diff options
| author | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
|---|---|---|
| committer | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
| commit | 3bf9df6b2785fa6d951086978a3e66f49427166a (patch) | |
| tree | 2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /public/matsys_controls/vtfpreviewpanel.h | |
| download | archived-source-engine-2018-hl2-src-master.tar.xz archived-source-engine-2018-hl2-src-master.zip | |
Diffstat (limited to 'public/matsys_controls/vtfpreviewpanel.h')
| -rw-r--r-- | public/matsys_controls/vtfpreviewpanel.h | 70 |
1 files changed, 70 insertions, 0 deletions
diff --git a/public/matsys_controls/vtfpreviewpanel.h b/public/matsys_controls/vtfpreviewpanel.h new file mode 100644 index 0000000..7fdccbc --- /dev/null +++ b/public/matsys_controls/vtfpreviewpanel.h @@ -0,0 +1,70 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +//============================================================================= + +#ifndef VTFPREVIEWPANEL_H +#define VTFPREVIEWPANEL_H + +#ifdef _WIN32 +#pragma once +#endif + + +#include "vgui_controls/Panel.h" +#include "tier1/utlstring.h" +#include "materialsystem/MaterialSystemUtil.h" +#include "mathlib/vector.h" + + +//----------------------------------------------------------------------------- +// Forward declarations +//----------------------------------------------------------------------------- + + +//----------------------------------------------------------------------------- +// +// VTF Preview panel +// +//----------------------------------------------------------------------------- +class CVTFPreviewPanel : public vgui::Panel +{ + DECLARE_CLASS_SIMPLE( CVTFPreviewPanel, vgui::Panel ); + +public: + // constructor + CVTFPreviewPanel( vgui::Panel *pParent, const char *pName ); + virtual ~CVTFPreviewPanel(); + + void SetVTF( const char *pFullPath, bool bLoadImmediately = true ); + const char *GetVTF() const; + + // Paints the texture + virtual void Paint( void ); + +private: + void PaintNormalMapTexture( void ); + void PaintCubeTexture( void ); + void PaintStandardTexture( void ); + void PaintVolumeTexture( void ); + + // Set up a projection matrix for a 90 degree fov + void SetupProjectionMatrix( int nWidth, int nHeight ); + + // Sets the camera to look at the the thing we're spinning around + void LookAt( const Vector &vecLookAt, float flRadius ); + + // Draw a sphere + void RenderSphere( const Vector &vCenter, float flRadius, int nTheta, int nPhi ); + + CUtlString m_VTFName; + CTextureReference m_PreviewTexture; + CMaterialReference m_PreviewMaterial; + int m_nTextureID; + Vector m_vecCameraDirection; + float m_flLastRotationTime; +}; + + +#endif // VTFPREVIEWPANEL_H
\ No newline at end of file |