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diff --git a/public/movieobjects/dmematerialoverlayfxclip.h b/public/movieobjects/dmematerialoverlayfxclip.h
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+//=============================================================================
+
+#ifndef DMEMATERIALOVERLAYFXCLIP_H
+#define DMEMATERIALOVERLAYFXCLIP_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+#include "movieobjects/dmeclip.h"
+#include "materialsystem/MaterialSystemUtil.h"
+#include "datamodel/dmelementfactoryhelper.h"
+
+
+//-----------------------------------------------------------------------------
+// An effect clip
+//-----------------------------------------------------------------------------
+class CDmeMaterialOverlayFXClip : public CDmeFXClip
+{
+ DEFINE_ELEMENT( CDmeMaterialOverlayFXClip, CDmeFXClip );
+
+public:
+ // All effects must be able to apply their effect
+ virtual void ApplyEffect( DmeTime_t time, Rect_t &currentRect, Rect_t &totalRect, ITexture *pTextures[MAX_FX_INPUT_TEXTURES] );
+
+ // Resolves changes
+ virtual void Resolve();
+
+ // Sets the overlay material
+ void SetOverlayEffect( const char *pMaterialName );
+ void SetAlpha( float flAlpha );
+ bool HasOpaqueOverlay();
+
+ IMaterial *GetMaterial();
+ float GetAlpha();
+
+private:
+ CDmaString m_Material;
+ CDmaColor m_Color;
+ CDmaVar<int> m_nLeft;
+ CDmaVar<int> m_nTop;
+ CDmaVar<int> m_nWidth;
+ CDmaVar<int> m_nHeight;
+ CDmaVar<bool> m_bFullScreen;
+ CDmaVar<bool> m_bUseSubRect;
+ CDmaVar<int> m_nSubRectLeft;
+ CDmaVar<int> m_nSubRectTop;
+ CDmaVar<int> m_nSubRectWidth;
+ CDmaVar<int> m_nSubRectHeight;
+ CDmaVar<float> m_flMovementAngle;
+ CDmaVar<float> m_flMovementSpeed;
+ CMaterialReference m_OverlayMaterial;
+};
+
+
+#endif // DMEMATERIALOVERLAYFXCLIP_H