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| author | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
|---|---|---|
| committer | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
| commit | 3bf9df6b2785fa6d951086978a3e66f49427166a (patch) | |
| tree | 2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /public/movieobjects/dmetransforminput.h | |
| download | archived-source-engine-2018-hl2-src-master.tar.xz archived-source-engine-2018-hl2-src-master.zip | |
Diffstat (limited to 'public/movieobjects/dmetransforminput.h')
| -rw-r--r-- | public/movieobjects/dmetransforminput.h | 59 |
1 files changed, 59 insertions, 0 deletions
diff --git a/public/movieobjects/dmetransforminput.h b/public/movieobjects/dmetransforminput.h new file mode 100644 index 0000000..59a965f --- /dev/null +++ b/public/movieobjects/dmetransforminput.h @@ -0,0 +1,59 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// various transform-related inputs - translation, rotation, etc. +// +//============================================================================= + +#ifndef DMETRANSFORMINPUT_H +#define DMETRANSFORMINPUT_H +#ifdef _WIN32 +#pragma once +#endif + +#include "movieobjects/dmeinput.h" + + +//----------------------------------------------------------------------------- +// translation input +//----------------------------------------------------------------------------- +class CDmeTranslationInput : public CDmeInput +{ + DEFINE_ELEMENT( CDmeTranslationInput, CDmeInput ); + +public: + virtual bool IsDirty(); // ie needs to operate + virtual void Operate(); + + virtual void GetInputAttributes ( CUtlVector< CDmAttribute * > &attrs ); + virtual void GetOutputAttributes( CUtlVector< CDmAttribute * > &attrs ); + +protected: + CDmaVar< Vector > m_translation; +}; + + +//----------------------------------------------------------------------------- +// rotation input +//----------------------------------------------------------------------------- +class CDmeRotationInput : public CDmeInput +{ + DEFINE_ELEMENT( CDmeRotationInput, CDmeInput ); + +public: + virtual bool IsDirty(); // ie needs to operate + virtual void Operate(); + + virtual void GetInputAttributes ( CUtlVector< CDmAttribute * > &attrs ); + virtual void GetOutputAttributes( CUtlVector< CDmAttribute * > &attrs ); + + // these should only be used by the application - not other dme's! + void SetRotation( const Quaternion& quat ); + void SetRotation( const QAngle& qangle ); + +protected: + CDmaVar< Quaternion > m_orientation; + CDmaVar< QAngle > m_angles; +}; + + +#endif // DMETRANSFORMINPUT_H |