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-rw-r--r--public/movieobjects/dmetransforminput.h59
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diff --git a/public/movieobjects/dmetransforminput.h b/public/movieobjects/dmetransforminput.h
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// various transform-related inputs - translation, rotation, etc.
+//
+//=============================================================================
+
+#ifndef DMETRANSFORMINPUT_H
+#define DMETRANSFORMINPUT_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+#include "movieobjects/dmeinput.h"
+
+
+//-----------------------------------------------------------------------------
+// translation input
+//-----------------------------------------------------------------------------
+class CDmeTranslationInput : public CDmeInput
+{
+ DEFINE_ELEMENT( CDmeTranslationInput, CDmeInput );
+
+public:
+ virtual bool IsDirty(); // ie needs to operate
+ virtual void Operate();
+
+ virtual void GetInputAttributes ( CUtlVector< CDmAttribute * > &attrs );
+ virtual void GetOutputAttributes( CUtlVector< CDmAttribute * > &attrs );
+
+protected:
+ CDmaVar< Vector > m_translation;
+};
+
+
+//-----------------------------------------------------------------------------
+// rotation input
+//-----------------------------------------------------------------------------
+class CDmeRotationInput : public CDmeInput
+{
+ DEFINE_ELEMENT( CDmeRotationInput, CDmeInput );
+
+public:
+ virtual bool IsDirty(); // ie needs to operate
+ virtual void Operate();
+
+ virtual void GetInputAttributes ( CUtlVector< CDmAttribute * > &attrs );
+ virtual void GetOutputAttributes( CUtlVector< CDmAttribute * > &attrs );
+
+ // these should only be used by the application - not other dme's!
+ void SetRotation( const Quaternion& quat );
+ void SetRotation( const QAngle& qangle );
+
+protected:
+ CDmaVar< Quaternion > m_orientation;
+ CDmaVar< QAngle > m_angles;
+};
+
+
+#endif // DMETRANSFORMINPUT_H