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Diffstat (limited to 'public/matsys_controls/vtfpreviewpanel.h')
| -rw-r--r-- | public/matsys_controls/vtfpreviewpanel.h | 70 |
1 files changed, 70 insertions, 0 deletions
diff --git a/public/matsys_controls/vtfpreviewpanel.h b/public/matsys_controls/vtfpreviewpanel.h new file mode 100644 index 0000000..7fdccbc --- /dev/null +++ b/public/matsys_controls/vtfpreviewpanel.h @@ -0,0 +1,70 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +//============================================================================= + +#ifndef VTFPREVIEWPANEL_H +#define VTFPREVIEWPANEL_H + +#ifdef _WIN32 +#pragma once +#endif + + +#include "vgui_controls/Panel.h" +#include "tier1/utlstring.h" +#include "materialsystem/MaterialSystemUtil.h" +#include "mathlib/vector.h" + + +//----------------------------------------------------------------------------- +// Forward declarations +//----------------------------------------------------------------------------- + + +//----------------------------------------------------------------------------- +// +// VTF Preview panel +// +//----------------------------------------------------------------------------- +class CVTFPreviewPanel : public vgui::Panel +{ + DECLARE_CLASS_SIMPLE( CVTFPreviewPanel, vgui::Panel ); + +public: + // constructor + CVTFPreviewPanel( vgui::Panel *pParent, const char *pName ); + virtual ~CVTFPreviewPanel(); + + void SetVTF( const char *pFullPath, bool bLoadImmediately = true ); + const char *GetVTF() const; + + // Paints the texture + virtual void Paint( void ); + +private: + void PaintNormalMapTexture( void ); + void PaintCubeTexture( void ); + void PaintStandardTexture( void ); + void PaintVolumeTexture( void ); + + // Set up a projection matrix for a 90 degree fov + void SetupProjectionMatrix( int nWidth, int nHeight ); + + // Sets the camera to look at the the thing we're spinning around + void LookAt( const Vector &vecLookAt, float flRadius ); + + // Draw a sphere + void RenderSphere( const Vector &vCenter, float flRadius, int nTheta, int nPhi ); + + CUtlString m_VTFName; + CTextureReference m_PreviewTexture; + CMaterialReference m_PreviewMaterial; + int m_nTextureID; + Vector m_vecCameraDirection; + float m_flLastRotationTime; +}; + + +#endif // VTFPREVIEWPANEL_H
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