 b1, uint8 b2, uint8 b3, uint8 b4)
+{
+ ip[0] = b1;
+ ip[1] = b2;
+ ip[2] = b3;
+ ip[3] = b4;
+}
+
+void netadr_t::SetIP(uint unIP)
+{
+ *((uint*)ip) = BigLong( unIP );
+}
+
+void netadr_t::SetType(netadrtype_t newtype)
+{
+ type = newtype;
+}
+
+netadrtype_t netadr_t::GetType() const
+{
+ return type;
+}
+
+unsigned short netadr_t::GetPort() const
+{
+ return BigShort( port );
+}
+
+unsigned int netadr_t::GetIPNetworkByteOrder() const
+{
+ return *(unsigned int *)&ip;
+}
+
+unsigned int netadr_t::GetIPHostByteOrder() const
+{
+ return BigDWord( GetIPNetworkByteOrder() );
+}
+
+void netadr_t::ToSockadr (struct sockaddr * s) const
+{
+ Q_memset ( s, 0, sizeof(struct sockaddr));
+
+ if (type == NA_BROADCAST)
+ {
+ ((struct sockaddr_in*)s)->sin_family = AF_INET;
+ ((struct sockaddr_in*)s)->sin_port = port;
+ ((struct sockaddr_in*)s)->sin_addr.s_addr = INADDR_BROADCAST;
+ }
+ else if (type == NA_IP)
+ {
+ ((struct sockaddr_in*)s)->sin_family = AF_INET;
+ ((struct sockaddr_in*)s)->sin_addr.s_addr = *(int *)&ip;
+ ((struct sockaddr_in*)s)->sin_port = port;
+ }
+ else if (type == NA_LOOPBACK )
+ {
+ ((struct sockaddr_in*)s)->sin_family = AF_INET;
+ ((struct sockaddr_in*)s)->sin_port = port;
+ ((struct sockaddr_in*)s)->sin_addr.s_addr = INADDR_LOOPBACK ;
+ }
+}
+
+bool netadr_t::SetFromSockadr(const struct sockaddr * s)
+{
+ if (s->sa_family == AF_INET)
+ {
+ type = NA_IP;
+ *(int *)&ip = ((struct sockaddr_in *)s)->sin_addr.s_addr;
+ port = ((struct sockaddr_in *)s)->sin_port;
+ return true;
+ }
+ else
+ {
+ Clear();
+ return false;
+ }
+}
+
+bool netadr_t::IsValid() const
+{
+ return ( (port !=0 ) && (type != NA_NULL) &&
+ ( ip[0] != 0 || ip[1] != 0 || ip[2] != 0 || ip[3] != 0 ) );
+}
+
+bool netadr_t::IsBaseAdrValid() const
+{
+ return ( (type != NA_NULL) &&
+ ( ip[0] != 0 || ip[1] != 0 || ip[2] != 0 || ip[3] != 0 ) );
+}
+
+#ifdef _WIN32
+#undef SetPort // get around stupid WINSPOOL.H macro
+#endif
+
+void netadr_t::SetPort(unsigned short newport)
+{
+ port = BigShort( newport );
+}
+
+bool netadr_t::SetFromString( const char *pch, bool bUseDNS )
+{
+ Clear();
+ type = NA_IP;
+
+ Assert( pch ); // invalid to call this with NULL pointer; fix your code bug!
+ if ( !pch ) // but let's not crash
+ return false;
+
+ char address[ 128 ];
+ V_strcpy_safe( address, pch );
+
+ if ( !V_strnicmp( address, "loopback", 8 ) )
+ {
+ char newaddress[ 128 ];
+ type = NA_LOOPBACK;
+ V_strcpy_safe( newaddress, "127.0.0.1" );
+ V_strcat_safe( newaddress, address + 8 ); // copy anything after "loopback"
+
+ V_strcpy_safe( address, newaddress );
+ }
+
+ if ( !V_strnicmp( address, "localhost", 9 ) )
+ {
+ V_memcpy( address, "127.0.0.1", 9 ); // Note use of memcpy allows us to keep the colon and rest of string since localhost and 127.0.0.1 are both 9 characters.
+ }
+
+ // Starts with a number and has a dot
+ if ( address[0] >= '0' &&
+ address[0] <= '9' &&
+ strchr( address, '.' ) )
+ {
+ int n1 = -1, n2 = -1, n3 = -1, n4 = -1, n5 = 0; // set port to 0 if we don't parse one
+ int nRes = sscanf( address, "%d.%d.%d.%d:%d", &n1, &n2, &n3, &n4, &n5 );
+ if (
+ nRes < 4
+ || n1 < 0 || n1 > 255
+ || n2 < 0 || n2 > 255
+ || n3 < 0 || n3 > 255
+ || n4 < 0 || n4 > 255
+ || n5 < 0 || n5 > 65535
+ )
+ return false;
+ SetIP( n1, n2, n3, n4 );
+ SetPort( ( uint16 ) n5 );
+ return true;
+ }
+
+ if ( bUseDNS )
+ {
+// X360TBD:
+ // dgoodenough - since this is skipped on X360, seems reasonable to skip as well on PS3
+ // PS3_BUILDFIX
+ // FIXME - Leap of faith, this works without asserting on X360, so I assume it will on PS3
+#if !defined( _X360 ) && !defined( _PS3 )
+ // Null out the colon if there is one
+ char *pchColon = strchr( address, ':' );
+ if ( pchColon )
+ {
+ *pchColon = 0;
+ }
+
+ // DNS it base name
+ struct hostent *h = gethostbyname( address );
+ if ( !h )
+ return false;
+
+ SetIP( ntohl( *(int *)h->h_addr_list[0] ) );
+
+ // Set Port to whatever was specified after the colon
+ if ( pchColon )
+ {
+ SetPort( V_atoi( ++pchColon ) );
+ }
+ return true;
+#else
+ Assert( 0 );
+ return false;
+#endif
+ }
+
+ return false;
+}
+
+bool netadr_t::operator<(const netadr_t &netadr) const
+{
+ if ( *((uint *)netadr.ip) < *((uint *)ip) )
+ return true;
+ else if ( *((uint *)netadr.ip) > *((uint *)ip) )
+ return false;
+ return ( netadr.port < port );
+}
+
+
+void netadr_t::SetFromSocket( int hSocket )
+{
+ // dgoodenough - since this is skipped on X360, seems reasonable to skip as well on PS3
+ // PS3_BUILDFIX
+ // FIXME - Leap of faith, this works without asserting on X360, so I assume it will on PS3
+#if !defined( _X360 ) && !defined( _PS3 )
+ Clear();
+ type = NA_IP;
+
+ struct sockaddr address;
+ socklen_t namelen = sizeof(address);
+ if ( getsockname( hSocket, (struct sockaddr *)&address, &namelen) == 0 )
+ {
+ SetFromSockadr( &address );
+ }
+#else
+ Assert(0);
+#endif
+}